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-rw-r--r--src/Mobs/Monster.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 4befe307d..d97999e0f 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -238,7 +238,7 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk)
if (DoesPosYRequireJump(FloorC(m_NextWayPointPosition.y)))
{
if (
- (IsOnGround() && (GetSpeedX() == 0) && (GetSpeedY() == 0)) ||
+ (IsOnGround() && (GetSpeedX() == 0.0f) && (GetSpeedY() == 0.0f)) ||
(IsSwimming() && (m_GiveUpCounter < 15))
)
{
@@ -257,7 +257,7 @@ void cMonster::MoveToWayPoint(cChunk & a_Chunk)
}
Vector3d Distance = m_NextWayPointPosition - GetPosition();
- if ((Distance.x != 0) || (Distance.z != 0))
+ if ((Distance.x != 0.0f) || (Distance.z != 0.0f))
{
Distance.y = 0;
Distance.Normalize();
@@ -581,9 +581,9 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
int PosY = POSY_TOINT;
PosY = Clamp(PosY, 0, cChunkDef::Height);
- if (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))))
+ if (!cBlockInfo::IsSolid(m_World->GetBlock(FloorC(a_PosX), PosY, FloorC(a_PosZ))))
{
- while (!cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))) && (PosY > 0))
+ while (!cBlockInfo::IsSolid(m_World->GetBlock(FloorC(a_PosX), PosY, FloorC(a_PosZ))) && (PosY > 0))
{
PosY--;
}
@@ -592,7 +592,7 @@ int cMonster::FindFirstNonAirBlockPosition(double a_PosX, double a_PosZ)
}
else
{
- while ((PosY < cChunkDef::Height) && cBlockInfo::IsSolid(m_World->GetBlock((int)floor(a_PosX), PosY, (int)floor(a_PosZ))))
+ while ((PosY < cChunkDef::Height) && cBlockInfo::IsSolid(m_World->GetBlock(static_cast<int>(floor(a_PosX)), PosY, static_cast<int>(floor(a_PosZ)))))
{
PosY++;
}
@@ -732,7 +732,7 @@ void cMonster::OnRightClicked(cPlayer & a_Player)
void cMonster::CheckEventSeePlayer(void)
{
// TODO: Rewrite this to use cWorld's DoWithPlayers()
- cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), (float)m_SightDistance, false);
+ cPlayer * Closest = m_World->FindClosestPlayer(GetPosition(), static_cast<float>(m_SightDistance), false);
if (Closest != nullptr)
{
@@ -800,8 +800,8 @@ void cMonster::InStateIdle(std::chrono::milliseconds a_Dt)
m_IdleInterval -= std::chrono::seconds(1); // So nothing gets dropped when the server hangs for a few seconds
Vector3d Dist;
- Dist.x = (double)m_World->GetTickRandomNumber(10) - 5;
- Dist.z = (double)m_World->GetTickRandomNumber(10) - 5;
+ Dist.x = static_cast<double>(m_World->GetTickRandomNumber(10)) - 5.0;
+ Dist.z = static_cast<double>(m_World->GetTickRandomNumber(10)) - 5.0;
if ((Dist.SqrLength() > 2) && (rem >= 3))
{
@@ -1068,7 +1068,7 @@ cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType)
VillagerType = 0;
}
- toReturn = new cVillager((cVillager::eVillagerType)VillagerType);
+ toReturn = new cVillager(static_cast<cVillager::eVillagerType>(VillagerType));
break;
}
case mtHorse:
@@ -1130,10 +1130,10 @@ cMonster * cMonster::NewMonsterFromType(eMonsterType a_MobType)
void cMonster::AddRandomDropItem(cItems & a_Drops, unsigned int a_Min, unsigned int a_Max, short a_Item, short a_ItemHealth)
{
MTRand r1;
- int Count = r1.randInt() % (a_Max + 1 - a_Min) + a_Min;
+ int Count = static_cast<int>(static_cast<unsigned int>(r1.randInt()) % (a_Max + 1 - a_Min) + a_Min);
if (Count > 0)
{
- a_Drops.push_back(cItem(a_Item, Count, a_ItemHealth));
+ a_Drops.push_back(cItem(a_Item, static_cast<char>(Count), a_ItemHealth));
}
}
@@ -1158,10 +1158,10 @@ void cMonster::AddRandomUncommonDropItem(cItems & a_Drops, float a_Chance, short
void cMonster::AddRandomRareDropItem(cItems & a_Drops, cItems & a_Items, unsigned int a_LootingLevel)
{
MTRand r1;
- unsigned int Count = r1.randInt() % 200;
+ unsigned int Count = static_cast<unsigned int>(static_cast<unsigned long>(r1.randInt()) % 200);
if (Count < (5 + a_LootingLevel))
{
- int Rare = r1.randInt() % a_Items.Size();
+ size_t Rare = static_cast<size_t>(r1.randInt()) % a_Items.Size();
a_Drops.push_back(a_Items.at(Rare));
}
}