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-rw-r--r--src/UI/SlotArea.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index b43da1162..d6b870d0e 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -587,7 +587,6 @@ void cSlotAreaCrafting::OnPlayerRemoved(cPlayer & a_Player)
-
void cSlotAreaCrafting::SetSlot(int a_SlotNum, cPlayer & a_Player, const cItem & a_Item)
{
// Update the recipe after setting the slot, if the slot is not the result slot:
@@ -614,6 +613,7 @@ void cSlotAreaCrafting::DistributeStack(cItem & a_ItemStack, cPlayer & a_Player,
+
void cSlotAreaCrafting::ClickedResult(cPlayer & a_Player)
{
cItem & DraggingItem = a_Player.GetDraggingItem();
@@ -757,6 +757,7 @@ cCraftingRecipe & cSlotAreaCrafting::GetRecipeForPlayer(cPlayer & a_Player)
+
void cSlotAreaCrafting::HandleCraftItem(const cItem & a_Result, cPlayer & a_Player)
{
switch (a_Result.m_ItemType)
@@ -1225,6 +1226,7 @@ cSlotAreaBeacon::~cSlotAreaBeacon()
+
bool cSlotAreaBeacon::IsPlaceableItem(short a_ItemType)
{
switch (a_ItemType)
@@ -2191,6 +2193,9 @@ void cSlotAreaBrewingstand::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
}
+
+
+
////////////////////////////////////////////////////////////////////////////////
// cSlotAreaMinecartWithChest: