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-rw-r--r--src/Entities/Entity.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 8f3899e2f..9b8011b55 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -270,6 +270,9 @@ public:
/// Returns the hitpoints that this pawn can deal to a_Receiver using its equipped items
virtual int GetRawDamageAgainst(const cEntity & a_Receiver);
+ /** Returns whether armor will protect against the passed damage type **/
+ virtual bool ArmorCoversAgainst(eDamageType a_DamageType);
+
/// Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover
virtual int GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_DamageType, int a_RawDamage);
@@ -329,6 +332,11 @@ public:
int GetMaxHealth(void) const { return m_MaxHealth; }
+ /// Sets whether the entity is fireproof
+ void SetIsFireproof(bool a_IsFireproof);
+
+ bool IsFireproof(void) const { return m_IsFireproof; }
+
/// Puts the entity on fire for the specified amount of ticks
void StartBurning(int a_TicksLeftBurning);
@@ -435,6 +443,9 @@ protected:
cWorld * m_World;
+ /// Whether the entity is capable of taking fire or lava damage.
+ bool m_IsFireproof;
+
/// Time, in ticks, since the last damage dealt by being on fire. Valid only if on fire (IsOnFire())
int m_TicksSinceLastBurnDamage;