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-rw-r--r--src/Noise/Noise.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Noise/Noise.cpp b/src/Noise/Noise.cpp
index 703ec3d30..d8cde6e3d 100644
--- a/src/Noise/Noise.cpp
+++ b/src/Noise/Noise.cpp
@@ -3,7 +3,7 @@
#include "Noise.h"
-#define FAST_FLOOR(x) (((x) < 0) ? (((int)x) - 1) : ((int)x))
+#define FAST_FLOOR(x) (((x) < 0) ? ((static_cast<int>(x)) - 1) : (static_cast<int>(x)))
@@ -129,7 +129,7 @@ void Debug3DNoise(const NOISE_DATATYPE * a_Noise, size_t a_SizeX, size_t a_SizeY
unsigned char buf[BUF_SIZE];
for (size_t x = 0; x < a_SizeX; x++)
{
- buf[x] = static_cast<unsigned char>(Clamp((int)(128 + a_Coeff * a_Noise[idx++]), 0, 255));
+ buf[x] = static_cast<unsigned char>(Clamp(static_cast<int>(128 + a_Coeff * a_Noise[idx++]), 0, 255));
}
f1.Write(buf, a_SizeX);
} // for y
@@ -150,7 +150,7 @@ void Debug3DNoise(const NOISE_DATATYPE * a_Noise, size_t a_SizeX, size_t a_SizeY
unsigned char buf[BUF_SIZE];
for (size_t x = 0; x < a_SizeX; x++)
{
- buf[x] = static_cast<unsigned char>(Clamp((int)(128 + a_Coeff * a_Noise[idx++]), 0, 255));
+ buf[x] = static_cast<unsigned char>(Clamp(static_cast<int>(128 + a_Coeff * a_Noise[idx++]), 0, 255));
}
f2.Write(buf, a_SizeX);
} // for z
@@ -179,7 +179,7 @@ void Debug2DNoise(const NOISE_DATATYPE * a_Noise, size_t a_SizeX, size_t a_SizeY
unsigned char buf[BUF_SIZE];
for (size_t x = 0; x < a_SizeX; x++)
{
- buf[x] = static_cast<unsigned char>(Clamp((int)(128 + a_Coeff * a_Noise[idx++]), 0, 255));
+ buf[x] = static_cast<unsigned char>(Clamp(static_cast<int>(128 + a_Coeff * a_Noise[idx++]), 0, 255));
}
f1.Write(buf, a_SizeX);
} // for y
@@ -295,7 +295,7 @@ void cCubicCell2D::InitWorkRnds(int a_FloorX, int a_FloorY)
for (int y = 0; y < 4; y++)
{
int cy = a_FloorY + y - 1;
- (*m_WorkRnds)[x][y] = (NOISE_DATATYPE)m_Noise.IntNoise2D(cx, cy);
+ (*m_WorkRnds)[x][y] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise2D(cx, cy));
}
}
}
@@ -329,7 +329,7 @@ void cCubicCell2D::Move(int a_NewFloorX, int a_NewFloorY)
}
else
{
- (*m_WorkRnds)[x][y] = (NOISE_DATATYPE)m_Noise.IntNoise2D(cx, cy);
+ (*m_WorkRnds)[x][y] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise2D(cx, cy));
}
}
}
@@ -472,7 +472,7 @@ void cCubicCell3D::InitWorkRnds(int a_FloorX, int a_FloorY, int a_FloorZ)
for (int z = 0; z < 4; z++)
{
int cz = a_FloorZ + z - 1;
- (*m_WorkRnds)[x][y][z] = (NOISE_DATATYPE)m_Noise.IntNoise3D(cx, cy, cz);
+ (*m_WorkRnds)[x][y][z] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(cx, cy, cz));
}
}
}
@@ -513,7 +513,7 @@ void cCubicCell3D::Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ)
}
else
{
- (*m_WorkRnds)[x][y][z] = (NOISE_DATATYPE)m_Noise.IntNoise3D(cx, cy, cz);
+ (*m_WorkRnds)[x][y][z] = static_cast<NOISE_DATATYPE>(m_Noise.IntNoise3D(cx, cy, cz));
}
} // for z
} // for y