diff options
Diffstat (limited to '')
-rw-r--r-- | src/Protocol/MojangAPI.cpp | 16 | ||||
-rw-r--r-- | src/Protocol/MojangAPI.h | 6 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 6 | ||||
-rw-r--r-- | src/Protocol/Protocol18x.cpp | 6 | ||||
-rw-r--r-- | src/Protocol/ProtocolRecognizer.cpp | 154 |
5 files changed, 94 insertions, 94 deletions
diff --git a/src/Protocol/MojangAPI.cpp b/src/Protocol/MojangAPI.cpp index a4b4dbd3b..dd0d62af5 100644 --- a/src/Protocol/MojangAPI.cpp +++ b/src/Protocol/MojangAPI.cpp @@ -196,7 +196,7 @@ cMojangAPI::cMojangAPI(void) : m_NameToUUIDAddress(DEFAULT_NAME_TO_UUID_ADDRESS), m_UUIDToProfileServer(DEFAULT_UUID_TO_PROFILE_SERVER), m_UUIDToProfileAddress(DEFAULT_UUID_TO_PROFILE_ADDRESS), - m_RankMgr(NULL), + m_RankMgr(nullptr), m_UpdateThread(new cUpdateThread()) { } @@ -335,7 +335,7 @@ AStringVector cMojangAPI::GetUUIDsFromPlayerNames(const AStringVector & a_Player void cMojangAPI::AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const AString & a_UUID) { AString UUID = MakeUUIDShort(a_UUID); - Int64 Now = time(NULL); + Int64 Now = time(nullptr); { cCSLock Lock(m_CSNameToUUID); m_NameToUUID[StrToLower(a_PlayerName)] = sProfile(a_PlayerName, UUID, "", "", Now); @@ -354,7 +354,7 @@ void cMojangAPI::AddPlayerNameToUUIDMapping(const AString & a_PlayerName, const void cMojangAPI::AddPlayerProfile(const AString & a_PlayerName, const AString & a_UUID, const Json::Value & a_Properties) { AString UUID = MakeUUIDShort(a_UUID); - Int64 Now = time(NULL); + Int64 Now = time(nullptr); { cCSLock Lock(m_CSNameToUUID); m_NameToUUID[StrToLower(a_PlayerName)] = sProfile(a_PlayerName, UUID, "", "", Now); @@ -558,7 +558,7 @@ void cMojangAPI::SaveCachesToDisk(void) db.exec("DELETE FROM UUIDToProfile"); // Save all cache entries - m_PlayerNameToUUID: - Int64 LimitDateTime = time(NULL) - MAX_AGE; + Int64 LimitDateTime = time(nullptr) - MAX_AGE; { SQLite::Statement stmt(db, "INSERT INTO PlayerNameToUUID(PlayerName, UUID, DateTime) VALUES (?, ?, ?)"); cCSLock Lock(m_CSNameToUUID); @@ -697,7 +697,7 @@ void cMojangAPI::QueryNamesToUUIDs(AStringVector & a_NamesToQuery) // Store the returned results into cache: Json::Value::UInt JsonCount = root.size(); - Int64 Now = time(NULL); + Int64 Now = time(nullptr); { cCSLock Lock(m_CSNameToUUID); for (Json::Value::UInt idx = 0; idx < JsonCount; ++idx) @@ -831,7 +831,7 @@ void cMojangAPI::QueryUUIDToProfile(const AString & a_UUID) return; } Json::Value Properties = root.get("properties", ""); - Int64 Now = time(NULL); + Int64 Now = time(nullptr); { cCSLock Lock(m_CSUUIDToProfile); m_UUIDToProfile[a_UUID] = sProfile(PlayerName, a_UUID, Properties, Now); @@ -855,7 +855,7 @@ void cMojangAPI::NotifyNameUUID(const AString & a_PlayerName, const AString & a_ { // Notify the rank manager: cCSLock Lock(m_CSRankMgr); - if (m_RankMgr != NULL) + if (m_RankMgr != nullptr) { m_RankMgr->NotifyNameUUID(a_PlayerName, a_UUID); } @@ -867,7 +867,7 @@ void cMojangAPI::NotifyNameUUID(const AString & a_PlayerName, const AString & a_ void cMojangAPI::Update(void) { - Int64 LimitDateTime = time(NULL) - MAX_AGE; + Int64 LimitDateTime = time(nullptr) - MAX_AGE; // Re-query all playernames that are stale: AStringVector PlayerNames; diff --git a/src/Protocol/MojangAPI.h b/src/Protocol/MojangAPI.h index 393fd4baa..0dc2617b6 100644 --- a/src/Protocol/MojangAPI.h +++ b/src/Protocol/MojangAPI.h @@ -89,7 +89,7 @@ public: the profile to the respective mapping caches and updtes their datetime stamp to now. */ void AddPlayerProfile(const AString & a_PlayerName, const AString & a_UUID, const Json::Value & a_Properties); - /** Sets the m_RankMgr that is used for name-uuid notifications. Accepts NULL to remove the binding. */ + /** Sets the m_RankMgr that is used for name-uuid notifications. Accepts nullptr to remove the binding. */ void SetRankManager(cRankManager * a_RankManager) { m_RankMgr = a_RankManager; } protected: @@ -112,7 +112,7 @@ protected: m_UUID(), m_Textures(), m_TexturesSignature(), - m_DateTime(time(NULL)) + m_DateTime(time(nullptr)) { } @@ -176,7 +176,7 @@ protected: /** Protects m_UUIDToProfile against simultaneous multi-threaded access. */ cCriticalSection m_CSUUIDToProfile; - /** The rank manager that is notified of the name-uuid pairings. May be NULL. Protected by m_CSRankMgr. */ + /** The rank manager that is notified of the name-uuid pairings. May be nullptr. Protected by m_CSRankMgr. */ cRankManager * m_RankMgr; /** Protects m_RankMgr agains simultaneous multi-threaded access. */ diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index f4779d83b..f33d37b30 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -120,7 +120,7 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd { static int sCounter = 0; cFile::CreateFolder("CommLogs"); - AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str()); + AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(nullptr), sCounter++, a_Client->GetIPString().c_str()); m_CommLogFile.Open(FileName, cFile::fmWrite); } } @@ -159,7 +159,7 @@ void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0); + Pkt.WriteInt((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); Pkt.WriteBool(false); } @@ -254,7 +254,7 @@ void cProtocol172::SendChat(const cCompositeChat & a_Message) ASSERT(m_State == 3); // In game mode? cWorld * World = m_Client->GetPlayer()->GetWorld(); - bool ShouldUseChatPrefixes = (World == NULL) ? false : World->ShouldUseChatPrefixes(); + bool ShouldUseChatPrefixes = (World == nullptr) ? false : World->ShouldUseChatPrefixes(); // Send the message to the client: cPacketizer Pkt(*this, 0x02); diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp index 39046e2ed..8445e8f26 100644 --- a/src/Protocol/Protocol18x.cpp +++ b/src/Protocol/Protocol18x.cpp @@ -107,7 +107,7 @@ cProtocol180::cProtocol180(cClientHandle * a_Client, const AString & a_ServerAdd { static int sCounter = 0; cFile::CreateFolder("CommLogs"); - AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(NULL), sCounter++, a_Client->GetIPString().c_str()); + AString FileName = Printf("CommLogs/%x_%d__%s.log", (unsigned)time(nullptr), sCounter++, a_Client->GetIPString().c_str()); m_CommLogFile.Open(FileName, cFile::fmWrite); } } @@ -146,7 +146,7 @@ void cProtocol180::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_ cPacketizer Pkt(*this, 0x1b); // Attach Entity packet Pkt.WriteInt(a_Entity.GetUniqueID()); - Pkt.WriteInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0); + Pkt.WriteInt((a_Vehicle != nullptr) ? a_Vehicle->GetUniqueID() : 0); Pkt.WriteBool(false); } @@ -234,7 +234,7 @@ void cProtocol180::SendChat(const cCompositeChat & a_Message) ASSERT(m_State == 3); // In game mode? cWorld * World = m_Client->GetPlayer()->GetWorld(); - bool ShouldUseChatPrefixes = (World == NULL) ? false : World->ShouldUseChatPrefixes(); + bool ShouldUseChatPrefixes = (World == nullptr) ? false : World->ShouldUseChatPrefixes(); // Send the message to the client: cPacketizer Pkt(*this, 0x02); diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp index 0c1e83b67..af9e0d1bc 100644 --- a/src/Protocol/ProtocolRecognizer.cpp +++ b/src/Protocol/ProtocolRecognizer.cpp @@ -22,7 +22,7 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : super(a_Client), - m_Protocol(NULL), + m_Protocol(nullptr), m_Buffer(8192) // We need a larger buffer to support BungeeCord - it sends one huge packet at the start { } @@ -34,7 +34,7 @@ cProtocolRecognizer::cProtocolRecognizer(cClientHandle * a_Client) : cProtocolRecognizer::~cProtocolRecognizer() { delete m_Protocol; - m_Protocol = NULL; + m_Protocol = nullptr; } @@ -59,7 +59,7 @@ AString cProtocolRecognizer::GetVersionTextFromInt(int a_ProtocolVersion) void cProtocolRecognizer::DataReceived(const char * a_Data, size_t a_Size) { - if (m_Protocol == NULL) + if (m_Protocol == nullptr) { if (!m_Buffer.Write(a_Data, a_Size)) { @@ -90,7 +90,7 @@ void cProtocolRecognizer::DataReceived(const char * a_Data, size_t