diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 22 | ||||
-rw-r--r-- | src/Entities/Minecart.cpp | 29 | ||||
-rw-r--r-- | src/Entities/Minecart.h | 2 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 44 | ||||
-rw-r--r-- | src/Entities/Player.h | 2 |
5 files changed, 65 insertions, 34 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index afc61c73f..54b9f2a20 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -665,7 +665,10 @@ int cEntity::GetArmorCoverAgainst(const cEntity * a_Attacker, eDamageType a_Dama // Returns the hitpoints out of a_RawDamage that the currently equipped armor would cover // Filter out damage types that are not protected by armor: - if (!ArmorCoversAgainst(a_DamageType)) return 0; + if (!ArmorCoversAgainst(a_DamageType)) + { + return 0; + } // Add up all armor points: // Ref.: http://www.minecraftwiki.net/wiki/Armor#Defense_points as of 2012_12_20 @@ -1011,9 +1014,18 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) // Block hit was within our projected path // Begin by stopping movement in the direction that we hit something. The Normal is the line perpendicular to a 2D face and in this case, stores what block face was hit through either -1 or 1. // For example: HitNormal.y = -1 : BLOCK_FACE_YM; HitNormal.y = 1 : BLOCK_FACE_YP - if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f; - if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f; - if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f; + if (Tracer.HitNormal.x != 0.f) + { + NextSpeed.x = 0.f; + } + if (Tracer.HitNormal.y != 0.f) + { + NextSpeed.y = 0.f; + } + if (Tracer.HitNormal.z != 0.f) + { + NextSpeed.z = 0.f; + } if (Tracer.HitNormal.y == 1.f) // Hit BLOCK_FACE_YP, we are on the ground { @@ -1276,7 +1288,7 @@ bool cEntity::DetectPortal() return false; } - if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && m_PortalCooldownData.m_TicksDelayed != 80) + if (IsPlayer() && !((cPlayer *)this)->IsGameModeCreative() && (m_PortalCooldownData.m_TicksDelayed != 80)) { // Delay teleportation for four seconds if the entity is a non-creative player m_PortalCooldownData.m_TicksDelayed++; diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index 22e046800..fac4f0714 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -142,8 +142,13 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) if (!IsBlockRail(InsideType)) { - Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); // When an descending minecart hits a flat rail, it goes through the ground; check for this - if (IsBlockRail(InsideType)) AddPosY(1); // Push cart upwards + // When a descending minecart hits a flat rail, it goes through the ground; check for this + Chunk->GetBlockTypeMeta(RelPosX, PosY + 1, RelPosZ, InsideType, InsideMeta); + if (IsBlockRail(InsideType)) + { + // Push cart upwards + AddPosY(1); + } } bool WasDetectorRail = false; @@ -218,7 +223,10 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) // Execute both the entity and block collision checks bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); - if (EntCol || BlckCol) return; + if (EntCol || BlckCol) + { + return; + } if (GetSpeedZ() != NO_SPEED) // Don't do anything if cart is stationary { @@ -243,7 +251,10 @@ void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) SetSpeedZ(NO_SPEED); bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); - if (EntCol || BlckCol) return; + if (EntCol || BlckCol) + { + return; + } if (GetSpeedX() != NO_SPEED) { @@ -422,7 +433,10 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) SetSpeedX(0); bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); - if (EntCol || BlckCol) return; + if (EntCol || BlckCol) + { + return; + } if (GetSpeedZ() != NO_SPEED) { @@ -445,7 +459,10 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) SetSpeedZ(NO_SPEED); bool BlckCol = TestBlockCollision(a_RailMeta), EntCol = TestEntityCollision(a_RailMeta); - if (EntCol || BlckCol) return; + if (EntCol || BlckCol) + { + return; + } if (GetSpeedX() != NO_SPEED) { diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index 40e22c641..f7d0d5dda 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -128,7 +128,7 @@ public: }; const cItem & GetSlot(int a_Idx) const { return m_Contents.GetSlot(a_Idx); } - void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(a_Idx, a_Item); } + void SetSlot(size_t a_Idx, const cItem & a_Item) { m_Contents.SetSlot(static_cast<int>(a_Idx), a_Item); } protected: cItemGrid m_Contents; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 5c18d8f96..8d2eb1e5f 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -11,7 +11,6 @@ #include "../BlockEntities/BlockEntity.h" #include "../BlockEntities/EnderChestEntity.h" #include "../Root.h" -#include "../OSSupport/Timer.h" #include "../Chunk.h" #include "../Items/ItemHandler.h" #include "../Vector3.h" @@ -27,7 +26,7 @@ #define PLAYER_INVENTORY_SAVE_INTERVAL 6000 // 1000 = once per second -#define PLAYER_LIST_TIME_MS 1000 +#define PLAYER_LIST_TIME_MS std::chrono::milliseconds(1000) @@ -91,9 +90,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : SetMaxHealth(MAX_HEALTH); m_Health = MAX_HEALTH; - cTimer t1; - m_LastPlayerListTime = t1.GetNowTime(); - + m_LastPlayerListTime = std::chrono::steady_clock::now(); m_PlayerName = a_PlayerName; cWorld * World = nullptr; @@ -120,6 +117,11 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) : { m_CanFly = true; } + if (World->IsGameModeSpectator()) // Otherwise Player will fall out of the world on join + { + m_CanFly = true; + m_IsFlying = true; + } } cRoot::Get()->GetServer()->PlayerCreated(this); @@ -263,11 +265,10 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) m_Inventory.UpdateItems(); // Send Player List (Once per m_LastPlayerListTime/1000 ms) - cTimer t1; - if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime()) + if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= std::chrono::steady_clock::now()) { m_World->BroadcastPlayerListUpdatePing(*this); - m_LastPlayerListTime = t1.GetNowTime(); + m_LastPlayerListTime = std::chrono::steady_clock::now(); } if (IsFlying()) @@ -358,7 +359,7 @@ float cPlayer::GetXpPercentage() bool cPlayer::SetCurrentExperience(short int a_CurrentXp) { - if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp))) + if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<short>().max() - m_LifetimeTotalXp))) { LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp); return false; // oops, they gave us a dodgey number @@ -378,18 +379,17 @@ bool cPlayer::SetCurrentExperience(short int a_CurrentXp) short cPlayer::DeltaExperience(short a_Xp_delta) { - if (a_Xp_delta > (SHRT_MAX - m_CurrentXp)) + if (a_Xp_delta > (std::numeric_limits<short>().max() - m_CurrentXp)) { // Value was bad, abort and report - LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", - a_Xp_delta); + LOGWARNING("Attempt was made to increment Xp by %d, which overflowed the short datatype. Ignoring.", a_Xp_delta); return -1; // Should we instead just return the current Xp? } m_CurrentXp += a_Xp_delta; // Make sure they didn't subtract too much - m_CurrentXp = std::max<short int>(m_CurrentXp, 0); + m_CurrentXp = std::max<short>(m_CurrentXp, 0); // Update total for score calculation if (a_Xp_delta > 0) @@ -397,8 +397,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta) m_LifetimeTotalXp += a_Xp_delta; } - LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", - GetName().c_str(), a_Xp_delta, m_CurrentXp); + LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp); // Set experience to be updated m_bDirtyExperience = true; @@ -1074,7 +1073,7 @@ bool cPlayer::IsGameModeAdventure(void) const bool cPlayer::IsGameModeSpectator(void) const { return (m_GameMode == gmSpectator) || // Either the player is explicitly in Spectator - ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Adventure + ((m_GameMode == gmNotSet) && m_World->IsGameModeSpectator()); // or they inherit from the world and the world is Spectator } @@ -1602,6 +1601,9 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) a_World->AddPlayer(this); SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value + // Update the view distance. + m_ClientHandle->SetViewDistance(m_ClientHandle->GetRequestedViewDistance()); + return true; } @@ -1890,8 +1892,8 @@ void cPlayer::UseEquippedItem(int a_Amount) void cPlayer::TickBurning(cChunk & a_Chunk) { - // Don't burn in creative and stop burning in creative if necessary - if (!IsGameModeCreative()) + // Don't burn in creative or spectator and stop burning in creative if necessary + if (!IsGameModeCreative() && !IsGameModeSpectator()) { super::TickBurning(a_Chunk); } @@ -1910,9 +1912,9 @@ void cPlayer::HandleFood(void) { // Ref.: http://www.minecraftwiki.net/wiki/Hunger - if (IsGameModeCreative()) + if (IsGameModeCreative() || IsGameModeSpectator()) { - // Hunger is disabled for Creative + // Hunger is disabled for Creative and Spectator return; } @@ -2077,7 +2079,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos) void cPlayer::ApplyFoodExhaustionFromMovement() { - if (IsGameModeCreative()) + if (IsGameModeCreative() || IsGameModeSpectator()) { return; } diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 4bb51b556..c643aaa8e 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -516,7 +516,7 @@ protected: /** The item being dragged by the cursor while in a UI window */ cItem m_DraggingItem; - long long m_LastPlayerListTime; + std::chrono::steady_clock::time_point m_LastPlayerListTime; cClientHandle * m_ClientHandle; |