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-rw-r--r--src/Generating/EndGen.cpp36
1 files changed, 17 insertions, 19 deletions
diff --git a/src/Generating/EndGen.cpp b/src/Generating/EndGen.cpp
index 69760e8b3..82dc5c414 100644
--- a/src/Generating/EndGen.cpp
+++ b/src/Generating/EndGen.cpp
@@ -44,8 +44,7 @@ cEndGen::cEndGen(int a_Seed) :
m_MaxChunkX(0),
m_MinChunkZ(0),
m_MaxChunkZ(0),
- m_LastChunkX(0x7fffffff), // Use dummy coords that won't ever be used by real chunks
- m_LastChunkZ(0x7fffffff)
+ m_LastChunkCoords(0x7fffffff, 0x7fffffff) // Use dummy coords that won't ever be used by real chunks
{
m_Perlin.AddOctave(1, 1);
m_Perlin.AddOctave(2, 0.5);
@@ -77,17 +76,16 @@ void cEndGen::InitializeCompoGen(cIniFile & a_IniFile)
-void cEndGen::PrepareState(int a_ChunkX, int a_ChunkZ)
+void cEndGen::PrepareState(cChunkCoords a_ChunkCoords)
{
- ASSERT(!IsChunkOutsideRange(a_ChunkX, a_ChunkZ)); // Should be filtered before calling this function
+ ASSERT(!IsChunkOutsideRange(a_ChunkCoords)); // Should be filtered before calling this function
- if ((m_LastChunkX == a_ChunkX) && (m_LastChunkZ == a_ChunkZ))
+ if (m_LastChunkCoords == a_ChunkCoords)
{
return;
}
- m_LastChunkX = a_ChunkX;
- m_LastChunkZ = a_ChunkZ;
+ m_LastChunkCoords = a_ChunkCoords;
GenerateNoiseArray();
}
@@ -102,10 +100,10 @@ void cEndGen::GenerateNoiseArray(void)
NOISE_DATATYPE Workspace[DIM_X * DIM_Y * DIM_Z]; // [x + DIM_X * z + DIM_X * DIM_Z * y]
// Generate the downscaled noise:
- NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width) / m_FrequencyX;
- NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_LastChunkX + 1) * cChunkDef::Width) / m_FrequencyX;
- NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width) / m_FrequencyZ;
- NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_LastChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ;
+ NOISE_DATATYPE StartX = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkX * cChunkDef::Width) / m_FrequencyX;
+ NOISE_DATATYPE EndX = static_cast<NOISE_DATATYPE>((m_LastChunkCoords.m_ChunkX + 1) * cChunkDef::Width) / m_FrequencyX;
+ NOISE_DATATYPE StartZ = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkZ * cChunkDef::Width) / m_FrequencyZ;
+ NOISE_DATATYPE EndZ = static_cast<NOISE_DATATYPE>((m_LastChunkCoords.m_ChunkZ + 1) * cChunkDef::Width) / m_FrequencyZ;
NOISE_DATATYPE StartY = 0;
NOISE_DATATYPE EndY = static_cast<NOISE_DATATYPE>(257) / m_FrequencyY;
m_Perlin.Generate3D(NoiseData, DIM_X, DIM_Z, DIM_Y, StartX, EndX, StartZ, EndZ, StartY, EndY, Workspace);
@@ -118,12 +116,12 @@ void cEndGen::GenerateNoiseArray(void)
ValY = ValY * ValY;
for (int z = 0; z < DIM_Z; z++)
{
- NOISE_DATATYPE ValZ = static_cast<NOISE_DATATYPE>(m_LastChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ;
+ NOISE_DATATYPE ValZ = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkZ * cChunkDef::Width + (z * cChunkDef::Width / (DIM_Z - 1))) / m_IslandSizeZ;
ValZ = ValZ * ValZ;
for (int x = 0; x < DIM_X; x++)
{
// NOISE_DATATYPE ValX = StartX + (EndX - StartX) * x / (DIM_X - 1);
- NOISE_DATATYPE ValX = static_cast<NOISE_DATATYPE>(m_LastChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX;
+ NOISE_DATATYPE ValX = static_cast<NOISE_DATATYPE>(m_LastChunkCoords.m_ChunkX * cChunkDef::Width + (x * cChunkDef::Width / (DIM_X - 1))) / m_IslandSizeX;
ValX = ValX * ValX;
NoiseData[idx++] += ValX + ValZ + ValY;
} // for x
@@ -138,11 +136,11 @@ void cEndGen::GenerateNoiseArray(void)
-bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ)
+bool cEndGen::IsChunkOutsideRange(cChunkCoords a_ChunkCoords)
{
return (
- (a_ChunkX < m_MinChunkX) || (a_ChunkX > m_MaxChunkX) ||
- (a_ChunkZ < m_MinChunkZ) || (a_ChunkZ > m_MaxChunkZ)
+ (a_ChunkCoords.m_ChunkX < m_MinChunkX) || (a_ChunkCoords.m_ChunkX > m_MaxChunkX) ||
+ (a_ChunkCoords.m_ChunkZ < m_MinChunkZ) || (a_ChunkCoords.m_ChunkZ > m_MaxChunkZ)
);
}
@@ -150,10 +148,10 @@ bool cEndGen::IsChunkOutsideRange(int a_ChunkX, int a_ChunkZ)
-void cEndGen::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape)
+void cEndGen::GenShape(cChunkCoords a_ChunkCoords, cChunkDesc::Shape & a_Shape)
{
// If the chunk is outside out range, fill the shape with zeroes:
- if (IsChunkOutsideRange(a_ChunkX, a_ChunkZ))
+ if (IsChunkOutsideRange(a_ChunkCoords))
{
for (size_t i = 0; i < ARRAYCOUNT(a_Shape); i++)
{
@@ -162,7 +160,7 @@ void cEndGen::GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape)
return;
}
- PrepareState(a_ChunkX, a_ChunkZ);
+ PrepareState(a_ChunkCoords);
int MaxY = std::min(static_cast<int>(1.75 * m_IslandSizeY + 1), cChunkDef::Height - 1);
for (int z = 0; z < cChunkDef::Width; z++)