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-rw-r--r--src/Entities/ArrowEntity.cpp13
-rw-r--r--src/Entities/Entity.cpp10
-rw-r--r--src/Entities/ProjectileEntity.cpp7
3 files changed, 7 insertions, 23 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 0fbbfb681..3c1fabb1b 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -72,14 +72,8 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
- if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
- {
- SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later
- }
-
Vector3d Hit = a_HitPos;
- Vector3d SinkMovement = (GetSpeed() / 1000);
- Hit += SinkMovement * (0.0005 / SinkMovement.Length()); // Make arrow sink into block a centimetre so it lodges (but not to far so it goes black clientside)
+ Hit += GetSpeed().NormalizeCopy() / 100000; // Make arrow sink into block a bit so it lodges (TODO: investigate how to stop them going so far so that they become black clientside)
super::OnHitSolidBlock(Hit, a_HitFace);
Vector3i BlockHit = Hit.Floor();
@@ -195,11 +189,6 @@ void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
if (m_IsInGround)
{
- // When an arrow hits, the client doesn't think its in the ground and keeps on moving, IF BroadcastMovementUpdate() and TeleportEntity was called during flight, AT ALL
- // Fix is to simply not sync with the client and send a teleport to confirm pos after arrow has stabilised (around 1 sec after landing)
- // We can afford to do this because xoft's algorithm for trajectory is near perfect, so things are pretty close anyway without sync
- // Besides, this seems to be what the vanilla server does, note how arrows teleport half a second after they hit to the server position
-
if (!m_HasTeleported) // Sent a teleport already, don't do again
{
if (m_HitGroundTimer > std::chrono::milliseconds(500))
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 1bc4690e1..039c58ee4 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1263,7 +1263,7 @@ bool cEntity::DetectPortal()
{
if (GetWorld()->GetDimension() == dimOverworld)
{
- if (GetWorld()->GetNetherWorldName().empty() && GetWorld()->GetEndWorldName().empty())
+ if (GetWorld()->GetLinkedNetherWorldName().empty() && GetWorld()->GetLinkedEndWorldName().empty())
{
// Teleportation to either dimension not enabled, don't bother proceeding
return false;
@@ -1314,7 +1314,7 @@ bool cEntity::DetectPortal()
}
else
{
- if (GetWorld()->GetNetherWorldName().empty())
+ if (GetWorld()->GetLinkedNetherWorldName().empty())
{
return false;
}
@@ -1327,7 +1327,7 @@ bool cEntity::DetectPortal()
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimNether);
}
- return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetNetherWorldName(), dimNether, GetWorld()->GetName()), false);
+ return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedNetherWorldName(), dimNether, GetWorld()->GetName()), false);
}
}
case E_BLOCK_END_PORTAL:
@@ -1358,7 +1358,7 @@ bool cEntity::DetectPortal()
}
else
{
- if (GetWorld()->GetEndWorldName().empty())
+ if (GetWorld()->GetLinkedEndWorldName().empty())
{
return false;
}
@@ -1371,7 +1371,7 @@ bool cEntity::DetectPortal()
((cPlayer *)this)->GetClientHandle()->SendRespawn(dimEnd);
}
- return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetEndWorldName(), dimEnd, GetWorld()->GetName()), false);
+ return MoveToWorld(cRoot::Get()->CreateAndInitializeWorld(GetWorld()->GetLinkedEndWorldName(), dimEnd, GetWorld()->GetName()), false);
}
}
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 4f20bfae6..21ec4e63a 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -334,12 +334,7 @@ AString cProjectileEntity::GetMCAClassName(void) const
void cProjectileEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
-
- // TODO: see BroadcastMovementUpdate; RelativeMove packet jerkiness affects projectiles too (cause of sympton described in cArrowEntity::Tick())
- if (GetProjectileKind() != pkArrow)
- {
- BroadcastMovementUpdate();
- }
+ BroadcastMovementUpdate();
}