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-rw-r--r--src/Entities/Player.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 99a0e601c..8f319f1ae 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -323,14 +323,14 @@ public:
virtual void Killed(cEntity * a_Victim) override;
- void Respawn(void); // tolua_export
+ void Respawn(void); // tolua_export
- void SetVisible( bool a_bVisible ); // tolua_export
- bool IsVisible(void) const { return m_bVisible; } // tolua_export
+ void SetVisible(bool a_bVisible); // tolua_export
+ bool IsVisible(void) const { return m_bVisible; } // tolua_export
/** Moves the player to the specified world.
Returns true if successful, false on failure (world not found). */
- virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL) override; // tolua_export
+ virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL, bool a_ShouldSendRespawn = true) override; // tolua_export
/** Saves all player data, such as inventory, to JSON */
bool SaveToDisk(void);
@@ -339,7 +339,7 @@ public:
Takes a (NULL) cWorld pointer which it will assign a value to based on either the loaded world or default world
*/
bool LoadFromDisk(cWorld *& a_World);
- void LoadPermissionsFromDisk(void); // tolua_export
+ void LoadPermissionsFromDisk(void); // tolua_export
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }