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Diffstat (limited to '')
-rw-r--r-- | src/UI/ChestWindow.h | 122 |
1 files changed, 122 insertions, 0 deletions
diff --git a/src/UI/ChestWindow.h b/src/UI/ChestWindow.h new file mode 100644 index 000000000..f4f5e8f29 --- /dev/null +++ b/src/UI/ChestWindow.h @@ -0,0 +1,122 @@ + +// ChestWindow.h + +// Representing the UI window for the chest block + + + + + +#pragma once + +#include "Window.h" +#include "../BlockEntities/ChestEntity.h" +#include "../Entities/Player.h" + + + + + +class cChestWindow : + public cWindow +{ + typedef cWindow super; + +public: + cChestWindow(cChestEntity * a_Chest) : + cWindow(wtChest, (a_Chest->GetBlockType() == E_BLOCK_CHEST) ? "Chest" : "Trapped Chest"), + m_World(a_Chest->GetWorld()), + m_BlockX(a_Chest->GetPosX()), + m_BlockY(a_Chest->GetPosY()), + m_BlockZ(a_Chest->GetPosZ()), + m_PrimaryChest(a_Chest), + m_SecondaryChest(nullptr) + { + m_SlotAreas.push_back(new cSlotAreaChest(a_Chest, *this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); + + // Play the opening sound: + m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); + + // Send out the chest-open packet: + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_Chest->GetBlockType()); + } + + cChestWindow(cChestEntity * a_PrimaryChest, cChestEntity * a_SecondaryChest) : + cWindow(wtChest, (a_PrimaryChest->GetBlockType() == E_BLOCK_CHEST) ? "Double Chest" : "Double Trapped Chest"), + m_World(a_PrimaryChest->GetWorld()), + m_BlockX(a_PrimaryChest->GetPosX()), + m_BlockY(a_PrimaryChest->GetPosY()), + m_BlockZ(a_PrimaryChest->GetPosZ()), + m_PrimaryChest(a_PrimaryChest), + m_SecondaryChest(a_SecondaryChest) + { + m_SlotAreas.push_back(new cSlotAreaDoubleChest(a_PrimaryChest, a_SecondaryChest, *this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); + + m_ShouldDistributeToHotbarFirst = false; + + // Play the opening sound: + m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); + + // Send out the chest-open packet: + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, a_PrimaryChest->GetBlockType()); + } + + ~cChestWindow() + { + // Send out the chest-close packet: + m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, m_PrimaryChest->GetBlockType()); + + m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1); + } + + virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override + { + int ChunkX, ChunkZ; + + m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() - 1); + cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + + if (m_SecondaryChest != nullptr) + { + m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() - 1); + cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + } + + cWindow::ClosedByPlayer(a_Player, a_CanRefuse); + return true; + } + + virtual void OpenedByPlayer(cPlayer & a_Player) override + { + int ChunkX, ChunkZ; + + m_PrimaryChest->SetNumberOfPlayers(m_PrimaryChest->GetNumberOfPlayers() + 1); + cChunkDef::BlockToChunk(m_PrimaryChest->GetPosX(), m_PrimaryChest->GetPosZ(), ChunkX, ChunkZ); + m_PrimaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + + if (m_SecondaryChest != nullptr) + { + m_SecondaryChest->SetNumberOfPlayers(m_SecondaryChest->GetNumberOfPlayers() + 1); + cChunkDef::BlockToChunk(m_SecondaryChest->GetPosX(), m_SecondaryChest->GetPosZ(), ChunkX, ChunkZ); + m_SecondaryChest->GetWorld()->MarkRedstoneDirty(ChunkX, ChunkZ); + } + + cWindow::OpenedByPlayer(a_Player); + } + +protected: + cWorld * m_World; + int m_BlockX, m_BlockY, m_BlockZ; // Position of the chest, for the window-close packet + cChestEntity * m_PrimaryChest; + cChestEntity * m_SecondaryChest; +}; + + + + |