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-rw-r--r--src/Entities/ArrowEntity.cpp51
-rw-r--r--src/Entities/Entity.cpp5
-rw-r--r--src/Entities/Pickup.cpp33
-rw-r--r--src/Entities/Player.cpp103
-rw-r--r--src/Entities/Player.h18
5 files changed, 146 insertions, 64 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 1d539679c..47a0876fc 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -3,6 +3,7 @@
#include "Player.h"
#include "ArrowEntity.h"
#include "../Chunk.h"
+#include "FastRandom.h"
@@ -24,9 +25,9 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
SetYawFromSpeed();
SetPitchFromSpeed();
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
- m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetYaw(), GetPitch()
- );
+ m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
+ GetYaw(), GetPitch()
+ );
}
@@ -44,6 +45,10 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
+ if (a_Player.IsGameModeCreative())
+ {
+ m_PickupState = psInCreative;
+ }
}
@@ -101,7 +106,14 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
// Broadcast successful hit sound
- m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect(
+ "random.successful_hit",
+ (int)std::floor(GetPosX() * 8.0),
+ (int)std::floor(GetPosY() * 8.0),
+ (int)std::floor(GetPosZ() * 8.0),
+ 0.5f,
+ 0.75f + ((float)((GetUniqueID() * 23) % 32)) / 64.0f
+ );
Destroy();
}
@@ -112,16 +124,33 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{
- if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
+ if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest))
{
- int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
- if (NumAdded > 0) // Only play effects if there was space in inventory
+ // Do not add the arrow to the inventory when the player is in creative:
+ if (!a_Dest->IsGameModeCreative())
{
- m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
- // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
- m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
- m_bIsCollected = true;
+ int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
+ if (NumAdded == 0)
+ {
+ // No space in the inventory
+ return;
+ }
}
+
+ // TODO: BroadcastCollectPickup needs a cPickup, which we don't have
+ // m_World->BroadcastCollectPickup(*this, *a_Dest);
+
+ m_bIsCollected = true;
+
+ cFastRandom Random;
+ m_World->BroadcastSoundEffect(
+ "random.pop",
+ (int)std::floor(GetPosX() * 8.0),
+ (int)std::floor(GetPosY() * 8),
+ (int)std::floor(GetPosZ() * 8),
+ 0.2F,
+ ((Random.NextFloat(1.0F) - Random.NextFloat(1.0F)) * 0.7F + 1.0F) * 2.0F
+ );
}
}
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 1683aa209..26823924f 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1090,7 +1090,10 @@ void cEntity::HandleAir(void)
if (IsSubmerged())
{
- SetSpeedY(1); // Float in the water
+ if (!IsPlayer()) // Players control themselves
+ {
+ SetSpeedY(1); // Float in the water
+ }
// Either reduce air level or damage player
if (m_AirLevel < 1)
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 0fd006485..10b6bbd5c 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -30,7 +30,7 @@ public:
virtual bool Item(cEntity * a_Entity) override
{
- if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() == m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
+ if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
{
return false;
}
@@ -38,10 +38,31 @@ public:
Vector3d EntityPos = a_Entity->GetPosition();
double Distance = (EntityPos - m_Position).Length();
- if ((Distance < 1.2) && ((cPickup *)a_Entity)->GetItem().IsEqual(m_Pickup->GetItem()))
+ cItem & Item = ((cPickup *)a_Entity)->GetItem();
+ if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem()))
{
- m_Pickup->GetItem().AddCount(((cPickup *)a_Entity)->GetItem().m_ItemCount);
- a_Entity->Destroy();
+ short CombineCount = Item.m_ItemCount;
+ if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize())
+ {
+ CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount;
+ }
+
+ if (CombineCount <= 0)
+ {
+ return false;
+ }
+
+ m_Pickup->GetItem().AddCount((char)CombineCount);
+ Item.m_ItemCount -= CombineCount;
+
+ if (Item.m_ItemCount <= 0)
+ {
+ a_Entity->Destroy();
+ }
+ else
+ {
+ a_Entity->GetWorld()->BroadcastEntityMetadata(*a_Entity);
+ }
m_FoundMatchingPickup = true;
}
return false;
@@ -129,7 +150,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
+ if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
{
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
@@ -206,7 +227,7 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
m_World->BroadcastCollectPickup(*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
- if (m_Item.m_ItemCount == 0)
+ if (m_Item.m_ItemCount <= 0)
{
// All of the pickup has been collected, schedule the pickup for destroying
m_bCollected = true;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index e1e03fded..dbb8cd26c 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1,4 +1,4 @@
-
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
@@ -8,6 +8,7 @@
#include "../World.h"
#include "../Bindings/PluginManager.h"
#include "../BlockEntities/BlockEntity.h"
+#include "../BlockEntities/EnderChestEntity.h"
#include "../GroupManager.h"
#include "../Group.h"
#include "../Root.h"
@@ -37,15 +38,16 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
: super(etPlayer, 0.6, 1.8)
, m_bVisible(true)
, m_FoodLevel(MAX_FOOD_LEVEL)
- , m_FoodSaturationLevel(5)
+ , m_FoodSaturationLevel(5.0)
, m_FoodTickTimer(0)
- , m_FoodExhaustionLevel(0)
+ , m_FoodExhaustionLevel(0.0)
, m_FoodPoisonedTicksRemaining(0)
, m_LastJumpHeight(0)
, m_LastGroundHeight(0)
, m_bTouchGround(false)
, m_Stance(0.0)
, m_Inventory(*this)
+ , m_EnderChestContents(9, 3)
, m_CurrentWindow(NULL)
, m_InventoryWindow(NULL)
, m_Color('-')
@@ -71,6 +73,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
, m_FloaterID(-1)
, m_Team(NULL)
, m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL)
+ , m_bIsTeleporting(false)
{
LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d",
a_PlayerName.c_str(), a_Client->GetIPString().c_str(),
@@ -225,7 +228,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
SendExperience();
}
- if (GetPosition() != m_LastPos) // Change in position from last tick?
