diff options
Diffstat (limited to 'src/Inventory.cpp')
-rw-r--r-- | src/Inventory.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp index 2fdd1c25f..914122cee 100644 --- a/src/Inventory.cpp +++ b/src/Inventory.cpp @@ -78,7 +78,7 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int } char NumLeft = a_ItemStack.m_ItemCount; - int MaxStack = a_ItemStack.GetMaxStackSize(); + char MaxStack = a_ItemStack.GetMaxStackSize(); for (int i = a_BeginSlotNum; i <= a_EndSlotNum; i++) { const cItem & Slot = GetSlot(i); @@ -103,12 +103,12 @@ int cInventory::HowManyCanFit(const cItem & a_ItemStack, int a_BeginSlotNum, int -int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks) +char cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks) { m_Owner.AddKnownItem(a_Item); cItem ToAdd(a_Item); - int res = 0; + char res = 0; // When the item is a armor, try to set it directly to the armor slot. if (ItemCategory::IsArmor(a_Item.m_ItemType)) @@ -162,12 +162,12 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks) -int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks) +char cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks) { - int TotalAdded = 0; + char TotalAdded = 0; for (cItems::iterator itr = a_ItemStackList.begin(); itr != a_ItemStackList.end();) { - int NumAdded = AddItem(*itr, a_AllowNewStacks); + char NumAdded = AddItem(*itr, a_AllowNewStacks); if (itr->m_ItemCount == NumAdded) { itr = a_ItemStackList.erase(itr); @@ -188,7 +188,7 @@ int cInventory::AddItems(cItems & a_ItemStackList, bool a_AllowNewStacks) int cInventory::RemoveItem(const cItem & a_ItemStack) { - int RemovedItems = m_ShieldSlots.RemoveItem(a_ItemStack); + char RemovedItems = m_ShieldSlots.RemoveItem(a_ItemStack); if (RemovedItems < a_ItemStack.m_ItemCount) { @@ -495,7 +495,7 @@ bool cInventory::DamageEquippedItem(short a_Amount) -int cInventory::ChangeSlotCount(int a_SlotNum, int a_AddToCount) +char cInventory::ChangeSlotCount(int a_SlotNum, char a_AddToCount) { int GridSlotNum = 0; cItemGrid * Grid = GetGridForSlotNum(a_SlotNum, GridSlotNum); |