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-rw-r--r--src/Protocol/Protocol_1_8.cpp84
1 files changed, 36 insertions, 48 deletions
diff --git a/src/Protocol/Protocol_1_8.cpp b/src/Protocol/Protocol_1_8.cpp
index 3c377ce21..179e2b2ea 100644
--- a/src/Protocol/Protocol_1_8.cpp
+++ b/src/Protocol/Protocol_1_8.cpp
@@ -832,9 +832,6 @@ void cProtocol_1_8_0::SendLogin(const cPlayer & a_Player, const cWorld & a_World
cPacketizer Pkt(*this, pktDifficulty);
Pkt.WriteBEInt8(1);
}
-
- // Send player abilities:
- SendPlayerAbilities();
}
@@ -1132,35 +1129,6 @@ void cProtocol_1_8_0::SendPlayerListUpdatePing()
-void cProtocol_1_8_0::SendPlayerMaxSpeed(void)
-{
- ASSERT(m_State == 3); // In game mode?
-
- cPacketizer Pkt(*this, pktEntityProperties);
- cPlayer * Player = m_Client->GetPlayer();
- Pkt.WriteVarInt32(Player->GetUniqueID());
- Pkt.WriteBEInt32(1); // Count
- Pkt.WriteString("generic.movementSpeed");
- // The default game speed is 0.1, multiply that value by the relative speed:
- Pkt.WriteBEDouble(0.1 * Player->GetNormalMaxSpeed());
- if (Player->IsSprinting())
- {
- Pkt.WriteVarInt32(1); // Modifier count
- Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
- Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier
- Pkt.WriteBEDouble(Player->GetSprintingMaxSpeed() - Player->GetNormalMaxSpeed());
- Pkt.WriteBEUInt8(2);
- }
- else
- {
- Pkt.WriteVarInt32(0); // Modifier count
- }
-}
-
-
-
-
-
void cProtocol_1_8_0::SendPlayerMoveLook(void)
{
ASSERT(m_State == 3); // In game mode?
@@ -1201,12 +1169,8 @@ void cProtocol_1_8_0::SendPlayerSpawn(const cPlayer & a_Player)
Pkt.WriteFPInt(LastSentPos.z);
Pkt.WriteByteAngle(a_Player.GetYaw());
Pkt.WriteByteAngle(a_Player.GetPitch());
- short ItemType = a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType;
- Pkt.WriteBEInt16(ItemType);
- Pkt.WriteBEUInt8((3 << 5) | 6); // Metadata: float + index 6
- Pkt.WriteBEFloat(static_cast<float>(a_Player.GetHealth()));
- Pkt.WriteBEUInt8((4 << 5 | (2 & 0x1F)) & 0xFF);
- Pkt.WriteString(a_Player.GetName());
+ Pkt.WriteBEInt16(a_Player.GetEquippedItem().IsEmpty() ? 0 : a_Player.GetEquippedItem().m_ItemType);
+ WriteEntityMetadata(Pkt, a_Player);
Pkt.WriteBEUInt8(0x7f); // Metadata: end
}
@@ -3377,11 +3341,15 @@ void cProtocol_1_8_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
{
auto & Player = static_cast<const cPlayer &>(a_Entity);
- // Player health (not handled since players aren't monsters)
+ // Player name:
+ a_Pkt.WriteBEUInt8(0x82);
+ a_Pkt.WriteString(Player.GetName());
+
+ // Player health:
a_Pkt.WriteBEUInt8(0x66);
a_Pkt.WriteBEFloat(static_cast<float>(Player.GetHealth()));
- // Skin flags
+ // Skin flags:
a_Pkt.WriteBEUInt8(0x0A);
a_Pkt.WriteBEUInt8(static_cast<UInt8>(Player.GetSkinParts()));
@@ -3815,18 +3783,38 @@ void cProtocol_1_8_0::WriteMobMetadata(cPacketizer & a_Pkt, const cMonster & a_M
void cProtocol_1_8_0::WriteEntityProperties(cPacketizer & a_Pkt, const cEntity & a_Entity)
{
- if (!a_Entity.IsMob())
+ if (a_Entity.IsPlayer())
{
- // No properties for anything else than mobs
- a_Pkt.WriteBEInt32(0);
- return;
- }
+ const auto & Player = static_cast<const cPlayer &>(a_Entity);
- // const cMonster & Mob = (const cMonster &)a_Entity;
+ a_Pkt.WriteBEInt32(1); // Count.
+ a_Pkt.WriteString("generic.movementSpeed");
+ a_Pkt.WriteBEDouble(0.1 * Player.GetNormalMaxSpeed()); // The default game speed is 0.1, multiply that value by the relative speed.
+
+ // It seems the modifiers aren't conditionally activated; their effects are applied immediately!
+ // We have to keep on re-sending this packet when the client notifies us of sprint start and end, and so on. Strange.
+
+ if (Player.IsSprinting())
+ {
+ a_Pkt.WriteVarInt32(1); // Modifier count.
+ a_Pkt.WriteBEUInt64(0x662a6b8dda3e4c1c);
+ a_Pkt.WriteBEUInt64(0x881396ea6097278d); // UUID of the modifier (sprinting speed boost).
+ a_Pkt.WriteBEDouble(Player.GetSprintingMaxSpeed() - Player.GetNormalMaxSpeed());
+ a_Pkt.WriteBEUInt8(2);
+ }
+ else
+ {
+ a_Pkt.WriteVarInt32(0);
+ }
+ }
+ else
+ {
+ // const cMonster & Mob = (const cMonster &)a_Entity;
- // TODO: Send properties and modifiers based on the mob type
+ // TODO: Send properties and modifiers based on the mob type
- a_Pkt.WriteBEInt32(0); // NumProperties
+ a_Pkt.WriteBEInt32(0);
+ }
}