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-rw-r--r--src/BlockArea.cpp4
-rw-r--r--src/BlockInfo.cpp10
-rw-r--r--src/Blocks/BlockBed.h7
-rw-r--r--src/Blocks/BlockDirt.h8
-rw-r--r--src/Blocks/BlockFluid.h6
-rw-r--r--src/Blocks/BlockHandler.cpp9
-rw-r--r--src/Blocks/BlockHandler.h3
-rw-r--r--src/Blocks/BlockSlab.h6
-rw-r--r--src/Blocks/BlockStairs.h5
-rw-r--r--src/CraftingRecipes.cpp4
-rw-r--r--src/Entities/Entity.cpp183
-rw-r--r--src/Entities/Entity.h35
-rw-r--r--src/Entities/ExpOrb.cpp2
-rw-r--r--src/Entities/Player.cpp30
-rw-r--r--src/Entities/Player.h3
-rw-r--r--src/Entities/TNTEntity.cpp2
-rw-r--r--src/Generating/PieceGenerator.cpp5
-rw-r--r--src/Generating/PieceGenerator.h3
-rw-r--r--src/Generating/Prefab.cpp63
-rw-r--r--src/Generating/Prefabs/NetherFortPrefabs.cpp153
-rw-r--r--src/Items/ItemLilypad.h14
-rw-r--r--src/Items/ItemMinecart.h2
-rw-r--r--src/Items/ItemPickaxe.h1
-rw-r--r--src/Items/ItemThrowable.h17
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp6
-rw-r--r--src/Tracer.cpp6
-rw-r--r--src/Vector3.h15
-rw-r--r--src/World.h4
-rw-r--r--src/WorldStorage/NBTChunkSerializer.cpp2
-rw-r--r--src/WorldStorage/WSSAnvil.cpp10
30 files changed, 362 insertions, 256 deletions
diff --git a/src/BlockArea.cpp b/src/BlockArea.cpp
index e0ae2c5b6..897af27c4 100644
--- a/src/BlockArea.cpp
+++ b/src/BlockArea.cpp
@@ -707,11 +707,11 @@ void cBlockArea::Merge(const cBlockArea & a_Src, int a_RelX, int a_RelY, int a_R
if (IsDummyMetas)
{
- MergeByStrategy<true>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
+ MergeByStrategy<false>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
}
else
{
- MergeByStrategy<false>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
+ MergeByStrategy<true>(a_Src, a_RelX, a_RelY, a_RelZ, a_Strategy, SrcMetas, DstMetas);
}
}
diff --git a/src/BlockInfo.cpp b/src/BlockInfo.cpp
index def98fdf5..e8d9a7ec4 100644
--- a/src/BlockInfo.cpp
+++ b/src/BlockInfo.cpp
@@ -110,10 +110,13 @@ void cBlockInfo::Initialize(void)
// Transparent blocks
ms_Info[E_BLOCK_ACTIVATOR_RAIL ].m_Transparent = true;
ms_Info[E_BLOCK_AIR ].m_Transparent = true;
+ ms_Info[E_BLOCK_ANVIL ].m_Transparent = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_Transparent = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_Transparent = true;
+ ms_Info[E_BLOCK_CAKE ].m_Transparent = true;
ms_Info[E_BLOCK_CARROTS ].m_Transparent = true;
ms_Info[E_BLOCK_CHEST ].m_Transparent = true;
+ ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_Transparent = true;
ms_Info[E_BLOCK_COBWEB ].m_Transparent = true;
ms_Info[E_BLOCK_CROPS ].m_Transparent = true;
ms_Info[E_BLOCK_DANDELION ].m_Transparent = true;
@@ -126,6 +129,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_FLOWER_POT ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS ].m_Transparent = true;
ms_Info[E_BLOCK_GLASS_PANE ].m_Transparent = true;
+ ms_Info[E_BLOCK_HEAD ].m_Transparent = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_Transparent = true;
ms_Info[E_BLOCK_ICE ].m_Transparent = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_Transparent = true;
@@ -196,12 +200,14 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_BED ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BIG_FLOWER ].m_PistonBreakable = true;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_CAKE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_COBWEB ].m_PistonBreakable = true;
ms_Info[E_BLOCK_CROPS ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DANDELION ].m_PistonBreakable = true;
ms_Info[E_BLOCK_DEAD_BUSH ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FIRE ].m_PistonBreakable = true;
ms_Info[E_BLOCK_FLOWER ].m_PistonBreakable = true;
+ ms_Info[E_BLOCK_HEAD ].m_PistonBreakable = true;
ms_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_PistonBreakable = true;
ms_Info[E_BLOCK_INACTIVE_COMPARATOR ].m_PistonBreakable = true;
ms_Info[E_BLOCK_IRON_DOOR ].m_PistonBreakable = true;
@@ -243,6 +249,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_CACTUS ].m_IsSnowable = false;
ms_Info[E_BLOCK_CHEST ].m_IsSnowable = false;
ms_Info[E_BLOCK_CROPS ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_IsSnowable = false;
ms_Info[E_BLOCK_DANDELION ].m_IsSnowable = false;
