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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
index 32b948553..fe9c5a28a 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
+++ b/src/Simulator/IncrementalRedstoneSimulator/HopperHandler.h
@@ -9,7 +9,7 @@
namespace HopperHandler
{
- inline unsigned char GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
+ inline PowerLevel GetPowerDeliveredToPosition(const cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
{
UNUSED(a_Chunk);
UNUSED(a_Position);
@@ -20,19 +20,19 @@ namespace HopperHandler
return 0;
}
- inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData)
+ inline void Update(cChunk & a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)
{
// LOGD("Evaluating holey the hopper (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
- auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, a_PoweringData);
- if (Previous.PowerLevel == a_PoweringData.PowerLevel)
+ const auto Previous = DataForChunk(a_Chunk).ExchangeUpdateOncePowerData(a_Position, Power);
+ if (Previous == Power)
{
return;
}
- a_Chunk.DoWithHopperAt(a_Position, [a_PoweringData](cHopperEntity & a_Hopper)
+ a_Chunk.DoWithHopperAt(a_Position, [Power](cHopperEntity & a_Hopper)
{
- a_Hopper.SetLocked(a_PoweringData.PowerLevel != 0);
+ a_Hopper.SetLocked(Power != 0);
return false;
});
}