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-rw-r--r--src/Generating/Prefabs/JapaneseVillagePrefabs.cpp100
1 files changed, 51 insertions, 49 deletions
diff --git a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
index 0362c9406..d917722b6 100644
--- a/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
+++ b/src/Generating/Prefabs/JapaneseVillagePrefabs.cpp
@@ -145,12 +145,14 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
"a: 3: 0\n" /* dirt */
"b: 60: 7\n" /* tilleddirt */
"c: 8: 0\n" /* water */
- "d: 43: 0\n" /* doubleslab */
- "e: 44: 0\n" /* step */
- "f: 59: 7\n" /* crops */
- "g: 83: 0\n" /* reedblock */
- "h:113: 0\n" /* netherbrickfence */
- "i: 50: 5\n" /* torch */
+ "d: 60: 5\n" /* tilleddirt */
+ "e: 60: 6\n" /* tilleddirt */
+ "f: 43: 0\n" /* doubleslab */
+ "g: 44: 0\n" /* step */
+ "h: 59: 7\n" /* crops */
+ "i: 83: 0\n" /* reedblock */
+ "j:113: 0\n" /* netherbrickfence */
+ "k: 50: 5\n" /* torch */
"m: 19: 0\n" /* sponge */,
// Block data:
@@ -181,8 +183,8 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 4 */ "mabbbbbbbam"
/* 5 */ "mabbbbbbbam"
/* 6 */ "mabcccccaam"
- /* 7 */ "mabbbbbbbam"
- /* 8 */ "mabbbbbbbam"
+ /* 7 */ "mabdbbebbam"
+ /* 8 */ "mabbbbbbeam"
/* 9 */ "mabbbbbbbam"
/* 10 */ "mabbbbbbbam"
/* 11 */ "maaaaaaaaam"
@@ -192,58 +194,58 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
- /* 1 */ ".deeeeeeed."
- /* 2 */ ".efffffffe."
- /* 3 */ ".efffffffe."
- /* 4 */ ".efffffffe."
- /* 5 */ ".efgggggfe."
- /* 6 */ ".eg.....ge."
- /* 7 */ ".efgggggfe."
- /* 8 */ ".efffffffe."
- /* 9 */ ".efffffffe."
- /* 10 */ ".efffffffe."
- /* 11 */ ".deeeeeeed."
+ /* 1 */ ".fgggggggf."
+ /* 2 */ ".ghhhhhhhg."
+ /* 3 */ ".ghhhhhhhg."
+ /* 4 */ ".ghhhhhhhg."
+ /* 5 */ ".ghiiiiihg."
+ /* 6 */ ".gi.....ig."
+ /* 7 */ ".ghiiiiihg."
+ /* 8 */ ".ghhhhhhhg."
+ /* 9 */ ".ghhhhhhhg."
+ /* 10 */ ".ghhhhhhhg."
+ /* 11 */ ".fgggggggf."
/* 12 */ "..........."
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
- /* 1 */ ".h.......h."
+ /* 1 */ ".j.......j."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
- /* 5 */ "...ggggg..."
- /* 6 */ "..g.....g.."
- /* 7 */ "...ggggg..."
+ /* 5 */ "...iiiii..."
+ /* 6 */ "..i.....i.."
+ /* 7 */ "...iiiii..."
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ "..........."
- /* 11 */ ".h.......h."
+ /* 11 */ ".j.......j."
/* 12 */ "..........."
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
- /* 1 */ ".h.......h."
+ /* 1 */ ".j.......j."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
- /* 5 */ "...ggggg..."
- /* 6 */ "..g.....g.."
- /* 7 */ "...ggggg..."
+ /* 5 */ "...iiiii..."
+ /* 6 */ "..i.....i.."
+ /* 7 */ "...iiiii..."
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ "..........."
- /* 11 */ ".h.......h."
+ /* 11 */ ".j.......j."
/* 12 */ "..........."
