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-rw-r--r--src/Items/ItemEmptyMap.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h
index 6618bfce2..f0b1e1424 100644
--- a/src/Items/ItemEmptyMap.h
+++ b/src/Items/ItemEmptyMap.h
@@ -36,10 +36,10 @@ public:
// The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it.
- const int RegionWidth = cChunkDef::Width * 8 * pow(2.0, (double) DEFAULT_SCALE);
+ const int RegionWidth = cChunkDef::Width * 8;
- int CenterX = floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth;
- int CenterZ = floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth;
+ int CenterX = (int)(floor(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth);
+ int CenterZ = (int)(floor(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth);
cMap * NewMap = a_World->GetMapManager().CreateMap(CenterX, CenterZ, DEFAULT_SCALE);