diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/Prefabs/PlainsVillagePrefabs.cpp | 880 |
1 files changed, 442 insertions, 438 deletions
diff --git a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp index f5c5b7a20..4613f76e2 100644 --- a/src/Generating/Prefabs/PlainsVillagePrefabs.cpp +++ b/src/Generating/Prefabs/PlainsVillagePrefabs.cpp @@ -15,7 +15,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // BigPlantBed: // The data has been exported from the gallery Plains, area index 26, ID 70, created by Taugrammaton { @@ -195,7 +195,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CobbleHouse10x5Library: // The data has been exported from the gallery Plains, area index 23, ID 66, created by xoft { @@ -336,7 +336,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // DoublePlantBed: // The data has been exported from the gallery Plains, area index 5, ID 20, created by tonibm1999 { @@ -356,35 +356,37 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "e: 8: 0\n" /* water */ "f: 50: 5\n" /* torch */ "g: 59: 7\n" /* crops */ + "h: 59: 3\n" /* crops */ + "i: 59: 5\n" /* crops */ "m: 19: 0\n" /* sponge */, // Block data: // Level 0 /* z\x* 11111 */ /* * 012345678901234 */ - /* 0 */ "aaaaaaaaaaaaaaa" + /* 0 */ "aaaaaaabaaaaaaa" /* 1 */ "aaaaaaaaaaaaaaa" /* 2 */ "aaaaaaaaaaaaaaa" /* 3 */ "aaaaaaaaaaaaaaa" - /* 4 */ "aaaaaaaaaaaaaaa" - /* 5 */ "aaaaaaaaaaaaaaa" - /* 6 */ "aaaaaaaaaaaaaaa" - /* 7 */ "aaaaaaaaaaaaaaa" - /* 8 */ "aaaaaaaaaaaaaaa" - - // Level 1 - /* z\x* 11111 */ - /* * 012345678901234 */ - /* 0 */ "aaaaaaabaaaaaaa" - /* 1 */ "aaaaaaabaaaaaaa" - /* 2 */ "aaaaaaabaaaaaaa" - /* 3 */ "aaaaaaabaaaaaaa" /* 4 */ "aaaaaaabaaaaaaa" /* 5 */ "aaaaaaabaaaaaaa" /* 6 */ "aaaaaaabaaaaaaa" /* 7 */ "aaaaaaabaaaaaaa" /* 8 */ "aaaaaaabaaaaaaa" + // Level 1 + /* z\x* 11111 */ + /* * 012345678901234 */ + /* 0 */ "aaaaaaamaaaaaaa" + /* 1 */ "aaaaaaamaaaaaaa" + /* 2 */ "aaaaaaamaaaaaaa" + /* 3 */ "aaaaaaamaaaaaaa" + /* 4 */ "aaaaaaamaaaaaaa" + /* 5 */ "aaaaaaamaaaaaaa" + /* 6 */ "aaaaaaamaaaaaaa" + /* 7 */ "aaaaaaamaaaaaaa" + /* 8 */ "aaaaaaamaaaaaaa" + // Level 2 /* z\x* 11111 */ /* * 012345678901234 */ @@ -403,12 +405,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* * 012345678901234 */ /* 0 */ "f.....f.f.....f" /* 1 */ ".gg.gg...gg.gg." - /* 2 */ ".g...g...gg.gg." - /* 3 */ ".g.......gg.gg." - /* 4 */ ".gg..g...gg.gg." - /* 5 */ ".gg..g...gg.gg." - /* 6 */ "..g..g...gg.gg." - /* 7 */ "..g.g....gg.gg." + /* 2 */ ".gg.hg...gg.gg." + /* 3 */ ".gg.gi...gg.gg." + /* 4 */ ".gg.gg...gg.gg." + /* 5 */ ".gg.gg...gg.gg." + /* 6 */ ".gg.gg...gg.gg." + /* 7 */ ".gg.gg...gg.gg." /* 8 */ "f.....f.f.....f" // Level 4 @@ -490,7 +492,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Forge: // The data has been exported from the gallery Plains, area index 51, ID 102, created by Aloe_vera { @@ -509,12 +511,12 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 6\n" /* wooddoorblock */ + "g: 64: 2\n" /* wooddoorblock */ "h: 10: 0\n" /* lava */ "i: 54: 2\n" /* chest */ "j: 61: 2\n" /* furnace */ "k:102: 0\n" /* glasspane */ - "l: 64:12\n" /* wooddoorblock */ + "l: 64: 8\n" /* wooddoorblock */ "m: 19: 0\n" /* sponge */ "n:139: 0\n" /* cobblestonewall */ "o:101: 0\n" /* ironbars */ @@ -690,7 +692,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // LampPost: // The data has been exported from the gallery Plains, area index 28, ID 73, created by STR_Warrior { @@ -782,7 +784,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftCorridor: // The data has been exported from the gallery Plains, area index 139, ID 447, created by STR_Warrior { @@ -859,7 +861,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftCrossing: // The data has been exported from the gallery Plains, area index 171, ID 578, created by Aloe_vera { @@ -944,7 +946,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftCrossing: // The data has been exported from the gallery Plains, area index 193, ID 657, created by Aloe_vera { @@ -1062,7 +1064,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftDoubleCrossing: // The data has been exported from the gallery Plains, area index 172, ID 579, created by Aloe_vera { @@ -1187,7 +1189,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftSpiral: // The data has been exported from the gallery Plains, area index 198, ID 662, created by Aloe_vera { @@ -1368,7 +1370,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftStairs: // The data has been exported from the gallery Plains, area index 195, ID 659, created by Aloe_vera { @@ -1467,7 +1469,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftStairsCrossing: // The data has been exported from the gallery Plains, area index 199, ID 663, created by Aloe_vera { @@ -1717,7 +1719,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftTee: // The data has been exported from the gallery Plains, area index 194, ID 658, created by Aloe_vera { @@ -1817,7 +1819,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineshaftsCorridor5: // The data has been exported from the gallery Plains, area index 200, ID 664, created by Aloe_vera { @@ -1896,7 +1898,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // Scarecrow: // The data has been exported from the gallery Plains, area index 150, ID 494, created by STR_Warrior { @@ -1981,7 +1983,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // SinglePlantBed: // The data has been exported from the gallery Plains, area index 17, ID 60, created by Aloe_vera { @@ -2106,7 +2108,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenChurchMid: // The data has been exported from the gallery Plains, area index 58, ID 109, created by Aloe_vera { @@ -2416,7 +2418,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenGranary: // The data has been exported from the gallery Plains, area index 54, ID 105, created by Aloe_vera { @@ -2544,7 +2546,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = true, // DefaultWeight: - 100, + 20, // DepthWeight: "", @@ -2558,7 +2560,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse10x7Library: // The data has been exported from the gallery Plains, area index 47, ID 98, created by Aloe_vera { @@ -2727,7 +2729,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse5x5: // The data has been exported from the gallery Plains, area index 49, ID 100, created by Aloe_vera { @@ -2746,8 +2748,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ - "h: 64:12\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ + "h: 64: 8\n" /* wooddoorblock */ "i:102: 0\n" /* glasspane */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ @@ -2854,7 +2856,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse7x5: // The data has been exported from the gallery Plains, area index 40, ID 91, created by xoft { @@ -2981,7 +2983,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x5: // The data has been exported from the gallery Plains, area index 41, ID 92, created by xoft { @@ -3000,9 +3002,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "d: 67: 1\n" /* stairs */ "e: 17: 0\n" /* tree */ "f: 5: 0\n" /* wood */ - "g: 64: 7\n" /* wooddoorblock */ + "g: 64: 3\n" /* wooddoorblock */ "h:102: 0\n" /* glasspane */ - "i: 64:12\n" /* wooddoorblock */ + "i: 64: 8\n" /* wooddoorblock */ "j: 53: 2\n" /* woodstairs */ "k: 53: 7\n" /* woodstairs */ "l: 50: 3\n" /* torch */ @@ -3115,7 +3117,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x5Fence: // The data has been exported from the gallery Plains, area index 9, ID 26, created by Aloe_vera { @@ -3141,31 +3143,32 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = "k: 85: 0\n" /* fence */ "l: 53: 0\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 64: 6\n" /* wooddoorblock */ + "n: 64: 2\n" /* wooddoorblock */ "o: 64: 4\n" /* wooddoorblock */ "p:102: 0\n" /* glasspane */ "q: 72: 0\n" /* woodplate */ - "r: 64:12\n" /* wooddoorblock */ - "s: 53: 5\n" /* woodstairs */ - "t: 53: 4\n" /* woodstairs */ - "u: 50: 1\n" /* torch */ - "v: 50: 2\n" /* torch */, + "r: 64: 8\n" /* wooddoorblock */ + "s: 64:12\n" /* wooddoorblock */ + "t: 53: 5\n" /* woodstairs */ + "u: 53: 4\n" /* woodstairs */ + "v: 50: 1\n" /* torch */ + "w: 50: 2\n" /* torch */, // Block data: // Level 0 /* z\x* */ /* * 0123456789 */ - /* 0 */ ".........." - /* 1 */ ".aaaaa...." - /* 2 */ ".aaaaa...." - /* 3 */ ".aaaaabbbb" + /* 0 */ "mmmmmmmmmm" + /* 1 */ "maaaaammmm" + /* 2 */ "maaaaammmm" + /* 3 */ "maaaaabbbb" /* 4 */ "aaaaaabbbb" /* 5 */ "aaaaaabbbb" /* 6 */ "aaaaaabbbb" - /* 7 */ ".aaaaabbbb" - /* 8 */ ".aaaaabbbb" - /* 9 */ ".aaaaa...." - /* 10 */ ".........." + /* 7 */ "maaaaabbbb" + /* 8 */ "maaaaabbbb" + /* 9 */ "maaaaammmm" + /* 