+ if (!GetPosition().EqualsEps(m_LastPos, 0.01)) // Non negligible change in position from last tick?
{
// Apply food exhaustion from movement:
ApplyFoodExhaustionFromMovement();
@@ -412,6 +415,7 @@ void cPlayer::StartChargingBow(void)
LOGD("Player \"%s\" started charging their bow", GetName().c_str());
m_IsChargingBow = true;
m_BowCharge = 0;
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
}
@@ -424,6 +428,8 @@ int cPlayer::FinishChargingBow(void)
int res = m_BowCharge;
m_IsChargingBow = false;
m_BowCharge = 0;
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
+
return res;
}
@@ -436,6 +442,7 @@ void cPlayer::CancelChargingBow(void)
LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
m_IsChargingBow = false;
m_BowCharge = 0;
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
}
@@ -517,7 +524,15 @@ void cPlayer::Heal(int a_Health)
void cPlayer::SetFoodLevel(int a_FoodLevel)
{
- m_FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
+ int FoodLevel = std::max(0, std::min(a_FoodLevel, (int)MAX_FOOD_LEVEL));
+
+ if (cRoot::Get()->GetPluginManager()->CallHookPlayerFoodLevelChange(*this, FoodLevel))
+ {
+ m_FoodSaturationLevel = 5.0;
+ return;
+ }
+
+ m_FoodLevel = FoodLevel;
SendHealth();
}
@@ -567,11 +582,9 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
{
return false;
}
-
- m_FoodLevel = std::min(a_Food + m_FoodLevel, (int)MAX_FOOD_LEVEL);
- m_FoodSaturationLevel = std::min(m_FoodSaturationLevel + a_Saturation, (double)m_FoodLevel);
-
- SendHealth();
+
+ SetFoodSaturationLevel(m_FoodSaturationLevel + a_Saturation);
+ SetFoodLevel(m_FoodLevel + a_Food);
return true;
}
@@ -965,14 +978,15 @@ void cPlayer::Respawn(void)
// Reset food level:
m_FoodLevel = MAX_FOOD_LEVEL;
- m_FoodSaturationLevel = 5;
+ m_FoodSaturationLevel = 5.0;
+ m_FoodExhaustionLevel = 0.0;
// Reset Experience
m_CurrentXp = 0;
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
- m_ClientHandle->SendRespawn(*m_World);
+ m_ClientHandle->SendRespawn(*m_World, true);
// Extinguish the fire:
StopBurning();
@@ -1222,6 +1236,7 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
SetPosition(a_PosX, a_PosY, a_PosZ);
m_LastGroundHeight = (float)a_PosY;
m_LastJumpHeight = (float)a_PosY;
+ m_bIsTeleporting = true;
m_World->BroadcastTeleportEntity(*this, GetClientHandle());
m_ClientHandle->SendPlayerMoveLook();
@@ -1739,6 +1754,7 @@ bool cPlayer::LoadFromDisk()
}
m_Inventory.LoadFromJson(root["inventory"]);
+ cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
m_LoadedWorldName = root.get("world", "world").asString();
@@ -1776,20 +1792,24 @@ bool cPlayer::SaveToDisk()
Json::Value JSON_Inventory;
m_Inventory.SaveToJson(JSON_Inventory);
+ Json::Value JSON_EnderChestInventory;
+ cEnderChestEntity::SaveToJson(JSON_EnderChestInventory, m_EnderChestContents);
+
Json::Value root;
- root["position"] = JSON_PlayerPosition;
- root["rotation"] = JSON_PlayerRotation;
- root["inventory"] = JSON_Inventory;
- root["health"] = m_Health;
- root["xpTotal"] = m_LifetimeTotalXp;
- root["xpCurrent"] = m_CurrentXp;
- root["air"] = m_AirLevel;
- root["food"] = m_FoodLevel;
- root["foodSaturation"] = m_FoodSaturationLevel;
- root["foodTickTimer"] = m_FoodTickTimer;
- root["foodExhaustion"] = m_FoodExhaustionLevel;
- root["world"] = GetWorld()->GetName();
- root["isflying"] = IsFlying();
+ root["position"] = JSON_PlayerPosition;
+ root["rotation"] = JSON_PlayerRotation;
+ root["inventory"] = JSON_Inventory;
+ root["enderchestinventory"] = JSON_EnderChestInventory;
+ root["health"] = m_Health;
+ root["xpTotal"] = m_LifetimeTotalXp;
+ root["xpCurrent"] = m_CurrentXp;
+ root["air"] = m_AirLevel;
+ root["food"] = m_FoodLevel;
