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-rw-r--r--src/WorldStorage/WSSAnvil.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 5a5a94d4e..6b425c4dc 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -3648,7 +3648,7 @@ bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_N
Rotation[1] = 0;
}
a_Entity.SetYaw(Rotation[0]);
- a_Entity.SetRoll(Rotation[1]);
+ a_Entity.SetPitch(Rotation[1]);
// Depending on the Minecraft version, the entity's health is
// stored either as a float Health tag (HealF prior to 1.9) or