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-rw-r--r--src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp107
1 files changed, 55 insertions, 52 deletions
diff --git a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
index ff109c824..63da4c0dc 100644
--- a/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator/RedstoneHandler.cpp
@@ -6,6 +6,7 @@
#include "ForEachSourceCallback.h"
#include "CommandBlockHandler.h"
+#include "DaylightSensorHandler.h"
#include "DoorHandler.h"
#include "RedstoneTorchHandler.h"
#include "RedstoneWireHandler.h"
@@ -30,58 +31,60 @@
-#define INVOKE_FOR_HANDLERS(Callback) \
- do \
- { \
- switch (BlockType) \
- { \
- case E_BLOCK_ACTIVATOR_RAIL: \
- case E_BLOCK_DETECTOR_RAIL: \
- case E_BLOCK_POWERED_RAIL: return PoweredRailHandler::Callback; \
- case E_BLOCK_ACTIVE_COMPARATOR: \
- case E_BLOCK_INACTIVE_COMPARATOR: return RedstoneComparatorHandler::Callback; \
- case E_BLOCK_DISPENSER: \
- case E_BLOCK_DROPPER: return DropSpenserHandler::Callback; \
- case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: \
- case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: \
- case E_BLOCK_STONE_PRESSURE_PLATE: \
- case E_BLOCK_WOODEN_PRESSURE_PLATE: return PressurePlateHandler::Callback; \
- case E_BLOCK_ACACIA_FENCE_GATE: \
- case E_BLOCK_BIRCH_FENCE_GATE: \
- case E_BLOCK_DARK_OAK_FENCE_GATE: \
- case E_BLOCK_FENCE_GATE: \
- case E_BLOCK_IRON_TRAPDOOR: \
- case E_BLOCK_JUNGLE_FENCE_GATE: \
- case E_BLOCK_SPRUCE_FENCE_GATE: \
- case E_BLOCK_TRAPDOOR: return SmallGateHandler::Callback; \
- case E_BLOCK_REDSTONE_LAMP_OFF: \
- case E_BLOCK_REDSTONE_LAMP_ON: return RedstoneLampHandler::Callback; \
- case E_BLOCK_REDSTONE_REPEATER_OFF: \
- case E_BLOCK_REDSTONE_REPEATER_ON: return RedstoneRepeaterHandler::Callback; \
- case E_BLOCK_REDSTONE_TORCH_OFF: \
- case E_BLOCK_REDSTONE_TORCH_ON: return RedstoneTorchHandler::Callback; \
- case E_BLOCK_OBSERVER: return ObserverHandler::Callback; \
- case E_BLOCK_PISTON: \
- case E_BLOCK_STICKY_PISTON: return PistonHandler::Callback; \
- case E_BLOCK_LEVER: \
- case E_BLOCK_STONE_BUTTON: \
- case E_BLOCK_WOODEN_BUTTON: return RedstoneToggleHandler::Callback; \
- case E_BLOCK_BLOCK_OF_REDSTONE: return RedstoneBlockHandler::Callback; \
- case E_BLOCK_COMMAND_BLOCK: return CommandBlockHandler::Callback; \
- case E_BLOCK_HOPPER: return HopperHandler::Callback; \
- case E_BLOCK_NOTE_BLOCK: return NoteBlockHandler::Callback; \
- case E_BLOCK_REDSTONE_WIRE: return RedstoneWireHandler::Callback; \
- case E_BLOCK_TNT: return TNTHandler::Callback; \
- case E_BLOCK_TRAPPED_CHEST: return TrappedChestHandler::Callback; \
- case E_BLOCK_TRIPWIRE_HOOK: return TripwireHookHandler::Callback; \
- default: \
- { \
- if (cBlockDoorHandler::IsDoorBlockType(BlockType)) \
- { \
- return DoorHandler::Callback; \
- } \
- } \
- } \
+#define INVOKE_FOR_HANDLERS(Callback) \
+ do \
+ { \
+ switch (BlockType) \
+ { \
+ case E_BLOCK_ACTIVATOR_RAIL: \
+ case E_BLOCK_DETECTOR_RAIL: \
+ case E_BLOCK_POWERED_RAIL: return PoweredRailHandler::Callback; \
+ case E_BLOCK_ACTIVE_COMPARATOR: \
+ case E_BLOCK_INACTIVE_COMPARATOR: return RedstoneComparatorHandler::Callback; \
+ case E_BLOCK_DISPENSER: \
+ case E_BLOCK_DROPPER: return DropSpenserHandler::Callback; \
+ case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: \
+ case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: \
+ case E_BLOCK_STONE_PRESSURE_PLATE: \
+ case E_BLOCK_WOODEN_PRESSURE_PLATE: return PressurePlateHandler::Callback; \
+ case E_BLOCK_ACACIA_FENCE_GATE: \
+ case E_BLOCK_BIRCH_FENCE_GATE: \
+ case E_BLOCK_DARK_OAK_FENCE_GATE: \
+ case E_BLOCK_FENCE_GATE: \
+ case E_BLOCK_IRON_TRAPDOOR: \
+ case E_BLOCK_JUNGLE_FENCE_GATE: \
+ case E_BLOCK_SPRUCE_FENCE_GATE: \
+ case E_BLOCK_TRAPDOOR: return SmallGateHandler::Callback; \
+ case E_BLOCK_REDSTONE_LAMP_OFF: \
+ case E_BLOCK_REDSTONE_LAMP_ON: return RedstoneLampHandler::Callback; \
+ case E_BLOCK_REDSTONE_REPEATER_OFF: \
+ case E_BLOCK_REDSTONE_REPEATER_ON: return RedstoneRepeaterHandler::Callback; \
+ case E_BLOCK_REDSTONE_TORCH_OFF: \
+ case E_BLOCK_REDSTONE_TORCH_ON: return RedstoneTorchHandler::Callback; \
+ case E_BLOCK_OBSERVER: return ObserverHandler::Callback; \
+ case E_BLOCK_PISTON: \
+ case E_BLOCK_STICKY_PISTON: return PistonHandler::Callback; \
+ case E_BLOCK_DAYLIGHT_SENSOR: \
+ case E_BLOCK_INVERTED_DAYLIGHT_SENSOR: return DaylightSensorHandler::Callback; \
+ case E_BLOCK_LEVER: \
+ case E_BLOCK_STONE_BUTTON: \
+ case E_BLOCK_WOODEN_BUTTON: return RedstoneToggleHandler::Callback; \
+ case E_BLOCK_BLOCK_OF_REDSTONE: return RedstoneBlockHandler::Callback; \
+ case E_BLOCK_COMMAND_BLOCK: return CommandBlockHandler::Callback; \
+ case E_BLOCK_HOPPER: return HopperHandler::Callback; \
+ case E_BLOCK_NOTE_BLOCK: return NoteBlockHandler::Callback; \
+ case E_BLOCK_REDSTONE_WIRE: return RedstoneWireHandler::Callback; \
+ case E_BLOCK_TNT: return TNTHandler::Callback; \
+ case E_BLOCK_TRAPPED_CHEST: return TrappedChestHandler::Callback; \
+ case E_BLOCK_TRIPWIRE_HOOK: return TripwireHookHandler::Callback; \
+ default: \
+ { \
+ if (cBlockDoorHandler::IsDoorBlockType(BlockType)) \
+ { \
+ return DoorHandler::Callback; \
+ } \
+ } \
+ } \
} while (false)