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
- /* 1 */ ".h.......h."
+ /* 1 */ ".j.......j."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
@@ -253,15 +255,15 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 8 */ "..........."
/* 9 */ "..........."
/* 10 */ "..........."
- /* 11 */ ".h.......h."
+ /* 11 */ ".j.......j."
/* 12 */ "..........."
// Level 6
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ ".h.......h."
- /* 1 */ "hhh.....hhh"
- /* 2 */ ".h.......h."
+ /* 0 */ ".j.......j."
+ /* 1 */ "jjj.....jjj"
+ /* 2 */ ".j.......j."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ "..........."
@@ -269,16 +271,16 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 7 */ "..........."
/* 8 */ "..........."
/* 9 */ "..........."
- /* 10 */ ".h.......h."
- /* 11 */ "hhh.....hhh"
- /* 12 */ ".h.......h."
+ /* 10 */ ".j.......j."
+ /* 11 */ "jjj.....jjj"
+ /* 12 */ ".j.......j."
// Level 7
/* z\x* 1 */
/* * 01234567890 */
- /* 0 */ ".i.......i."
- /* 1 */ "i.i.....i.i"
- /* 2 */ ".i.......i."
+ /* 0 */ ".k.......k."
+ /* 1 */ "k.k.....k.k"
+ /* 2 */ ".k.......k."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ "..........."
@@ -286,9 +288,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
/* 7 */ "..........."
/* 8 */ "..........."
/* 9 */ "..........."
- /* 10 */ ".i.......i."
- /* 11 */ "i.i.....i.i"
- /* 12 */ ".i.......i.",
+ /* 10 */ ".k.......k."
+ /* 11 */ "k.k.....k.k"
+ /* 12 */ ".k.......k.",
// Connectors:
"-1: 10, 2, 6: 5\n" /* Type -1, direction X+ */,
@@ -1039,13 +1041,13 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
"b: 17: 9\n" /* tree */
"c: 17: 1\n" /* tree */
"d: 35: 0\n" /* wool */
- "e: 64: 7\n" /* wooddoorblock */
+ "e: 64: 3\n" /* wooddoorblock */
"f:171:12\n" /* carpet */
"g:135: 1\n" /* 135 */
"h:126: 2\n" /* woodenslab */
"i:135: 2\n" /* 135 */
"j: 50: 4\n" /* torch */
- "k: 64:12\n" /* wooddoorblock */
+ "k: 64: 9\n" /* wooddoorblock */
"l: 85: 0\n" /* fence */
"m: 19: 0\n" /* sponge */
"n: 44: 8\n" /* step */
@@ -1283,9 +1285,9 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
"a: 5: 2\n" /* wood */
"b: 17: 1\n" /* tree */
"c: 35: 0\n" /* wool */
- "d: 64: 7\n" /* wooddoorblock */
+ "d: 64: 3\n" /* wooddoorblock */
"e: 50: 4\n" /* torch */
- "f: 64:12\n" /* wooddoorblock */
+ "f: 64: 9\n" /* wooddoorblock */
"g: 85: 0\n" /* fence */
"h: 44: 8\n" /* step */
"i: 43: 0\n" /* doubleslab */
@@ -1398,11 +1400,11 @@ const cPrefab::sDef g_JapaneseVillagePrefabs[] =
"c: 35: 0\n" /* wool */
"d:171: 0\n" /* carpet */
"e:126: 1\n" /* woodenslab */
- "f: 64: 5\n" /* wooddoorblock */
+ "f: 64: 1\n" /* wooddoorblock */
"g: 85: 0\n" /* fence */
"h: 50: 1\n" /* torch */
"i: 50: 2\n" /* torch */
- "j: 64:12\n" /* wooddoorblock */
+ "j: 64: 9\n" /* wooddoorblock */
"k:126:11\n" /* woodenslab */
"l: 17: 5\n" /* tree */
"m: 19: 0\n" /* sponge */