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-rw-r--r--src/Mobs/Monster.h23
1 files changed, 22 insertions, 1 deletions
diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h
index cdbd26c09..1d66d50e5 100644
--- a/src/Mobs/Monster.h
+++ b/src/Mobs/Monster.h
@@ -92,6 +92,8 @@ public:
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
+ virtual void OnRightClicked(cPlayer & a_Player) override;
+
virtual void MoveToPosition(const Vector3d & a_Position); // tolua_export
virtual bool ReachedDestination(void);
@@ -144,7 +146,24 @@ public:
virtual bool IsSitting (void) const { return false; }
// tolua_begin
-
+
+ /** Returns true if the monster has a custom name. */
+ bool HasCustomName(void) const { return !m_CustomName.empty(); }
+
+ /** Gets the custom name of the monster. If no custom name is set, the function returns an empty string. */
+ const AString & GetCustomName(void) const { return m_CustomName; }
+
+ /** Sets the custom name of the monster. You see the name over the monster.
+ If you want to disable the custom name, simply set an empty string. */
+ void SetCustomName(const AString & a_CustomName);
+
+ /** Is the custom name of this monster always visible? If not, you only see the name when you sight the mob. */
+ bool IsCustomNameAlwaysVisible(void) const { return m_CustomNameAlwaysVisible; }
+
+ /** Sets the custom name visiblity of this monster.
+ If it's false, you only see the name when you sight the mob. If it's true, you always see the custom name. */
+ void SetCustomNameAlwaysVisible(bool a_CustomNameAlwaysVisible);
+
/// Translates MobType enum to a string, empty string if unknown
static AString MobTypeToString(eType a_MobType);
@@ -228,6 +247,8 @@ protected:
float m_DestroyTimer;
eType m_MobType;
+ AString m_CustomName;
+ bool m_CustomNameAlwaysVisible;
AString m_SoundHurt;
AString m_SoundDeath;