10 */ "mmmmmmmmmm" // Level 1 /* z\x* */ @@ -3205,7 +3208,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 2 */ ".p.q.pmmmm" /* 3 */ ".p...p...." /* 4 */ ".c...c...." - /* 5 */ ".r...r...." + /* 5 */ ".r...s...." /* 6 */ ".c...c...." /* 7 */ ".p...p...." /* 8 */ ".p...p...." @@ -3215,47 +3218,47 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 4 /* z\x* */ /* * 0123456789 */ - /* 0 */ "ls...tjmmm" + /* 0 */ "lt...ujmmm" /* 1 */ "licccijmmm" /* 2 */ "lc...cjmmm" /* 3 */ "lc...cj..." - /* 4 */ "lcu.vcj..." + /* 4 */ "lcv.wcj..." /* 5 */ "lc...cj..." - /* 6 */ "lcu.vcj..." + /* 6 */ "lcv.wcj..." /* 7 */ "lc...cj..." /* 8 */ "lc...cj..." /* 9 */ "licccijmmm" - /* 10 */ "ls...tjmmm" + /* 10 */ "lt...ujmmm" // Level 5 /* z\x* */ /* * 0123456789 */ - /* 0 */ "mls.tjmmmm" - /* 1 */ "mlcccjmmmm" - /* 2 */ "mlc.cjmmmm" - /* 3 */ "mlc.cjm..." - /* 4 */ "mlc.cjm..." - /* 5 */ "mlc.cjm..." - /* 6 */ "mlc.cjm..." - /* 7 */ "mlc.cjm..." - /* 8 */ "mlc.cjm..." - /* 9 */ "mlcccjmmmm" - /* 10 */ "mls.tjmmmm" + /* 0 */ ".lt.uj.mmm" + /* 1 */ ".lcccj.mmm" + /* 2 */ ".lc.cj.mmm" + /* 3 */ ".lc.cj...." + /* 4 */ ".lc.cj...." + /* 5 */ ".lc.cj...." + /* 6 */ ".lc.cj...." + /* 7 */ ".lc.cj...." + /* 8 */ ".lc.cj...." + /* 9 */ ".lcccj.mmm" + /* 10 */ ".lt.uj.mmm" // Level 6 /* z\x* */ /* * 0123456789 */ - /* 0 */ "mmlcjmmmmm" - /* 1 */ "mmlcjmmmmm" - /* 2 */ "mmlcjmmmmm" - /* 3 */ "mmlcjmm..." - /* 4 */ "mmlcjmm..." - /* 5 */ "mmlcjmm..." - /* 6 */ "mmlcjmm..." - /* 7 */ "mmlcjmm..." - /* 8 */ "mmlcjmm..." - /* 9 */ "mmlcjmmmmm" - /* 10 */ "mmlcjmmmmm", + /* 0 */ "..lcj..mmm" + /* 1 */ "..lcj..mmm" + /* 2 */ "..lcj..mmm" + /* 3 */ "..lcj....." + /* 4 */ "..lcj....." + /* 5 */ "..lcj....." + /* 6 */ "..lcj....." + /* 7 */ "..lcj....." + /* 8 */ "..lcj....." + /* 9 */ "..lcj..mmm" + /* 10 */ "..lcj..mmm", // Connectors: "-1: 0, 1, 5: 4\n" /* Type -1, direction X- */, @@ -3284,7 +3287,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x5Library: // The data has been exported from the gallery Plains, area index 46, ID 97, created by Aloe_vera { @@ -3425,7 +3428,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x7: // The data has been exported from the gallery Plains, area index 52, ID 103, created by Aloe_vera { @@ -3587,7 +3590,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x7Butcher: // The data has been exported from the gallery Plains, area index 48, ID 99, created by Aloe_vera { @@ -3600,8 +3603,8 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ - "a: 2: 0\n" /* grass */ - "b: 3: 0\n" /* dirt */ + "a: 3: 0\n" /* dirt */ + "b: 2: 0\n" /* grass */ "c: 4: 0\n" /* cobblestone */ "d: 67: 0\n" /* stairs */ "e: 67: 2\n" /* stairs */ @@ -3626,19 +3629,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 0 /* z\x* 1 */ /* * 01234567890 */ - /* 0 */ "aaabbbbaaaa" - /* 1 */ "abbbbbbbbba" - /* 2 */ "abbbbbbbbba" - /* 3 */ "abbbbbbbbba" - /* 4 */ "abbbbbbbbba" - /* 5 */ "abbbbbbbbba" - /* 6 */ "abbbbbbbbba" - /* 7 */ "abbbbbbbbba" - /* 8 */ "aabbbbbbbaa" - /* 9 */ "aabbbbbbbaa" - /* 10 */ "aabbbbbbbaa" - /* 11 */ "aabbbbbbbaa" - /* 12 */ "aabbbbbbbaa" + /* 0 */ "aaaaaaaaaaa" + /* 1 */ "aaaaaaaaaaa" + /* 2 */ "aaaaaaaaaaa" + /* 3 */ "aaaaaaaaaaa" + /* 4 */ "aaaaaaaaaab" + /* 5 */ "baaaaaaaaab" + /* 6 */ "aaaaaaaaaaa" + /* 7 */ "baaaaaaaaaa" + /* 8 */ "baaaaaaaaaa" + /* 9 */ "baaaaaaaaab" + /* 10 */ "aaaaaaaaaaa" + /* 11 */ "aaaaaaaaaba" + /* 12 */ "aaaaaaaaaba" // Level 1 /* z\x* 1 */ @@ -3651,11 +3654,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ "mcccccccccm" /* 6 */ "mcccccccccm" /* 7 */ "mcccccccccm" - /* 8 */ "mmbbbbbbbmm" - /* 9 */ "mmbbbbbbbmm" - /* 10 */ "mmbbbbbbbmm" - /* 11 */ "mmbbbbbbbmm" - /* 12 */ "mmbbbbbbbmm" + /* 8 */ "mmaaaaaaamm" + /* 9 */ "mmaaaaaaamm" + /* 10 */ "mmaaaaaaamm" + /* 11 */ "mmaaaaaaamm" + /* 12 */ "mmaaaaaaamm" // Level 2 /* z\x* 1 */ @@ -3668,11 +3671,11 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ ".cggggcccc." /* 6 */ ".cggggcccc." /* 7 */ ".ccccccccc." - /* 8 */ "..aaaaaaa.." - /* 9 */ "..aaaaaaa.." - /* 10 */ "..aaaaaaa.." - /* 11 */ "..aaaaaaa.." - /* 12 */ "..aaaaaaa.." + /* 8 */ "..bbbbbbb.." + /* 9 */ "mmbbbbbbbmm" + /* 10 */ "mmbbbbbbbmm" + /* 11 */ "mmbbbbbbbmm" + /* 12 */ "mmbbbbbbbmm" // Level 3 /* z\x* 1 */ @@ -3686,10 +3689,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".i.......i." /* 7 */ ".hiiijiiih." /* 8 */ "..l.....l.." - /* 9 */ "..l.....l.." - /* 10 */ "..l.....l.." - /* 11 */ "..l.....l.." - /* 12 */ "..lllllll.." + /* 9 */ "mml.....lmm" + /* 10 */ "mml.....lmm" + /* 11 */ "mml.....lmm" + /* 12 */ "mmlllllllmm" // Level 4 /* z\x* 1 */ @@ -3703,10 +3706,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".o.......o." /* 7 */ ".hooipiooh." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 5 /* z\x* 1 */ @@ -3720,10 +3723,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ ".i.......i." /* 7 */ "uiiiiiiiiiu" /* 8 */ "kkkkkkkkkkk" - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 6 /* z\x* 1 */ @@ -3737,10 +3740,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "uiiiiiiiiiu" /* 7 */ "kkkkkkkkkkk" /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 7 /* z\x* 1 */ @@ -3754,10 +3757,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "kkkkkkkkkkk" /* 7 */ "..........." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "..........." + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm" // Level 8 /* z\x* 1 */ @@ -3771,10 +3774,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 6 */ "..........." /* 7 */ "..........." /* 8 */ "..........." - /* 9 */ "..........." - /* 10 */ "..........." - /* 11 */ "..........." - /* 12 */ "...........", + /* 9 */ "mm.......mm" + /* 10 */ "mm.......mm" + /* 11 */ "mm.......mm" + /* 12 */ "mm.......mm", // Connectors: "-1: 5, 2, 0: 2\n" /* Type -1, direction Z- */, @@ -3803,7 +3806,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouse9x7DoubleDoor: // The data has been exported from the gallery Plains, area index 38, ID 87, created by Aloe_vera { @@ -3968,7 +3971,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouseL13x14: // The data has been exported from the gallery Plains, area index 39, ID 90, created by STR_Warrior { @@ -4220,7 +4223,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouseL14x14: // The data has been exported from the gallery Plains, area index 0, ID 4, created by Aloe_vera { @@ -4234,30 +4237,29 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Block definitions: ".: 0: 0\n" /* air */ "a: 4: 0\n" /* cobblestone */ - "b: 2: 0\n" /* grass */ - "c: 67: 0\n" /* stairs */ - "d: 67: 2\n" /* stairs */ - "e: 67: 1\n" /* stairs */ - "f: 5: 0\n" /* wood */ - "g: 67: 3\n" /* stairs */ - "h: 17: 0\n" /* tree */ - "i: 64: 7\n" /* wooddoorblock */ - "j: 64: 5\n" /* wooddoorblock */ - "k:102: 0\n" /* glasspane */ - "l: 64:12\n" /* wooddoorblock */ + "b: 67: 0\n" /* stairs */ + "c: 67: 2\n" /* stairs */ + "d: 67: 1\n" /* stairs */ + "e: 5: 0\n" /* wood */ + "f: 67: 3\n" /* stairs */ + "g: 17: 0\n" /* tree */ + "h: 64: 7\n" /* wooddoorblock */ + "i: 64: 5\n" /* wooddoorblock */ + "j:102: 0\n" /* glasspane */ + "k: 64:12\n" /* wooddoorblock */ + "l: 53: 2\n" /* woodstairs */ "m: 19: 0\n" /* sponge */ - "n: 53: 2\n" /* woodstairs */ - "o: 53: 1\n" /* woodstairs */ - "p: 53: 7\n" /* woodstairs */ - "q: 53: 6\n" /* woodstairs */ - "r: 53: 3\n" /* woodstairs */ - "s: 53: 0\n" /* woodstairs */ - "t: 53: 5\n" /* woodstairs */ - "u: 53: 4\n" /* woodstairs */ - "v: 50: 3\n" /* torch */ - "w: 50: 2\n" /* torch */ - "x: 50: 4\n" /* torch */ - "y: 50: 1\n" /* torch */, + "n: 53: 1\n" /* woodstairs */ + "o: 53: 7\n" /* woodstairs */ + "p: 53: 6\n" /* woodstairs */ + "q: 53: 3\n" /* woodstairs */ + "r: 53: 0\n" /* woodstairs */ + "s: 53: 5\n" /* woodstairs */ + "t: 53: 4\n" /* woodstairs */ + "u: 50: 3\n" /* torch */ + "v: 50: 2\n" /* torch */ + "w: 50: 4\n" /* torch */ + "x: 50: 1\n" /* torch */, // Block data: // Level 0 @@ -4271,134 +4273,134 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 5 */ "maaaaaaaaaaaaaam" /* 6 */ "maaaaaaaaaaaaaam" /* 7 */ "maaaaaaaaaaaaaam" - /* 8 */ "bbbbbaaaaaaaaaam" - /* 9 */ "bbbbbbbbaaaaaaam" - /* 10 */ "bbbbbbbbaaaaaaam" - /* 11 */ "bbbbbbbbaaaaaaam" - /* 12 */ "bbbbbbbbaaaaaaam" - /* 13 */ "bbbbbbbbaaaaaaam" - /* 14 */ "bbbbbbbbaaaaaaam" - /* 15 */ "bbbbbbbbmmmmmmmm" + /* 8 */ "mmmmmaaaaaaaaaam" + /* 9 */ "mmmmmmmmaaaaaaam" + /* 10 */ "mmmmmmmmaaaaaaam" + /* 11 */ "mmmmmmmmaaaaaaam" + /* 12 */ "mmmmmmmmaaaaaaam" + /* 13 */ "mmmmmmmmaaaaaaam" + /* 14 */ "mmmmmmmmaaaaaaam" + /* 15 */ "mmmmmmmmmmmmmmmm" // Level 1 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "........cde....." + /* 0 */ "........bcd....." /* 1 */ ".aaaaaaaaaaaaaa." - /* 2 */ ".affffffffffffa." - /* 3 */ ".affffffffffffa." - /* 4 */ ".affffffffffffa." - /* 5 */ ".affffffffffffa." - /* 6 */ ".affffffffffffa." - /* 7 */ ".aaaaaaaafffffa." - /* 8 */ ".....cgeafffffa." - /* 9 */ "........afffffa." - /* 10 */ "........afffffa." - /* 11 */ "........afffffa." - /* 12 */ "........afffffa." - /* 13 */ "........afffffa." - /* 14 */ "........aaaaaaa." - /* 15 */ "................" + /* 2 */ ".aeeeeeeeeeeeea." + /* 3 */ ".aeeeeeeeeeeeea." + /* 4 */ ".aeeeeeeeeeeeea." + /* 5 */ ".aeeeeeeeeeeeea." + /* 6 */ ".aeeeeeeeeeeeea." + /* 7 */ ".aaaaaaaaeeeeea." + /* 8 */ ".....bfdaeeeeea." + /* 9 */ "mmmm....aeeeeea." + /* 10 */ "mmmmmmm.aeeeeea." + /* 11 */ "mmmmmmm.aeeeeea." + /* 12 */ "mmmmmmm.aeeeeea." + /* 13 */ "mmmmmmm.aeeeeea." + /* 14 */ "mmmmmmm.aaaaaaa." + /* 15 */ "mmmmmmm........." // Level 2 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".hffffffhihfffh." - /* 2 */ ".f............f." - /* 3 */ ".f............f." - /* 4 */ ".f............f." - /* 5 */ ".f............f." - /* 6 */ ".f............f." - /* 7 */ ".hffffjfh.....f." - /* 8 */ "........f.....f." - /* 9 */ "........f.....f." - /* 10 */ "........f.....f." - /* 11 */ "........f.....f." - /* 12 */ "........f.....f." - /* 13 */ "........f.....f." - /* 14 */ "........hfffffh." - /* 15 */ "................" + /* 1 */ ".geeeeeeghgeeeg." + /* 2 */ ".e............e." + /* 3 */ ".e............e." + /* 4 */ ".e............e." + /* 5 */ ".e............e." + /* 6 */ ".e............e." + /* 7 */ ".geeeeieg.....e." + /* 8 */ "........e.....e." + /* 9 */ "mmmm....e.....e." + /* 10 */ "mmmmmmm.e.....e." + /* 11 */ "mmmmmmm.e.....e." + /* 12 */ "mmmmmmm.e.....e." + /* 13 */ "mmmmmmm.e.....e." + /* 14 */ "mmmmmmm.geeeeeg." + /* 15 */ "mmmmmmm........." // Level 3 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ ".hfkkfkkhlhkkfh." - /* 2 */ ".k............f." - /* 3 */ ".k............k." - /* 4 */ ".k............k." - /* 5 */ ".k............f." - /* 6 */ ".k............k." - /* 7 */ ".hfkkflfh.....k." - /* 8 */ "........f.....f." - /* 9 */ "........k.....k." - /* 10 */ "........k.....k." - /* 11 */ "........f.....f." - /* 12 */ "........k.....k." - /* 13 */ "........k.....k." - /* 14 */ "........hkkkkkh." - /* 15 */ "................" + /* 1 */ ".gejjejjgkgjjeg." + /* 2 */ ".j............e." + /* 3 */ ".j............j." + /* 4 */ ".j............j." + /* 5 */ ".j............e." + /* 6 */ ".j............j." + /* 7 */ ".gejjekeg.....j." + /* 8 */ "........e.....e." + /* 9 */ "mmmm....j.....j." + /* 10 */ "mmmmmmm.j.....j." + /* 11 */ "mmmmmmm.e.....e." + /* 12 */ "mmmmmmm.j.....j." + /* 13 */ "mmmmmmm.j.....j." + /* 14 */ "mmmmmmm.gjjjjjg." + /* 15 */ "mmmmmmm........." // Level 4 /* z\x* 111111 */ /* * 0123456789012345 */ - /* 0 */ "nnnnnnnnnnnnnnno" - /* 1 */ "phffffffhfhfffho" - /* 2 */ ".f............fo" - /* 3 */ ".f............fo" - /* 4 */ ".f............fo" - /* 5 */ ".f............fo" - /* 6 */ ".f............fo" - /* 7 */ "qhffffffh.....fo" - /* 8 */ "rrrrrrrsf.....fo" - /* 9 */ ".......sf.....fo" - /* 10 */ ".......sf.....fo" - /* 11 */ ".......sf.....fo" - /* 12 */ ".......sf.....fo" - /* 13 */ ".......sf.....fo" - /* 14 */ ".......shfffffho" - /* 15 */ ".......st.....uo" + /* 0 */ "llllllllllllllln" + /* 1 */ "ogeeeeeegegeeegn" + /* 2 */ ".e............en" + /* 3 */ ".e............en" + /* 4 */ ".e............en" + /* 5 */ ".e............en" + /* 6 */ ".e............en" + /* 7 */ "pgeeeeeeg.....en" + /* 8 */ "qqqqqqqre.....en" + /* 9 */ "mmmm...re.....en" + /* 10 */ "mmmmmmmre.....en" + /* 11 */ "mmmmmmmre.....en" + /* 12 */ "mmmmmmmre.....en" + /* 13 */ "mmmmmmmre.....en" + /* 14 */ "mmmmmmmrgeeeeegn" + /* 15 */ "mmmmmmmrs.....tn" // Level 5 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" - /* 1 */ "nnnnnnnnnnnnnnn." - /* 2 */ "pfffffffffffffo." - /* 3 */ ".f.........v.fo." - /* 4 */ ".f..........wfo." - /* 5 */ ".f......x....fo." - /* 6 */ "qfffffffff...fo." - /* 7 */ "rrrrrrrrsfy..fo." - /* 8 */ "........sf...fo." - /* 9 */ "........sf...fo." - /* 10 */ "........sf...fo." - /* 11 */ "........sf...fo." - /* 12 */ "........sf...fo." - /* 13 */ "........sf...fo." - /* 14 */ "........sfffffo." - /* 15 */ "........st...uo." + /* 1 */ "lllllllllllllll." + /* 2 */ "oeeeeeeeeeeeeen." + /* 3 */ ".e.........u.en." + /* 4 */ ".e..........ven." + /* 5 */ ".e......w....en." + /* 6 */ "peeeeeeeee...en." + /* 7 */ "qqqqqqqqrex..en." + /* 8 */ "........re...en." + /* 9 */ "mmmm....re...en." + /* 10 */ "mmmmmmm.re...en." + /* 11 */ "mmmmmmm.re...en." + /* 12 */ "mmmmmmm.re...en." + /* 13 */ "mmmmmmm.re...en." + /* 14 */ "mmmmmmm.reeeeen." + /* 15 */ "mmmmmmm.rs...tn." // Level 6 /* z\x* 111111 */ /* * 0123456789012345 */ /* 0 */ "................" /* 1 */ "................" - /* 2 */ "nnnnnnnnnnnnno.." - /* 3 */ "pffffffffffffo.." - /* 4 */ ".fy.........fo.." - /* 5 */ "qffffffffff.fo.." - /* 6 */ "rrrrrrrrrsf.fo.." - /* 7 */ ".........sf.fo.." - /* 8 */ ".........sf.fo.." - /* 9 */ ".........sf.fo.." - /* 10 */ ".........sf.fo.." - /* 11 */ ".........sf.fo.." - /* 12 */ ".........sf.fo.." - /* 13 */ ".........sfxfo.." - /* 14 */ ".........sfffo.." - /* 15 */ ".........st.uo.." + /* 2 */ "llllllllllllln.." + /* 3 */ "oeeeeeeeeeeeen.." + /* 4 */ ".ex.........en.." + /* 5 */ "peeeeeeeeee.en.." + /* 6 */ "qqqqqqqqqre.en.." + /* 7 */ ".........re.en.." + /* 8 */ ".........re.en.." + /* 9 */ "mmmm.....re.en.." + /* 10 */ "mmmmmmm..re.en.." + /* 11 */ "mmmmmmm..re.en.." + /* 12 */ "mmmmmmm..re.en.." + /* 13 */ "mmmmmmm..rewen.." + /* 14 */ "mmmmmmm..reeen.." + /* 15 */ "mmmmmmm..rs.tn.." // Level 7 /* z\x* 111111 */ @@ -4406,19 +4408,19 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 0 */ "................" /* 1 */ "................" /* 2 */ "................" - /* 3 */ "nnnnnnnnnnnnn..." - /* 4 */ "ffffffffffffo..." - /* 5 */ "rrrrrrrrrrsfo..." - /* 6 */ "..........sfo..." - /* 7 */ "..........sfo..." - /* 8 */ "..........sfo..." - /* 9 */ "..........sfo..." - /* 10 */ "..........sfo..." - /* 11 */ "..........sfo..." - /* 12 */ "..........sfo..." - /* 13 */ "..........sfo..." - /* 14 */ "..........sfo..." - /* 15 */ "..........sfo...", + /* 3 */ "lllllllllllll..." + /* 4 */ "eeeeeeeeeeeen..." + /* 5 */ "qqqqqqqqqqren..." + /* 6 */ "..........ren..." + /* 7 */ "..........ren..." + /* 8 */ "..........ren..." + /* 9 */ "mmmm......ren..." + /* 10 */ "mmmmmmm...ren..." + /* 11 */ "mmmmmmm...ren..." + /* 12 */ "mmmmmmm...ren..." + /* 13 */ "mmmmmmm...ren..." + /* 14 */ "mmmmmmm...ren..." + /* 15 */ "mmmmmmm...ren...", // Connectors: "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */, @@ -4447,7 +4449,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouseL9x9: // The data has been exported from the gallery Plains, area index 42, ID 93, created by xoft { @@ -4509,10 +4511,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".aaaaaaaaa." /* 5 */ ".aaaaaaaaa." /* 6 */ ".....aaaaa." - /* 7 */ ".....aaaaa." - /* 8 */ ".....aaaaa." - /* 9 */ ".....aaaaa." - /* 10 */ "..........." + /* 7 */ "mmmm.aaaaa." + /* 8 */ "mmmm.aaaaa." + /* 9 */ "mmmm.aaaaa." + /* 10 */ "mmmm......." // Level 2 /* z\x* 1 */ @@ -4524,10 +4526,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".f.......f." /* 5 */ ".efffe...f." /* 6 */ ".....f...f." - /* 7 */ ".....f...f." - /* 8 */ ".....f...f." - /* 9 */ ".....efffe." - /* 10 */ "..........." + /* 7 */ "mmmm.f...f." + /* 8 */ "mmmm.f...f." + /* 9 */ "mmmm.efffe." + /* 10 */ "mmmm......." // Level 3 /* z\x* 1 */ @@ -4539,10 +4541,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".h.......h." /* 5 */ ".ehhhe...f." /* 6 */ ".....h...h." - /* 7 */ ".....h...h." - /* 8 */ ".....h...h." - /* 9 */ ".....ehhhe." - /* 10 */ "..........." + /* 7 */ "mmmm.h...h." + /* 8 */ "mmmm.h...h." + /* 9 */ "mmmm.ehhhe." + /* 10 */ "mmmm......." // Level 4 /* z\x* 1 */ @@ -4554,10 +4556,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ ".f...o...fl" /* 5 */ "pfffffq.rfl" /* 6 */ "sssssf...fl" - /* 7 */ "....tf...fl" - /* 8 */ "....tf...fl" - /* 9 */ "....tfffffl" - /* 10 */ "....tu...vl" + /* 7 */ "mmmmtf...fl" + /* 8 */ "mmmmtf...fl" + /* 9 */ "mmmmtfffffl" + /* 10 */ "mmmmtu...vl" // Level 5 /* z\x* 1 */ @@ -4569,10 +4571,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ "pffffff.fl." /* 5 */ "ssssssf.fl." /* 6 */ ".....tf.fl." - /* 7 */ ".....tf.fl." - /* 8 */ ".....tf.fl." - /* 9 */ ".....tfffl." - /* 10 */ ".....tu.vl." + /* 7 */ "mmmm.tf.fl." + /* 8 */ "mmmm.tf.fl." + /* 9 */ "mmmm.tfffl." + /* 10 */ "mmmm.tu.vl." // Level 6 /* z\x* 1 */ @@ -4584,10 +4586,10 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 4 */ "sssssstfl.." /* 5 */ "......tfl.." /* 6 */ "......tfl.." - /* 7 */ "......tfl.." - /* 8 */ "......tfl.." - /* 9 */ "......tfl.." - /* 10 */ "......tfl..", + /* 7 */ "mmmm..tfl.." + /* 8 */ "mmmm..tfl.." + /* 9 */ "mmmm..tfl.." + /* 10 */ "mmmm..tfl..", // Connectors: "-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */, @@ -4616,7 +4618,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenHouseU13x9: // The data has been exported from the gallery Plains, area index 43, ID 94, created by xoft { @@ -4783,7 +4785,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenMill5x5: // The data has been exported from the gallery Plains, area index 60, ID 111, created by Aloe_vera { @@ -4837,9 +4839,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = // Level 1 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".aaaaa..." /* 5 */ ".aaaaab.." @@ -4847,15 +4849,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".aaaaad.." /* 8 */ ".aaaaa..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 2 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..." @@ -4863,15 +4865,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..." /* 8 */ ".efffe..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 3 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".ejjje..." /* 5 */ ".j...f..." @@ -4879,15 +4881,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".j...f..." /* 8 */ ".ejjje..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 4 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f..nf..." @@ -4895,15 +4897,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f..nf..k" /* 8 */ ".efffe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 5 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".epppe..." /* 5 */ ".q...q..." @@ -4911,15 +4913,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".q...q..k" /* 8 */ ".epppe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 6 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..." @@ -4927,15 +4929,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ ".efffe..o" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 7 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ ".ejjje..." /* 5 */ ".j...j..." @@ -4943,15 +4945,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".j...j..o" /* 8 */ ".ejjje..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 8 /* z\x* 012345678 */ - /* 0 */ "........o" - /* 1 */ "........o" - /* 2 */ "........o" + /* 0 */ "mmmmmmm.o" + /* 1 */ "mmmmmmm.o" + /* 2 */ "mmmmmmm.o" /* 3 */ "........." /* 4 */ ".efffe..." /* 5 */ ".f...f..k" @@ -4959,15 +4961,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ ".efffe..." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 9 /* z\x* 012345678 */ - /* 0 */ "........k" - /* 1 */ "........k" - /* 2 */ "........o" + /* 0 */ "mmmmmmm.k" + /* 1 */ "mmmmmmm.k" + /* 2 */ "mmmmmmm.o" /* 3 */ "........o" /* 4 */ ".epppe..o" /* 5 */ ".q...q..k" @@ -4975,15 +4977,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".q...q..k" /* 8 */ ".epppe..k" /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 10 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........k" + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.k" /* 3 */ "rrrrrrr.k" /* 4 */ "sfffffs.o" /* 5 */ ".f...f..o" @@ -4991,15 +4993,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ ".f...f..o" /* 8 */ "tffffft.o" /* 9 */ "uuuuuuu.k" - /* 10 */ "........k" - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.k" + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 11 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "rrrrrrr.k" /* 5 */ "sfffffs.k" @@ -5007,15 +5009,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "tffffft.k" /* 8 */ "uuuuuuu.o" /* 9 */ "........o" - /* 10 */ "........o" - /* 11 */ "........k" - /* 12 */ "........k" + /* 10 */ "mmmmmmm.o" + /* 11 */ "mmmmmmm.k" + /* 12 */ "mmmmmmm.k" // Level 12 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........." /* 5 */ "rrrrrrr.o" @@ -5023,15 +5025,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "uuuuuuu.k" /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........o" - /* 11 */ "........o" - /* 12 */ "........o" + /* 10 */ "mmmmmmm.o" + /* 11 */ "mmmmmmm.o" + /* 12 */ "mmmmmmm.o" // Level 13 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........." /* 5 */ "........o" @@ -5039,15 +5041,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 14 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........o" @@ -5055,15 +5057,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 15 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........k" @@ -5071,15 +5073,15 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ "........." + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm.." // Level 16 /* z\x* 012345678 */ - /* 0 */ "........." - /* 1 */ "........." - /* 2 */ "........." + /* 0 */ "mmmmmmm.." + /* 1 */ "mmmmmmm.." + /* 2 */ "mmmmmmm.." /* 3 */ "........." /* 4 */ "........o" /* 5 */ "........k" @@ -5087,9 +5089,9 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = /* 7 */ "........." /* 8 */ "........." /* 9 */ "........." - /* 10 */ "........." - /* 11 */ "........." - /* 12 */ ".........", + /* 10 */ "mmmmmmm.." + /* 11 */ "mmmmmmm.." + /* 12 */ "mmmmmmm..", // Connectors: "-1: 8, 1, 6: 5\n" /* Type -1, direction X+ */, @@ -5118,7 +5120,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // WoodenStables: // The data has been exported from the gallery Plains, area index 55, ID 106, created by Aloe_vera { @@ -5304,7 +5306,7 @@ const cPrefab::sDef g_PlainsVillagePrefabs[] = const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = { - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // CobbleWell4x4: // The data has been exported from the gallery Plains, area index 1, ID 5, created by Aloe_vera { @@ -5445,7 +5447,7 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // MineEntrance: // The data has been exported from the gallery Plains, area index 138, ID 446, created by STR_Warrior { @@ -5472,13 +5474,15 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = "l: 66: 7\n" /* tracks */ "m: 19: 0\n" /* sponge */ "n: 50: 2\n" /* torch */ - "o: 2: 0\n" /* grass */ - "p: 53: 2\n" /* woodstairs */ - "q: 77: 1\n" /* stonebutton */ - "r: 27: 0\n" /* poweredrail */ - "s: 53: 7\n" /* woodstairs */ - "t: 53: 6\n" /* woodstairs */ - "u: 53: 3\n" /* woodstairs */, + "o: 4: 0\n" /* cobblestone */ + "p: 2: 0\n" /* grass */ + "q: 13: 0\n" /* gravel */ + "r: 53: 2\n" /* woodstairs */ + "s: 77: 1\n" /* stonebutton */ + "t: 27: 0\n" /* poweredrail */ + "u: 53: 7\n" /* woodstairs */ + "v: 53: 6\n" /* woodstairs */ + "w: 53: 3\n" /* woodstairs */, // Block data: // Level 0 @@ -5783,28 +5787,28 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = // Level 30 /* z\x* 0123456 */ - /* 0 */ "mmmmmmm" + /* 0 */ "mmooomm" /* 1 */ "mmmammm" - /* 2 */ "mm...mm" - /* 3 */ "ma..aam" - /* 4 */ "mmfgamm" + /* 2 */ "om...mo" + /* 3 */ "oa..aao" + /* 4 */ "omfgamo" /* 5 */ "mmmammm" - /* 6 */ "mmmmmmm" + /* 6 */ "mmooomm" // Level 31 /* z\x* 0123456 */ - /* 0 */ "ooomooo" - /* 1 */ "oaaaaao" - /* 2 */ "oa.aaao" - /* 3 */ "oa..iao" - /* 4 */ "oa..jao" - /* 5 */ "oaaaaao" - /* 6 */ "ooooooo" + /* 0 */ "ppqqqpp" + /* 1 */ "paaaaap" + /* 2 */ "qa.aaaq" + /* 3 */ "qa..iaq" + /* 4 */ "qa..jaq" + /* 5 */ "paaaaap" + /* 6 */ "ppqqqpp" // Level 32 /* z\x* 0123456 */ - /* 0 */ "...p..." - /* 1 */ ".aqrba." + /* 0 */ "...r..." + /* 1 */ ".astba." /* 2 */ "...fl.." /* 3 */ "......." /* 4 */ "......." @@ -5833,31 +5837,31 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = // Level 35 /* z\x* 0123456 */ - /* 0 */ "ppppppp" - /* 1 */ "saaaaas" + /* 0 */ "rrrrrrr" + /* 1 */ "uaaaaau" /* 2 */ ".a...a." /* 3 */ ".a...a." /* 4 */ ".a...a." - /* 5 */ "taaaaat" - /* 6 */ "uuuuuuu" + /* 5 */ "vaaaaav" + /* 6 */ "wwwwwww" // Level 36 /* z\x* 0123456 */ /* 0 */ "......." - /* 1 */ "ppppppp" - /* 2 */ "saaaaas" + /* 1 */ "rrrrrrr" + /* 2 */ "uaaaaau" /* 3 */ ".aaaaa." - /* 4 */ "taaaaat" - /* 5 */ "uuuuuuu" + /* 4 */ "vaaaaav" + /* 5 */ "wwwwwww" /* 6 */ "......." // Level 37 /* z\x* 0123456 */ /* 0 */ "......." /* 1 */ "......." - /* 2 */ "ppppppp" + /* 2 */ "rrrrrrr" /* 3 */ "aaaaaaa" - /* 4 */ "uuuuuuu" + /* 4 */ "wwwwwww" /* 5 */ "......." /* 6 */ ".......", @@ -5892,7 +5896,7 @@ const cPrefab::sDef g_PlainsVillageStartingPrefabs[] = - /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + //////////////////////////////////////////////////////////////////////////////// // RoofedWell: // The data has been exported from the gallery Plains, area index 119, ID 271, created by STR_Warrior { |