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-rw-r--r--src/Generating/VillageGen.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp
index 9917141ed..2b7ecc837 100644
--- a/src/Generating/VillageGen.cpp
+++ b/src/Generating/VillageGen.cpp
@@ -110,6 +110,7 @@ class cVillageGen::cVillage :
public:
cVillage(
int a_Seed,
+ int a_GridX, int a_GridZ,
int a_OriginX, int a_OriginZ,
int a_MaxRoadDepth,
int a_MaxSize,
@@ -119,7 +120,7 @@ public:
BLOCKTYPE a_RoadBlock,
BLOCKTYPE a_WaterRoadBlock
) :
- super(a_OriginX, a_OriginZ),
+ super(a_GridX, a_GridZ, a_OriginX, a_OriginZ),
m_Seed(a_Seed),
m_Noise(a_Seed),
m_MaxSize(a_MaxSize),
@@ -358,8 +359,8 @@ static cVillagePiecePool * g_PlainsVillagePools[] =
-cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) :
- super(a_Seed, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 100),
+cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) :
+ super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100),
m_Noise(a_Seed + 1000),
m_MaxDepth(a_MaxDepth),
m_MaxSize(a_MaxSize),
@@ -374,7 +375,7 @@ cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxDepth, int a_MaxSi
-cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_OriginZ)
+cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ)
{
// Generate the biomes for the chunk surrounding the origin:
int ChunkX, ChunkZ;
@@ -435,7 +436,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_OriginX, int a_
{
return cStructurePtr();
}
- return cStructurePtr(new cVillage(m_Seed, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock, WaterRoadBlock));
+ return cStructurePtr(new cVillage(m_Seed, a_GridX, a_GridZ, a_OriginX, a_OriginZ, m_MaxDepth, m_MaxSize, Density, *VillagePrefabs, m_HeightGen, RoadBlock, WaterRoadBlock));
}