diff options
Diffstat (limited to 'src/Simulator/RedstoneSimulator.cpp')
-rw-r--r-- | src/Simulator/RedstoneSimulator.cpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index e361cbf49..357643ecc 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -9,7 +9,6 @@ #include "../Blocks/BlockTorch.h" #include "../Blocks/BlockDoor.h" #include "../Piston.h" -#include "../Tracer.h" @@ -170,7 +169,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu { if (!IsAllowedBlock(Block)) { - ChunkData.erase(itr); // The new blocktype is not redstone; it must be removed from this list + itr->SecondData = true; // The new blocktype is not redstone; it must be queued to be removed from this list } else { @@ -185,7 +184,7 @@ void cRedstoneSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChu return; } - ChunkData.push_back(cCoordWithBlock(RelX, a_BlockY, RelZ, Block)); + ChunkData.push_back(cCoordWithBlockAndBool(RelX, a_BlockY, RelZ, Block, false)); } @@ -208,8 +207,14 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c int BaseX = a_Chunk->GetPosX() * cChunkDef::Width; int BaseZ = a_Chunk->GetPosZ() * cChunkDef::Width; - for (cRedstoneSimulatorChunkData::const_iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end(); ++dataitr) + for (cRedstoneSimulatorChunkData::iterator dataitr = ChunkData.begin(); dataitr != ChunkData.end();) { + if (dataitr->SecondData) + { + dataitr = ChunkData.erase(dataitr); + continue; + } + int a_X = BaseX + dataitr->x; int a_Z = BaseZ + dataitr->z; switch (dataitr->Data) @@ -279,6 +284,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c break; } } + ++dataitr; } } @@ -917,7 +923,7 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B case E_BLOCK_STONE_PRESSURE_PLATE: { // MCS feature - stone pressure plates can only be triggered by players :D - cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f); + cPlayer * a_Player = m_World.FindClosestPlayer(Vector3f(a_BlockX + 0.5f, (float)a_BlockY, a_BlockZ + 0.5f), 0.5f, false); if (a_Player != NULL) { @@ -948,19 +954,14 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B virtual bool Item(cEntity * a_Entity) override { - cTracer LineOfSight(m_World); - Vector3f EntityPos = a_Entity->GetPosition(); Vector3f BlockPos(m_X + 0.5f, (float)m_Y, m_Z + 0.5f); float Distance = (EntityPos - BlockPos).Length(); if (Distance < 0.5) { - if (!LineOfSight.Trace(BlockPos, (EntityPos - BlockPos), (int)(EntityPos - BlockPos).Length())) - { - m_Entity = a_Entity; - return true; // Break out, we only need to know for wooden plates that at least one entity is on top - } + m_Entity = a_Entity; + return true; // Break out, we only need to know for wooden plates that at least one entity is on top } return false; } |