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-rw-r--r--src/Generating/Noise3DGenerator.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/Generating/Noise3DGenerator.h b/src/Generating/Noise3DGenerator.h
index 54429b42b..1bc7f3fa1 100644
--- a/src/Generating/Noise3DGenerator.h
+++ b/src/Generating/Noise3DGenerator.h
@@ -93,9 +93,6 @@ protected:
/** Heightmap-like noise used to provide variance for low-amplitude biomes. */
cOctavedNoise<cInterpolNoise<Interp5Deg>> m_BaseNoise;
- /** Block height of the sealevel, used for composing the terrain. */
- int m_SeaLevel;
-
/** The main parameter of the generator, specifies the slope of the vertical linear gradient.
A higher value means a steeper slope and a smaller total amplitude of the generated terrain. */
NOISE_DATATYPE m_HeightAmplification;