a_Size) void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendAttachEntity(a_Entity, a_Vehicle); } @@ -100,7 +100,7 @@ void cProtocolRecognizer::SendAttachEntity(const cEntity & a_Entity, const cEnti void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendBlockAction(a_BlockX, a_BlockY, a_BlockZ, a_Byte1, a_Byte2, a_BlockType); } @@ -110,7 +110,7 @@ void cProtocolRecognizer::SendBlockAction(int a_BlockX, int a_BlockY, int a_Bloc void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a_BlockY, int a_BlockZ, char stage) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendBlockBreakAnim(a_entityID, a_BlockX, a_BlockY, a_BlockZ, stage); } @@ -120,7 +120,7 @@ void cProtocolRecognizer::SendBlockBreakAnim(int a_entityID, int a_BlockX, int a void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendBlockChange(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta); } @@ -130,7 +130,7 @@ void cProtocolRecognizer::SendBlockChange(int a_BlockX, int a_BlockY, int a_Bloc void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendBlockChanges(a_ChunkX, a_ChunkZ, a_Changes); } @@ -140,7 +140,7 @@ void cProtocolRecognizer::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSe void cProtocolRecognizer::SendChat(const AString & a_Message) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendChat(a_Message); } @@ -150,7 +150,7 @@ void cProtocolRecognizer::SendChat(const AString & a_Message) void cProtocolRecognizer::SendChat(const cCompositeChat & a_Message) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendChat(a_Message); } @@ -160,7 +160,7 @@ void cProtocolRecognizer::SendChat(const cCompositeChat & a_Message) void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendChunkData(a_ChunkX, a_ChunkZ, a_Serializer); } @@ -170,7 +170,7 @@ void cProtocolRecognizer::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSe void cProtocolRecognizer::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendCollectEntity(a_Entity, a_Player); } @@ -180,7 +180,7 @@ void cProtocolRecognizer::SendCollectEntity(const cEntity & a_Entity, const cPla void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendDestroyEntity(a_Entity); } @@ -190,7 +190,7 @@ void cProtocolRecognizer::SendDestroyEntity(const cEntity & a_Entity) void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) { - if (m_Protocol != NULL) + if (m_Protocol != nullptr) { m_Protocol->SendDisconnect(a_Reason); } @@ -212,7 +212,7 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason) void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEditSign(a_BlockX, a_BlockY, a_BlockZ); } @@ -222,7 +222,7 @@ void cProtocolRecognizer::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEntityEffect(a_Entity, a_EffectID, a_Amplifier, a_Duration); } @@ -232,7 +232,7 @@ void cProtocolRecognizer::SendEntityEffect(const cEntity & a_Entity, int a_Effec void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEntityEquipment(a_Entity, a_SlotNum, a_Item); } @@ -242,7 +242,7 @@ void cProtocolRecognizer::SendEntityEquipment(const cEntity & a_Entity, short a_ void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEntityHeadLook(a_Entity); } @@ -252,7 +252,7 @@ void cProtocolRecognizer::SendEntityHeadLook(const cEntity & a_Entity) void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEntityLook(a_Entity); } @@ -262,7 +262,7 @@ void cProtocolRecognizer::SendEntityLook(const cEntity & a_Entity) void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEntityMetadata(a_Entity); } @@ -272,7 +272,7 @@ void cProtocolRecognizer::SendEntityMetadata(const cEntity & a_Entity) void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEntityProperties(a_Entity); } @@ -282,7 +282,7 @@ void cProtocolRecognizer::SendEntityProperties(const cEntity & a_Entity) void cProtocolRecognizer::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEntityRelMove(a_Entity, a_RelX, a_RelY, a_RelZ); } @@ -292,7 +292,7 @@ void cProtocolRecognizer::SendEntityRelMove(const cEntity & a_Entity, char a_Rel void cProtocolRecognizer::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEntityRelMoveLook(a_Entity, a_RelX, a_RelY, a_RelZ); } @@ -302,7 +302,7 @@ void cProtocolRecognizer::SendEntityRelMoveLook(const cEntity & a_Entity, char a void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Status) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEntityStatus(a_Entity, a_Status); } @@ -312,7 +312,7 @@ void cProtocolRecognizer::SendEntityStatus(const cEntity & a_Entity, char a_Stat void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEntityVelocity(a_Entity); } @@ -322,7 +322,7 @@ void cProtocolRecognizer::SendEntityVelocity(const cEntity & a_Entity) void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendExplosion(a_BlockX, a_BlockY, a_BlockZ, a_Radius, a_BlocksAffected, a_PlayerMotion); } @@ -332,7 +332,7 @@ void cProtocolRecognizer::SendExplosion(double a_BlockX, double a_BlockY, double void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendGameMode(a_GameMode); } @@ -342,7 +342,7 @@ void cProtocolRecognizer::SendGameMode(eGameMode a_GameMode) void cProtocolRecognizer::SendHealth(void) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendHealth(); } @@ -352,7 +352,7 @@ void cProtocolRecognizer::SendHealth(void) void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendWindowProperty(a_Window, a_Property, a_Value); } @@ -362,7 +362,7 @@ void cProtocolRecognizer::SendWindowProperty(const cWindow & a_Window, short a_P void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item); } @@ -372,7 +372,7 @@ void cProtocolRecognizer::SendInventorySlot(char a_WindowID, short a_SlotNum, co void cProtocolRecognizer::SendKeepAlive(int a_PingID) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendKeepAlive(a_PingID); } @@ -382,7 +382,7 @@ void cProtocolRecognizer::SendKeepAlive(int a_PingID) void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_World) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendLogin(a_Player, a_World); } @@ -392,7 +392,7 @@ void cProtocolRecognizer::SendLogin(const cPlayer & a_Player, const cWorld & a_W void cProtocolRecognizer::SendLoginSuccess(void) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendLoginSuccess(); } @@ -402,7 +402,7 @@ void cProtocolRecognizer::SendLoginSuccess(void) void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * a_Colors, unsigned int a_Length, unsigned int m_Scale) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendMapColumn(a_ID, a_X, a_Y, a_Colors, a_Length, m_Scale); } @@ -412,7 +412,7 @@ void cProtocolRecognizer::SendMapColumn(int a_ID, int a_X, int a_Y, const Byte * void cProtocolRecognizer::SendMapDecorators(int a_ID, const cMapDecoratorList & a_Decorators, unsigned int m_Scale) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendMapDecorators(a_ID, a_Decorators, m_Scale); } @@ -422,7 +422,7 @@ void cProtocolRecognizer::SendMapDecorators(int a_ID, const cMapDecoratorList & void cProtocolRecognizer::SendMapInfo(int a_ID, unsigned int a_Scale) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendMapInfo(a_ID, a_Scale); } @@ -432,7 +432,7 @@ void cProtocolRecognizer::SendMapInfo(int a_ID, unsigned int a_Scale) void cProtocolRecognizer::SendParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendParticleEffect(a_ParticleName, a_SrcX, a_SrcY, a_SrcZ, a_OffsetX, a_OffsetY, a_OffsetZ, a_ParticleData, a_ParticleAmount); } @@ -450,7 +450,7 @@ void cProtocolRecognizer::SendPaintingSpawn(const cPainting & a_Painting) void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPickupSpawn(a_Pickup); } @@ -460,7 +460,7 @@ void cProtocolRecognizer::SendPickupSpawn(const cPickup & a_Pickup) void cProtocolRecognizer::SendPlayerAbilities(void) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPlayerAbilities(); } @@ -470,7 +470,7 @@ void cProtocolRecognizer::SendPlayerAbilities(void) void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_Animation) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendEntityAnimation(a_Entity, a_Animation); } @@ -480,7 +480,7 @@ void cProtocolRecognizer::SendEntityAnimation(const cEntity & a_Entity, char a_A void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPlayerListAddPlayer(a_Player); } @@ -490,7 +490,7 @@ void cProtocolRecognizer::SendPlayerListAddPlayer(const cPlayer & a_Player) void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPlayerListRemovePlayer(a_Player); } @@ -500,7 +500,7 @@ void cProtocolRecognizer::SendPlayerListRemovePlayer(const cPlayer & a_Player) void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPlayerListUpdateGameMode(a_Player); } @@ -510,7 +510,7 @@ void cProtocolRecognizer::SendPlayerListUpdateGameMode(const cPlayer & a_Player) void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPlayerListUpdatePing(a_Player); } @@ -520,7 +520,7 @@ void cProtocolRecognizer::SendPlayerListUpdatePing(const cPlayer & a_Player) void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Player, const AString & a_CustomName) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPlayerListUpdateDisplayName(a_Player, a_CustomName); } @@ -530,7 +530,7 @@ void cProtocolRecognizer::SendPlayerListUpdateDisplayName(const cPlayer & a_Play void cProtocolRecognizer::SendPlayerMaxSpeed(void) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPlayerMaxSpeed(); } @@ -540,7 +540,7 @@ void cProtocolRecognizer::SendPlayerMaxSpeed(void) void cProtocolRecognizer::SendPlayerMoveLook(void) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPlayerMoveLook(); } @@ -550,7 +550,7 @@ void cProtocolRecognizer::SendPlayerMoveLook(void) void cProtocolRecognizer::SendPlayerPosition(void) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPlayerPosition(); } @@ -560,7 +560,7 @@ void cProtocolRecognizer::SendPlayerPosition(void) void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPlayerSpawn(a_Player); } @@ -570,7 +570,7 @@ void cProtocolRecognizer::SendPlayerSpawn(const cPlayer & a_Player) void cProtocolRecognizer::SendPluginMessage(const AString & a_Channel, const AString & a_Message) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendPluginMessage(a_Channel, a_Message); } @@ -580,7 +580,7 @@ void cProtocolRecognizer::SendPluginMessage(const AString & a_Channel, const ASt void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendRemoveEntityEffect(a_Entity, a_EffectID); } @@ -590,7 +590,7 @@ void cProtocolRecognizer::SendRemoveEntityEffect(const cEntity & a_Entity, int a void cProtocolRecognizer::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks); } @@ -600,7 +600,7 @@ void cProtocolRecognizer::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnor void cProtocolRecognizer::SendExperience(void) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendExperience(); } @@ -610,7 +610,7 @@ void cProtocolRecognizer::SendExperience(void) void cProtocolRecognizer::SendExperienceOrb(const cExpOrb & a_ExpOrb) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendExperienceOrb(a_ExpOrb); } @@ -620,7 +620,7 @@ void cProtocolRecognizer::SendExperienceOrb(const cExpOrb & a_ExpOrb) void cProtocolRecognizer::SendScoreboardObjective(const AString & a_Name, const AString & a_DisplayName, Byte a_Mode) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendScoreboardObjective(a_Name, a_DisplayName, a_Mode); } @@ -630,7 +630,7 @@ void cProtocolRecognizer::SendScoreboardObjective(const AString & a_Name, const void cProtocolRecognizer::SendScoreUpdate(const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendScoreUpdate(a_Objective, a_Player, a_Score, a_Mode); } @@ -640,7 +640,7 @@ void cProtocolRecognizer::SendScoreUpdate(const AString & a_Objective, const ASt void cProtocolRecognizer::SendDisplayObjective(const AString & a_Objective, cScoreboard::eDisplaySlot a_Display) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendDisplayObjective(a_Objective, a_Display); } @@ -650,7 +650,7 @@ void cProtocolRecognizer::SendDisplayObjective(const AString & a_Objective, cSco void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch); } @@ -660,7 +660,7 @@ void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, double a_ void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data); } @@ -670,7 +670,7 @@ void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, in void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendSpawnFallingBlock(a_FallingBlock); } @@ -680,7 +680,7 @@ void cProtocolRecognizer::SendSpawnFallingBlock(const cFallingBlock & a_FallingB void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendSpawnMob(a_Mob); } @@ -690,7 +690,7 @@ void cProtocolRecognizer::SendSpawnMob(const cMonster & a_Mob) void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendSpawnObject(a_Entity, a_ObjectType, a_ObjectData, a_Yaw, a_Pitch); } @@ -700,7 +700,7 @@ void cProtocolRecognizer::SendSpawnObject(const cEntity & a_Entity, char a_Objec void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType); } @@ -710,7 +710,7 @@ void cProtocolRecognizer::SendSpawnVehicle(const cEntity & a_Vehicle, char a_Veh void cProtocolRecognizer::SendStatistics(const cStatManager & a_Manager) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendStatistics(a_Manager); } @@ -720,7 +720,7 @@ void cProtocolRecognizer::SendStatistics(const cStatManager & a_Manager) void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Results) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendTabCompletionResults(a_Results); } @@ -730,7 +730,7 @@ void cProtocolRecognizer::SendTabCompletionResults(const AStringVector & a_Resul void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendTeleportEntity(a_Entity); } @@ -740,7 +740,7 @@ void cProtocolRecognizer::SendTeleportEntity(const cEntity & a_Entity) void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendThunderbolt(a_BlockX, a_BlockY, a_BlockZ); } @@ -750,7 +750,7 @@ void cProtocolRecognizer::SendThunderbolt(int a_BlockX, int a_BlockY, int a_Bloc void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay, a_DoDaylightCycle); } @@ -760,7 +760,7 @@ void cProtocolRecognizer::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bo void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendUnloadChunk(a_ChunkX, a_ChunkZ); } @@ -770,7 +770,7 @@ void cProtocolRecognizer::SendUnloadChunk(int a_ChunkX, int a_ChunkZ) void cProtocolRecognizer::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendUpdateBlockEntity(a_BlockEntity); } @@ -780,7 +780,7 @@ void cProtocolRecognizer::SendUpdateBlockEntity(cBlockEntity & a_BlockEntity) void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendUpdateSign(a_BlockX, a_BlockY, a_BlockZ, a_Line1, a_Line2, a_Line3, a_Line4); } @@ -790,7 +790,7 @@ void cProtocolRecognizer::SendUpdateSign(int a_BlockX, int a_BlockY, int a_Block void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendUseBed(a_Entity, a_BlockX, a_BlockY, a_BlockZ); } @@ -800,7 +800,7 @@ void cProtocolRecognizer::SendUseBed(const cEntity & a_Entity, int a_BlockX, int void cProtocolRecognizer::SendWeather(eWeather a_Weather) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendWeather(a_Weather); } @@ -810,7 +810,7 @@ void cProtocolRecognizer::SendWeather(eWeather a_Weather) void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendWholeInventory(a_Window); } @@ -820,7 +820,7 @@ void cProtocolRecognizer::SendWholeInventory(const cWindow & a_Window) void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendWindowClose(a_Window); } @@ -830,7 +830,7 @@ void cProtocolRecognizer::SendWindowClose(const cWindow & a_Window) void cProtocolRecognizer::SendWindowOpen(const cWindow & a_Window) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); m_Protocol->SendWindowOpen(a_Window); } @@ -840,7 +840,7 @@ void cProtocolRecognizer::SendWindowOpen(const cWindow & a_Window) AString cProtocolRecognizer::GetAuthServerID(void) { - ASSERT(m_Protocol != NULL); + ASSERT(m_Protocol != nullptr); return m_Protocol->GetAuthServerID(); } |