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-rw-r--r--src/PluginLua.cpp1471
1 files changed, 1471 insertions, 0 deletions
diff --git a/src/PluginLua.cpp b/src/PluginLua.cpp
new file mode 100644
index 000000000..0afd3844a
--- /dev/null
+++ b/src/PluginLua.cpp
@@ -0,0 +1,1471 @@
+
+// PluginLua.cpp
+
+// Implements the cPluginLua class representing a plugin written in Lua
+
+#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
+
+#define LUA_USE_POSIX
+#include "PluginLua.h"
+#include "CommandOutput.h"
+
+extern "C"
+{
+ #include"lib/lua/src/lualib.h"
+}
+
+#include "tolua++.h"
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cPluginLua:
+
+cPluginLua::cPluginLua(const AString & a_PluginDirectory) :
+ cPlugin(a_PluginDirectory),
+ m_LuaState(Printf("plugin %s", a_PluginDirectory.c_str()))
+{
+}
+
+
+
+
+
+cPluginLua::~cPluginLua()
+{
+ cCSLock Lock(m_CriticalSection);
+ Close();
+}
+
+
+
+
+
+void cPluginLua::Close(void)
+{
+ if (m_LuaState.IsValid())
+ {
+ // Release all the references in the hook map:
+ for (cHookMap::iterator itrH = m_HookMap.begin(), endH = m_HookMap.end(); itrH != endH; ++itrH)
+ {
+ for (cLuaRefs::iterator itrR = itrH->second.begin(), endR = itrH->second.end(); itrR != endR; ++itrR)
+ {
+ delete *itrR;
+ } // for itrR - itrH->second[]
+ } // for itrH - m_HookMap[]
+ m_HookMap.clear();
+
+ m_LuaState.Close();
+ }
+ else
+ {
+ ASSERT(m_HookMap.empty());
+ }
+}
+
+
+
+
+
+bool cPluginLua::Initialize(void)
+{
+ cCSLock Lock(m_CriticalSection);
+ if (!m_LuaState.IsValid())
+ {
+ m_LuaState.Create();
+
+ // Inject the identification global variables into the state:
+ lua_pushlightuserdata(m_LuaState, this);
+ lua_setglobal(m_LuaState, LUA_PLUGIN_INSTANCE_VAR_NAME);
+ lua_pushstring(m_LuaState, GetName().c_str());
+ lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);
+
+ tolua_pushusertype(m_LuaState, this, "cPluginLua");
+ lua_setglobal(m_LuaState, "g_Plugin");
+ }
+
+ std::string PluginPath = FILE_IO_PREFIX + GetLocalFolder() + "/";
+
+ // Load all files for this plugin, and execute them
+ AStringVector Files = cFile::GetFolderContents(PluginPath.c_str());
+ for (AStringVector::const_iterator itr = Files.begin(); itr != Files.end(); ++itr)
+ {
+ if (itr->rfind(".lua") == AString::npos)
+ {
+ continue;
+ }
+ AString Path = PluginPath + *itr;
+ if (!m_LuaState.LoadFile(Path))
+ {
+ Close();
+ return false;
+ }
+ } // for itr - Files[]
+
+ // Call intialize function
+ bool res = false;
+ if (!m_LuaState.Call("Initialize", this, cLuaState::Return, res))
+ {
+ LOGWARNING("Error in plugin %s: Cannot call the Initialize() function. Plugin is temporarily disabled.", GetName().c_str());
+ Close();
+ return false;
+ }
+
+ if (!res)
+ {
+ LOGINFO("Plugin %s: Initialize() call failed, plugin is temporarily disabled.", GetName().c_str());
+ Close();
+ return false;
+ }
+
+ return true;
+}
+
+
+
+
+
+void cPluginLua::OnDisable(void)
+{
+ cCSLock Lock(m_CriticalSection);
+ if (!m_LuaState.HasFunction("OnDisable"))
+ {
+ return;
+ }
+ m_LuaState.Call("OnDisable");
+}
+
+
+
+
+
+void cPluginLua::Tick(float a_Dt)
+{
+ cCSLock Lock(m_CriticalSection);
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TICK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Dt);
+ }
+}
+
+
+
+
+
+bool cPluginLua::OnBlockToPickups(cWorld * a_World, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cItems & a_Pickups)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_BLOCK_TO_PICKUPS];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_Digger, a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, &a_Pickups, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChat(cPlayer * a_Player, AString & a_Message)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHAT];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Message, cLuaState::Return, res, a_Message);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChunkAvailable(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_AVAILABLE];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChunkGenerated(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChunkGenerating(cWorld * a_World, int a_ChunkX, int a_ChunkZ, cChunkDesc * a_ChunkDesc)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_GENERATING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, a_ChunkDesc, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChunkUnloaded(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnChunkUnloading(cWorld * a_World, int a_ChunkX, int a_ChunkZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CHUNK_UNLOADING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_ChunkX, a_ChunkZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnCollectingPickup(cPlayer * a_Player, cPickup * a_Pickup)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_COLLECTING_PICKUP];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Pickup, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnCraftingNoRecipe(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_CRAFTING_NO_RECIPE];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), (cPlayer *)a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnDisconnect(cPlayer * a_Player, const AString & a_Reason)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_DISCONNECT];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Reason, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnExecuteCommand(cPlayer * a_Player, const AStringVector & a_Split)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXECUTE_COMMAND];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Split, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnExploded(cWorld & a_World, double a_ExplosionSize, bool a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ switch (a_Source)
+ {
+ case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res); break;
+ case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res); break;
+ case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
+ case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res); break;
+ case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ case esWitherSkullBlack:
+ case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res); break;
+ default:
+ {
+ ASSERT(!"Unhandled ExplosionSource");
+ return false;
+ }
+ }
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnExploding(cWorld & a_World, double & a_ExplosionSize, bool & a_CanCauseFire, double a_X, double a_Y, double a_Z, eExplosionSource a_Source, void * a_SourceData)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_EXPLODING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ switch (a_Source)
+ {
+ case esOther: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esPrimedTNT: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cTNTEntity *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esCreeper: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (cCreeper *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esBed: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esEnderCrystal: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, (Vector3i *)a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esGhastFireball: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esWitherSkullBlack:
+ case esWitherSkullBlue: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esWitherBirth: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ case esPlugin: m_LuaState.Call((int)(**itr), &a_World, a_ExplosionSize, a_CanCauseFire, a_X, a_Y, a_Z, a_Source, a_SourceData, cLuaState::Return, res, a_CanCauseFire, a_ExplosionSize); break;
+ default:
+ {
+ ASSERT(!"Unhandled ExplosionSource");
+ return false;
+ }
+ }
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnHandshake(cClientHandle * a_Client, const AString & a_Username)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HANDSHAKE];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Client, a_Username, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnHopperPullingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_DstSlotNum, cBlockEntityWithItems & a_SrcEntity, int a_SrcSlotNum)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PULLING_ITEM];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_DstSlotNum, &a_SrcEntity, a_SrcSlotNum, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnHopperPushingItem(cWorld & a_World, cHopperEntity & a_Hopper, int a_SrcSlotNum, cBlockEntityWithItems & a_DstEntity, int a_DstSlotNum)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_HOPPER_PUSHING_ITEM];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Hopper, a_SrcSlotNum, &a_DstEntity, a_DstSlotNum, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnKilling(cEntity & a_Victim, cEntity * a_Killer)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_KILLING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Victim, a_Killer, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnLogin(cClientHandle * a_Client, int a_ProtocolVersion, const AString & a_Username)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_LOGIN];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Client, a_ProtocolVersion, a_Username, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_ANIMATION];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_Animation, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerBreakingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BREAKING_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerBrokenBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_BROKEN_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerEating(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_EATING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerJoined(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_JOINED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerLeftClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, char a_Status)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_LEFT_CLICK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_Status, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerMoved(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_MOVING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerPlacedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACED_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerPlacingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_PLACING_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerRightClick(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerRightClickingEntity(cPlayer & a_Player, cEntity & a_Entity)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, &a_Entity, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerShooting(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SHOOTING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerSpawned(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_SPAWNED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerTossingItem(cPlayer & a_Player)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_TOSSING_ITEM];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerUsedBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerUsedItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USED_ITEM];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerUsingBlock(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_BLOCK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, a_BlockType, a_BlockMeta, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPlayerUsingItem(cPlayer & a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PLAYER_USING_ITEM];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPostCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_POST_CRAFTING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnPreCrafting(const cPlayer * a_Player, const cCraftingGrid * a_Grid, cCraftingRecipe * a_Recipe)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_PRE_CRAFTING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_Player, a_Grid, a_Recipe, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnSpawnedEntity(cWorld & a_World, cEntity & a_Entity)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_ENTITY];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnSpawnedMonster(cWorld & a_World, cMonster & a_Monster)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNED_MONSTER];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnSpawningEntity(cWorld & a_World, cEntity & a_Entity)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_ENTITY];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Entity, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnSpawningMonster(cWorld & a_World, cMonster & a_Monster)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_SPAWNING_MONSTER];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, &a_Monster, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnTakeDamage(cEntity & a_Receiver, TakeDamageInfo & a_TDI)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_TAKE_DAMAGE];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_Receiver, &a_TDI, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnUpdatedSign(
+ cWorld * a_World,
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4,
+ cPlayer * a_Player
+)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATED_SIGN];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnUpdatingSign(
+ cWorld * a_World,
+ int a_BlockX, int a_BlockY, int a_BlockZ,
+ AString & a_Line1, AString & a_Line2, AString & a_Line3, AString & a_Line4,
+ cPlayer * a_Player
+)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_UPDATING_SIGN];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), a_World, a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4, a_Player, cLuaState::Return, res, a_Line1, a_Line2, a_Line3, a_Line4);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnWeatherChanged(cWorld & a_World)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGED];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, cLuaState::Return, res);
+ if (res)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnWeatherChanging(cWorld & a_World, eWeather & a_NewWeather)
+{
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ int NewWeather = a_NewWeather;
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WEATHER_CHANGING];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, NewWeather, cLuaState::Return, res, NewWeather);
+ if (res)
+ {
+ a_NewWeather = (eWeather)NewWeather;
+ return true;
+ }
+ }
+ a_NewWeather = (eWeather)NewWeather;
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt)
+{
+ cCSLock Lock(m_CriticalSection);
+ cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK];
+ for (cLuaRefs::iterator itr = Refs.begin(), end = Refs.end(); itr != end; ++itr)
+ {
+ m_LuaState.Call((int)(**itr), &a_World, a_Dt);
+ }
+ return false;
+}
+
+
+
+
+
+bool cPluginLua::HandleCommand(const AStringVector & a_Split, cPlayer * a_Player)
+{
+ ASSERT(!a_Split.empty());
+ CommandMap::iterator cmd = m_Commands.find(a_Split[0]);
+ if (cmd == m_Commands.end())
+ {
+ LOGWARNING("Command handler is registered in cPluginManager but not in cPlugin, wtf? Command \"%s\".", a_Split[0].c_str());
+ return false;
+ }
+
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ m_LuaState.Call(cmd->second, a_Split, a_Player, cLuaState::Return, res);
+ return res;
+}
+
+
+
+
+
+bool cPluginLua::HandleConsoleCommand(const AStringVector & a_Split, cCommandOutputCallback & a_Output)
+{
+ ASSERT(!a_Split.empty());
+ CommandMap::iterator cmd = m_ConsoleCommands.find(a_Split[0]);
+ if (cmd == m_ConsoleCommands.end())
+ {
+ LOGWARNING("Console command handler is registered in cPluginManager but not in cPlugin, wtf? Console command \"%s\", plugin \"%s\".",
