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-rw-r--r--src/Items/ItemThrowable.h8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h
index 35c2b8731..c151c5d3a 100644
--- a/src/Items/ItemThrowable.h
+++ b/src/Items/ItemThrowable.h
@@ -31,7 +31,11 @@ public:
Vector3d Pos = a_Player->GetThrowStartPos();
Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
- if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0)
+ // Play sound
+ cFastRandom Random;
+ a_World->BroadcastSoundEffect("random.bow", a_Player->GetPosX(), a_Player->GetPosY() - a_Player->GetHeight(), a_Player->GetPosZ(), 0.5f, 0.4f / (Random.NextFloat(1.0f) * 0.4f + 0.8f));
+
+ if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem(), &Speed) < 0)
{
return false;
}
@@ -131,7 +135,7 @@ public:
return false;
}
- if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()) < 0)
+ if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, &a_Player->GetEquippedItem()) < 0)
{
return false;
}