summaryrefslogtreecommitdiffstats
path: root/src/Protocol/Protocol_1_11.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/Protocol/Protocol_1_11.cpp')
-rw-r--r--src/Protocol/Protocol_1_11.cpp192
1 files changed, 66 insertions, 126 deletions
diff --git a/src/Protocol/Protocol_1_11.cpp b/src/Protocol/Protocol_1_11.cpp
index 424116b94..15197ad07 100644
--- a/src/Protocol/Protocol_1_11.cpp
+++ b/src/Protocol/Protocol_1_11.cpp
@@ -411,144 +411,51 @@ void cProtocol_1_11_0::SendSpawnMob(const cMonster & a_Mob)
-void cProtocol_1_11_0::WriteBlockEntity(cPacketizer & a_Pkt, const cBlockEntity & a_BlockEntity)
+void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
{
- cFastNBTWriter Writer;
+ ASSERT(m_State == 3); // In game mode?
- switch (a_BlockEntity.GetBlockType())
- {
- case E_BLOCK_WALL_BANNER:
- case E_BLOCK_STANDING_BANNER:
- {
- auto & BannerEntity = static_cast<const cBannerEntity &>(a_BlockEntity);
- Writer.AddInt("x", BannerEntity.GetPosX());
- Writer.AddInt("y", BannerEntity.GetPosY());
- Writer.AddInt("z", BannerEntity.GetPosZ());
- Writer.AddString("id", "Banner");
- Writer.AddInt("Base", static_cast<Int32>(BannerEntity.GetBaseColor()));
- break;
- }
+ cPacketizer Pkt(*this, pktTitle);
+ Pkt.WriteVarInt32(3); // Set title display times
+ Pkt.WriteBEInt32(a_FadeInTicks);
+ Pkt.WriteBEInt32(a_DisplayTicks);
+ Pkt.WriteBEInt32(a_FadeOutTicks);
+}
- case E_BLOCK_BEACON:
- {
- auto & BeaconEntity = static_cast<const cBeaconEntity &>(a_BlockEntity);
- Writer.AddInt("x", BeaconEntity.GetPosX());
- Writer.AddInt("y", BeaconEntity.GetPosY());
- Writer.AddInt("z", BeaconEntity.GetPosZ());
- Writer.AddInt("Primary", BeaconEntity.GetPrimaryEffect());
- Writer.AddInt("Secondary", BeaconEntity.GetSecondaryEffect());
- Writer.AddInt("Levels", BeaconEntity.GetBeaconLevel());
- Writer.AddString("id", "Beacon"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
- case E_BLOCK_BED:
- {
- auto & BedEntity = static_cast<const cBedEntity &>(a_BlockEntity);
- Writer.AddInt("x", BedEntity.GetPosX());
- Writer.AddInt("y", BedEntity.GetPosY());
- Writer.AddInt("z", BedEntity.GetPosZ());
- Writer.AddInt("color", BedEntity.GetColor());
- Writer.AddString("id", "Bed"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
- case E_BLOCK_COMMAND_BLOCK:
- {
- auto & CommandBlockEntity = static_cast<const cCommandBlockEntity &>(a_BlockEntity);
- Writer.AddByte("TrackOutput", 1); // Neither I nor the MC wiki has any idea about this
- Writer.AddInt("SuccessCount", CommandBlockEntity.GetResult());
- Writer.AddInt("x", CommandBlockEntity.GetPosX());
- Writer.AddInt("y", CommandBlockEntity.GetPosY());
- Writer.AddInt("z", CommandBlockEntity.GetPosZ());
- Writer.AddString("Command", CommandBlockEntity.GetCommand());
- // You can set custom names for windows in Vanilla
- // For a command block, this would be the 'name' prepended to anything it outputs into global chat
- // MCS doesn't have this, so just leave it @ '@'. (geddit?)
- Writer.AddString("CustomName", "@");
- Writer.AddString("id", "Control"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- if (!CommandBlockEntity.GetLastOutput().empty())
- {
- Writer.AddString("LastOutput", Printf("{\"text\":\"%s\"}", CommandBlockEntity.GetLastOutput().c_str()));
- }
- break;
- }
- case E_BLOCK_HEAD:
- {
- auto & MobHeadEntity = static_cast<const cMobHeadEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobHeadEntity.GetPosX());
- Writer.AddInt("y", MobHeadEntity.GetPosY());
- Writer.AddInt("z", MobHeadEntity.GetPosZ());
- Writer.AddByte("SkullType", MobHeadEntity.GetType() & 0xFF);
- Writer.AddByte("Rot", MobHeadEntity.GetRotation() & 0xFF);
- Writer.AddString("id", "Skull"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
-
- // The new Block Entity format for a Mob Head. See: https://minecraft.gamepedia.com/Head#Block_entity
- Writer.BeginCompound("Owner");
- Writer.AddString("Id", MobHeadEntity.GetOwnerUUID().ToShortString());
- Writer.AddString("Name", MobHeadEntity.GetOwnerName());
- Writer.BeginCompound("Properties");
- Writer.BeginList("textures", TAG_Compound);
- Writer.BeginCompound("");
- Writer.AddString("Signature", MobHeadEntity.GetOwnerTextureSignature());
- Writer.AddString("Value", MobHeadEntity.GetOwnerTexture());
- Writer.EndCompound();
- Writer.EndList();
- Writer.EndCompound();
- Writer.EndCompound();
- break;
- }
- case E_BLOCK_FLOWER_POT:
- {
- auto & FlowerPotEntity = static_cast<const cFlowerPotEntity &>(a_BlockEntity);
- Writer.AddInt("x", FlowerPotEntity.GetPosX());
- Writer.AddInt("y", FlowerPotEntity.GetPosY());
- Writer.AddInt("z", FlowerPotEntity.GetPosZ());
- Writer.AddInt("Item", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemType));
- Writer.AddInt("Data", static_cast<Int32>(FlowerPotEntity.GetItem().m_ItemDamage));
- Writer.AddString("id", "FlowerPot"); // "Tile Entity ID" - MC wiki; vanilla server always seems to send this though
- break;
- }
+void cProtocol_1_11_0::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity)
+{
+ ASSERT(m_State == 3); // In game mode?