+ a_Split[0].c_str(), GetName().c_str()
+ );
+ return false;
+ }
+
+ cCSLock Lock(m_CriticalSection);
+ bool res = false;
+ AString str;
+ m_LuaState.Call(cmd->second, a_Split, cLuaState::Return, res, str);
+ if (res && !str.empty())
+ {
+ a_Output.Out(str);
+ }
+ return res;
+}
+
+
+
+
+
+void cPluginLua::ClearCommands(void)
+{
+ cCSLock Lock(m_CriticalSection);
+
+ // Unreference the bound functions so that Lua can GC them
+ if (m_LuaState != NULL)
+ {
+ for (CommandMap::iterator itr = m_Commands.begin(), end = m_Commands.end(); itr != end; ++itr)
+ {
+ luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
+ }
+ }
+ m_Commands.clear();
+}
+
+
+
+
+
+void cPluginLua::ClearConsoleCommands(void)
+{
+ cCSLock Lock(m_CriticalSection);
+
+ // Unreference the bound functions so that Lua can GC them
+ if (m_LuaState != NULL)
+ {
+ for (CommandMap::iterator itr = m_ConsoleCommands.begin(), end = m_ConsoleCommands.end(); itr != end; ++itr)
+ {
+ luaL_unref(m_LuaState, LUA_REGISTRYINDEX, itr->second);
+ }
+ }
+ m_ConsoleCommands.clear();
+}
+
+
+
+
+
+bool cPluginLua::CanAddOldStyleHook(int a_HookType)
+{
+ const char * FnName = GetHookFnName(a_HookType);
+ if (FnName == NULL)
+ {
+ // Unknown hook ID
+ LOGWARNING("Plugin %s wants to add an unknown hook ID (%d). The plugin need not work properly.",
+ GetName().c_str(), a_HookType
+ );
+ m_LuaState.LogStackTrace();
+ return false;
+ }
+
+ // Check if the function is available
+ if (m_LuaState.HasFunction(FnName))
+ {
+ return true;
+ }
+
+ LOGWARNING("Plugin %s wants to add a hook (%d), but it doesn't provide the callback function \"%s\" for it. The plugin need not work properly.",
+ GetName().c_str(), a_HookType, FnName
+ );
+ m_LuaState.LogStackTrace();
+ return false;
+}
+
+
+
+
+
+const char * cPluginLua::GetHookFnName(int a_HookType)
+{
+ switch (a_HookType)
+ {
+ case cPluginManager::HOOK_BLOCK_TO_PICKUPS: return "OnBlockToPickups";
+ case cPluginManager::HOOK_CHAT: return "OnChat";
+ case cPluginManager::HOOK_CHUNK_AVAILABLE: return "OnChunkAvailable";
+ case cPluginManager::HOOK_CHUNK_GENERATED: return "OnChunkGenerated";
+ case cPluginManager::HOOK_CHUNK_GENERATING: return "OnChunkGenerating";
+ case cPluginManager::HOOK_CHUNK_UNLOADED: return "OnChunkUnloaded";
+ case cPluginManager::HOOK_CHUNK_UNLOADING: return "OnChunkUnloading";
+ case cPluginManager::HOOK_COLLECTING_PICKUP: return "OnCollectingPickup";
+ case cPluginManager::HOOK_CRAFTING_NO_RECIPE: return "OnCraftingNoRecipe";
+ case cPluginManager::HOOK_DISCONNECT: return "OnDisconnect";
+ case cPluginManager::HOOK_EXECUTE_COMMAND: return "OnExecuteCommand";
+ case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
+ case cPluginManager::HOOK_KILLING: return "OnKilling";
+ case cPluginManager::HOOK_LOGIN: return "OnLogin";
+ case cPluginManager::HOOK_PLAYER_ANIMATION: return "OnPlayerAnimation";
+ case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
+ case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
+ case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";
+ case cPluginManager::HOOK_PLAYER_JOINED: return "OnPlayerJoined";
+ case cPluginManager::HOOK_PLAYER_LEFT_CLICK: return "OnPlayerLeftClick";
+ case cPluginManager::HOOK_PLAYER_MOVING: return "OnPlayerMoving";
+ case cPluginManager::HOOK_PLAYER_PLACED_BLOCK: return "OnPlayerPlacedBlock";
+ case cPluginManager::HOOK_PLAYER_PLACING_BLOCK: return "OnPlayerPlacingBlock";
+ case cPluginManager::HOOK_PLAYER_RIGHT_CLICK: return "OnPlayerRightClick";
+ case cPluginManager::HOOK_PLAYER_RIGHT_CLICKING_ENTITY: return "OnPlayerRightClickingEntity";
+ case cPluginManager::HOOK_PLAYER_SHOOTING: return "OnPlayerShooting";
+ case cPluginManager::HOOK_PLAYER_SPAWNED: return "OnPlayerSpawned";
+ case cPluginManager::HOOK_PLAYER_TOSSING_ITEM: return "OnPlayerTossingItem";
+ case cPluginManager::HOOK_PLAYER_USED_BLOCK: return "OnPlayerUsedBlock";
+ case cPluginManager::HOOK_PLAYER_USED_ITEM: return "OnPlayerUsedItem";
+ case cPluginManager::HOOK_PLAYER_USING_BLOCK: return "OnPlayerUsingBlock";
+ case cPluginManager::HOOK_PLAYER_USING_ITEM: return "OnPlayerUsingItem";
+ case cPluginManager::HOOK_POST_CRAFTING: return "OnPostCrafting";
+ case cPluginManager::HOOK_PRE_CRAFTING: return "OnPreCrafting";
+ case cPluginManager::HOOK_SPAWNED_ENTITY: return "OnSpawnedEntity";
+ case cPluginManager::HOOK_SPAWNED_MONSTER: return "OnSpawnedMonster";
+ case cPluginManager::HOOK_SPAWNING_ENTITY: return "OnSpawningEntity";
+ case cPluginManager::HOOK_SPAWNING_MONSTER: return "OnSpawningMonster";
+ case cPluginManager::HOOK_TAKE_DAMAGE: return "OnTakeDamage";
+ case cPluginManager::HOOK_TICK: return "OnTick";
+ case cPluginManager::HOOK_UPDATED_SIGN: return "OnUpdatedSign";
+ case cPluginManager::HOOK_UPDATING_SIGN: return "OnUpdatingSign";
+ case cPluginManager::HOOK_WEATHER_CHANGED: return "OnWeatherChanged";
+ case cPluginManager::HOOK_WEATHER_CHANGING: return "OnWeatherChanging";
+ case cPluginManager::HOOK_WORLD_TICK: return "OnWorldTick";
+ default: return NULL;
+ } // switch (a_Hook)
+}
+
+
+
+
+
+bool cPluginLua::AddHookRef(int a_HookType, int a_FnRefIdx)
+{
+ ASSERT(m_CriticalSection.IsLockedByCurrentThread()); // It probably has to be, how else would we have a LuaState?
+
+ // Check if the function reference is valid:
+ cLuaState::cRef * Ref = new cLuaState::cRef(m_LuaState, a_FnRefIdx);
+ if ((Ref == NULL) || !Ref->IsValid())
+ {
+ LOGWARNING("Plugin %s tried to add a hook %d with bad handler function.", GetName().c_str(), a_HookType);
+ m_LuaState.LogStackTrace();
+ delete Ref;
+ return false;
+ }
+
+ m_HookMap[a_HookType].push_back(Ref);
+ return true;
+}
+
+
+
+
+
+AString cPluginLua::HandleWebRequest(const HTTPRequest * a_Request )
+{
+ cCSLock Lock(m_CriticalSection);
+ std::string RetVal = "";
+
+ std::pair< std::string, std::string > TabName = GetTabNameForRequest(a_Request);
+ std::string SafeTabName = TabName.second;
+ if (SafeTabName.empty())
+ {
+ return "";
+ }
+
+ sWebPluginTab * Tab = 0;
+ for (TabList::iterator itr = GetTabs().begin(); itr != GetTabs().end(); ++itr)
+ {
+ if ((*itr)->SafeTitle.compare(SafeTabName) == 0) // This is the one! Rawr
+ {
+ Tab = *itr;
+ break;
+ }
+ }
+
+ if (Tab != NULL)
+ {
+ AString Contents = Printf("WARNING: WebPlugin tab '%s' did not return a string!", Tab->Title.c_str());
+ if (!m_LuaState.Call(Tab->UserData, a_Request, cLuaState::Return, Contents))
+ {
+ return "Lua encountered error while processing the page request";
+ }
+
+ RetVal += Contents;
+ }
+
+ return RetVal;
+}
+
+
+
+
+
+bool cPluginLua::AddWebTab(const AString & a_Title, lua_State * a_LuaState, int a_FunctionReference)
+{
+ cCSLock Lock(m_CriticalSection);
+ if (a_LuaState != m_LuaState)
+ {
+ LOGERROR("Only allowed to add a tab to a WebPlugin of your own Plugin!");
+ return false;
+ }
+ sWebPluginTab * Tab = new sWebPluginTab();
+ Tab->Title = a_Title;
+ Tab->SafeTitle = SafeString(a_Title);
+
+ Tab->UserData = a_FunctionReference;
+
+ GetTabs().push_back(Tab);
+ return true;
+}
+
+
+
+
+
+void cPluginLua::BindCommand(const AString & a_Command, int a_FnRef)
+{
+ ASSERT(m_Commands.find(a_Command) == m_Commands.end());
+ m_Commands[a_Command] = a_FnRef;
+}
+
+
+
+
+
+void cPluginLua::BindConsoleCommand(const AString & a_Command, int a_FnRef)
+{
+ ASSERT(m_ConsoleCommands.find(a_Command) == m_ConsoleCommands.end());
+ m_ConsoleCommands[a_Command] = a_FnRef;
+}
+
+
+
+
+
+void cPluginLua::Unreference(int a_LuaRef)
+{
+ cCSLock Lock(m_CriticalSection);
+ luaL_unref(m_LuaState, LUA_REGISTRYINDEX, a_LuaRef);
+}
+
+
+
+
+
+bool cPluginLua::CallbackWindowClosing(int a_FnRef, cWindow & a_Window, cPlayer & a_Player, bool a_CanRefuse)
+{
+ ASSERT(a_FnRef != LUA_REFNIL);
+
+ cCSLock Lock(m_CriticalSection);
+ bool res;
+ m_LuaState.Call(a_FnRef, &a_Window, &a_Player, a_CanRefuse, cLuaState::Return, res);
+ return res;
+}
+
+
+
+
+
+void cPluginLua::CallbackWindowSlotChanged(int a_FnRef, cWindow & a_Window, int a_SlotNum)
+{
+ ASSERT(a_FnRef != LUA_REFNIL);
+
+ cCSLock Lock(m_CriticalSection);
+ m_LuaState.Call(a_FnRef, &a_Window, a_SlotNum);
+}
+
+
+
+