diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.h | 3 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 |
2 files changed, 6 insertions, 0 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 9abf75968..7ac12c95b 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -351,6 +351,9 @@ public: /** Returns the currently equipped boots; empty item if none */ virtual cItem GetEquippedBoots(void) const { return cItem(); } + /** Returns the currently offhand equipped item; empty item if none */ + virtual cItem GetOffHandEquipedItem(void) const { return cItem(); } + /** Applies damage to the armor after the armor blocked the given amount */ virtual void ApplyArmorDamage(int DamageBlocked); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 32a4b0348..f04f90a2b 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -71,6 +71,9 @@ public: /** Returns the currently equipped boots; empty item if none */ virtual cItem GetEquippedBoots(void) const override { return m_Inventory.GetEquippedBoots(); } + /** Returns the currently offhand equipped item; empty item if none */ + virtual cItem GetOffHandEquipedItem(void) const override { return m_Inventory.GetShieldSlot(); } + virtual void ApplyArmorDamage(int DamageBlocked) override; // tolua_begin |