- case E_BLOCK_MOB_SPAWNER:
- {
- auto & MobSpawnerEntity = static_cast<const cMobSpawnerEntity &>(a_BlockEntity);
- Writer.AddInt("x", MobSpawnerEntity.GetPosX());
- Writer.AddInt("y", MobSpawnerEntity.GetPosY());
- Writer.AddInt("z", MobSpawnerEntity.GetPosZ());
- Writer.BeginCompound("SpawnData");
- Writer.AddString("id", "minecraft:" + cMonster::MobTypeToVanillaNBT(MobSpawnerEntity.GetEntity()));
- Writer.EndCompound();
- Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
- Writer.AddString("id", "MobSpawner");
- break;
- }
+ Byte Action;
+ switch (a_BlockEntity.GetBlockType())
+ {
+ case E_BLOCK_ENCHANTMENT_TABLE: Action = 0; break; // The ones with a action of 0 is just a workaround to send the block entities to a client.
+ case E_BLOCK_END_PORTAL: Action = 0; break; // Todo: 18.09.2020 - remove this when block entities are transmitted in the ChunkData packet - 12xx12
+
+ case E_BLOCK_MOB_SPAWNER: Action = 1; break; // Update mob spawner spinny mob thing
+ case E_BLOCK_COMMAND_BLOCK: Action = 2; break; // Update command block text
+ case E_BLOCK_BEACON: Action = 3; break; // Update beacon entity
+ case E_BLOCK_HEAD: Action = 4; break; // Update mobhead entity
+ case E_BLOCK_FLOWER_POT: Action = 5; break; // Update flower pot
+ case E_BLOCK_WALL_BANNER:
+ case E_BLOCK_STANDING_BANNER: Action = 6; break; // Update banner
+ case E_BLOCK_BED: Action = 11; break; // Update bed color (new!)
- default:
- {
- break;
- }
+ default: return; // Block entities change between versions
}
- Writer.Finish();
- a_Pkt.WriteBuf(Writer.GetResult());
-}
-
-
-
-
-
-void cProtocol_1_11_0::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
-{
- ASSERT(m_State == 3); // In game mode?
+ cPacketizer Pkt(*this, pktUpdateBlockEntity);
+ Pkt.WriteXYZPosition64(a_BlockEntity.GetPosX(), a_BlockEntity.GetPosY(), a_BlockEntity.GetPosZ());
+ Pkt.WriteBEUInt8(Action);
- cPacketizer Pkt(*this, pktTitle);
- Pkt.WriteVarInt32(3); // Set title display times
- Pkt.WriteBEInt32(a_FadeInTicks);
- Pkt.WriteBEInt32(a_DisplayTicks);
- Pkt.WriteBEInt32(a_FadeOutTicks);
+ cFastNBTWriter Writer;
+ WriteBlockEntity(Writer, a_BlockEntity);
+ Writer.Finish();
+ Pkt.WriteBuf(Writer.GetResult());
}
@@ -644,6 +551,39 @@ void cProtocol_1_11_0::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer)
+void cProtocol_1_11_0::WriteBlockEntity(cFastNBTWriter & a_Writer, const cBlockEntity & a_BlockEntity)
+{
+ a_Writer.AddInt("x", a_BlockEntity.GetPosX());
+ a_Writer.AddInt("y", a_BlockEntity.GetPosY());
+ a_Writer.AddInt("z", a_BlockEntity.GetPosZ());
+
+ switch (a_BlockEntity.GetBlockType())
+ {
+ case E_BLOCK_BED:
+ {
+ auto & BedEntity = static_cast<const cBedEntity &>(a_BlockEntity);
+ a_Writer.AddInt("color", BedEntity.GetColor()); // New: multicoloured beds
+ break;
+ }
+
+ case E_BLOCK_MOB_SPAWNER:
+ {
+ auto & MobSpawnerEntity = static_cast<const cMobSpawnerEntity &>(a_BlockEntity);
+ a_Writer.BeginCompound("SpawnData");
+ a_Writer.AddString("id", cMonster::MobTypeToVanillaNBT(MobSpawnerEntity.GetEntity())); // New: uses namespaced ID
+ a_Writer.EndCompound();
+ a_Writer.AddShort("Delay", MobSpawnerEntity.GetSpawnDelay());
+ break;
+ }
+
+ default: Super::WriteBlockEntity(a_Writer, a_BlockEntity);
+ }
+}
+
+
+
+
+
void cProtocol_1_11_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
using namespace Metadata_1_11;