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-rw-r--r--src/Entities/Entity.cpp1
-rw-r--r--src/Entities/Player.h2
2 files changed, 1 insertions, 2 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 51cee248e..b87cf51a6 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -247,7 +247,6 @@ void cEntity::TakeDamage(eDamageType a_DamageType, cEntity * a_Attacker, int a_R
if (a_Attacker != nullptr)
{
Heading = a_Attacker->GetLookVector() * (a_Attacker->IsSprinting() ? 16 : 11);
- Heading.y = 1.6;
}
TDI.Knockback = Heading * a_KnockbackAmount;
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 8cce4e202..4b8c01dc4 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -122,7 +122,7 @@ public:
double GetEyeHeight(void) const; // tolua_export
Vector3d GetEyePosition(void) const; // tolua_export
virtual bool IsOnGround(void) const override { return m_bTouchGround; }
- inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
+ inline double GetStance(void) const { return m_Stance; } // tolua_export
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }