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-rw-r--r--src/Generating/UnderwaterBaseGen.h50
1 files changed, 0 insertions, 50 deletions
diff --git a/src/Generating/UnderwaterBaseGen.h b/src/Generating/UnderwaterBaseGen.h
deleted file mode 100644
index 67551f3c4..000000000
--- a/src/Generating/UnderwaterBaseGen.h
+++ /dev/null
@@ -1,50 +0,0 @@
-
-// UnderwaterBaseGen.h
-
-// Declares the cUnderwaterBaseGen class representing the underwater base generator
-
-
-
-
-
-#pragma once
-
-#include "GridStructGen.h"
-#include "PrefabPiecePool.h"
-
-
-
-
-
-class cUnderwaterBaseGen :
- public cGridStructGen
-{
- typedef cGridStructGen super;
-
-public:
- cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen);
-
-protected:
- class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp
-
-
- /** The noise used for generating random numbers */
- cNoise m_Noise;
-
- /** Maximum depth of the generator tree */
- int m_MaxDepth;
-
- /** Maximum size, in X / Z blocks, of the structure (radius from the origin) */
- int m_MaxSize;
-
- /** The underlying biome generator that defines whether the base is created or not */
- cBiomeGenPtr m_BiomeGen;
-
-
- // cGridStructGen overrides:
- virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;
-} ;
-
-
-
-