+ root["foodSaturation"] = m_FoodSaturationLevel;
+ root["foodTickTimer"] = m_FoodTickTimer;
+ root["foodExhaustion"] = m_FoodExhaustionLevel;
+ root["world"] = GetWorld()->GetName();
+ root["isflying"] = IsFlying();
if (m_GameMode == GetWorld()->GetGameMode())
{
@@ -1891,16 +1911,13 @@ void cPlayer::TickBurning(cChunk & a_Chunk)
void cPlayer::HandleFood(void)
{
// Ref.: http://www.minecraftwiki.net/wiki/Hunger
-
+
if (IsGameModeCreative())
{
// Hunger is disabled for Creative
return;
}
-
- // Remember the food level before processing, for later comparison
- int LastFoodLevel = m_FoodLevel;
-
+
// Heal or damage, based on the food level, using the m_FoodTickTimer:
if ((m_FoodLevel > 17) || (m_FoodLevel <= 0))
{
@@ -1909,11 +1926,11 @@ void cPlayer::HandleFood(void)
{
m_FoodTickTimer = 0;
- if (m_FoodLevel >= 17)
+ if ((m_FoodLevel > 17) && (GetHealth() < GetMaxHealth()))
{
// Regenerate health from food, incur 3 pts of food exhaustion:
Heal(1);
- m_FoodExhaustionLevel += 3;
+ m_FoodExhaustionLevel += 3.0;
}
else if ((m_FoodLevel <= 0) && (m_Health > 1))
{
@@ -1922,7 +1939,7 @@ void cPlayer::HandleFood(void)
}
}
}
-
+
// Apply food poisoning food exhaustion:
if (m_FoodPoisonedTicksRemaining > 0)
{
@@ -1935,24 +1952,19 @@ void cPlayer::HandleFood(void)
}
// Apply food exhaustion that has accumulated:
- if (m_FoodExhaustionLevel >= 4)
+ if (m_FoodExhaustionLevel >= 4.0)
{
- m_FoodExhaustionLevel -= 4;
+ m_FoodExhaustionLevel -= 4.0;
- if (m_FoodSaturationLevel >= 1)
+ if (m_FoodSaturationLevel >= 1.0)
{
- m_FoodSaturationLevel -= 1;
+ m_FoodSaturationLevel -= 1.0;
}
else
{
- m_FoodLevel = std::max(m_FoodLevel - 1, 0);
+ SetFoodLevel(m_FoodLevel - 1);
}
}
-
- if (m_FoodLevel != LastFoodLevel)
- {
- SendHealth();
- }
}
@@ -2075,6 +2087,11 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
{
return;
}
+ if (m_bIsTeleporting)
+ {
+ m_bIsTeleporting = false;
+ return;
+ }
// If riding anything, apply no food exhaustion
if (m_AttachedTo != NULL)
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index b2142a18b..f247ac2f9 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -124,6 +124,9 @@ public:
inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc.
inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export
inline const cInventory & GetInventory(void) const { return m_Inventory; }
+
+ /** Gets the contents of the player's associated enderchest */
+ cItemGrid & GetEnderChestContents(void) { return m_EnderChestContents; }
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
@@ -404,7 +407,7 @@ public:
// cEntity overrides:
virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; }
- virtual bool IsRclking (void) const { return IsEating(); }
+ virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); }
virtual void Detach(void);
@@ -449,7 +452,13 @@ protected:
float m_LastGroundHeight;
bool m_bTouchGround;
double m_Stance;
+
+ /** Stores the player's inventory, consisting of crafting grid, hotbar, and main slots */
cInventory m_Inventory;
+
+ /** An item grid that stores the player specific enderchest contents */
+ cItemGrid m_EnderChestContents;
+
cWindow * m_CurrentWindow;
cWindow * m_InventoryWindow;
@@ -510,8 +519,6 @@ protected:
cStatManager m_Stats;
-
-
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;
@@ -546,6 +553,11 @@ protected:
Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */
unsigned int m_TicksUntilNextSave;
+ /** Flag used by food handling system to determine whether a teleport has just happened
+ Will not apply food penalties if found to be true; will set to false after processing
+ */
+ bool m_bIsTeleporting;
+
} ; // tolua_export