ms_Info[E_BLOCK_FIRE ].m_IsSnowable = false;
ms_Info[E_BLOCK_FLOWER ].m_IsSnowable = false;
@@ -276,6 +283,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_POWERED_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSnowable = false;
ms_Info[E_BLOCK_COBWEB ].m_IsSnowable = false;
+ ms_Info[E_BLOCK_HEAD ].m_IsSnowable = false;
// Blocks that don't drop without a special tool:
@@ -283,6 +291,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_CAULDRON ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COAL_ORE ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE ].m_RequiresSpecialTool = true;
+ ms_Info[E_BLOCK_COBBLESTONE_WALL ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBBLESTONE_STAIRS ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_COBWEB ].m_RequiresSpecialTool = true;
ms_Info[E_BLOCK_DIAMOND_BLOCK ].m_RequiresSpecialTool = true;
@@ -325,6 +334,7 @@ void cBlockInfo::Initialize(void)
ms_Info[E_BLOCK_AIR ].m_IsSolid = false;
ms_Info[E_BLOCK_BIG_FLOWER ].m_IsSolid = false;
ms_Info[E_BLOCK_BROWN_MUSHROOM ].m_IsSolid = false;
+ ms_Info[E_BLOCK_CAKE ].m_IsSolid = false;
ms_Info[E_BLOCK_CARROTS ].m_IsSolid = false;
ms_Info[E_BLOCK_COBWEB ].m_IsSolid = false;
ms_Info[E_BLOCK_CROPS ].m_IsSolid = false;
diff --git a/src/Blocks/BlockBed.h b/src/Blocks/BlockBed.h
index 92804aaac..51e79b888 100644
--- a/src/Blocks/BlockBed.h
+++ b/src/Blocks/BlockBed.h
@@ -39,6 +39,13 @@ public:
}
+ virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override
+ {
+ return true;
+ }
+
+
+
// Bed specific helper functions
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h
index aa24b8668..2d4fccbac 100644
--- a/src/Blocks/BlockDirt.h
+++ b/src/Blocks/BlockDirt.h
@@ -35,8 +35,10 @@ public:
// Grass becomes dirt if there is something on top of it:
if (a_RelY < cChunkDef::Height - 1)
{
- BLOCKTYPE Above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ);
- if ((!cBlockInfo::IsTransparent(Above) && !cBlockInfo::IsOneHitDig(Above)) || IsBlockWater(Above))
+ BLOCKTYPE Above;
+ NIBBLETYPE AboveMeta;
+ a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY + 1, a_RelZ, Above, AboveMeta);
+ if (!cBlockInfo::GetHandler(Above)->CanDirtGrowGrass(AboveMeta))
{
a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL);
return;
@@ -77,7 +79,7 @@ public:
BLOCKTYPE AboveDest;
NIBBLETYPE AboveMeta;
Chunk->GetBlockTypeMeta(BlockX, BlockY + 1, BlockZ, AboveDest, AboveMeta);
- if ((cBlockInfo::IsOneHitDig(AboveDest) || cBlockInfo::IsTransparent(AboveDest)) && !IsBlockWater(AboveDest))
+ if (cBlockInfo::GetHandler(AboveDest)->CanDirtGrowGrass(AboveMeta))
{
if (!cRoot::Get()->GetPluginManager()->CallHookBlockSpread((cWorld*) &a_WorldInterface, BlockX * cChunkDef::Width, BlockY, BlockZ * cChunkDef::Width, ssGrassSpread))
{
diff --git a/src/Blocks/BlockFluid.h b/src/Blocks/BlockFluid.h
index d486d642d..d0c4ea55b 100644
--- a/src/Blocks/BlockFluid.h
+++ b/src/Blocks/BlockFluid.h
@@ -49,6 +49,12 @@ public:
}
super::Check(a_ChunkInterface, a_PluginInterface, a_RelX, a_RelY, a_RelZ, a_Chunk);
}
+
+
+ virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override
+ {
+ return false;
+ }
} ;
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp
index a764c6f44..304e35e84 100644
--- a/src/Blocks/BlockHandler.cpp
+++ b/src/Blocks/BlockHandler.cpp
@@ -400,6 +400,15 @@ bool cBlockHandler::CanBeAt(cChunkInterface & a_ChunkInterface, int a_BlockX, in
+bool cBlockHandler::CanDirtGrowGrass(NIBBLETYPE a_Meta)
+{
+ return ((cBlockInfo::IsTransparent(m_BlockType)) || (cBlockInfo::IsOneHitDig(m_BlockType)));
+}
+
+
+
+
+
bool cBlockHandler::IsUseable()
{
return false;
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index 3a3efb3cc..fb6cae729 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -85,6 +85,9 @@ public:
/// Checks if the block can stay at the specified relative coords in the chunk
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
+
+ /** Can the dirt under this block grow to grass? */
+ virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta);
/** Checks if the block can be placed at this point.
Default: CanBeAt(...)
diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h
index 76f5ed0e7..b6bd12588 100644
--- a/src/Blocks/BlockSlab.h
+++ b/src/Blocks/BlockSlab.h
@@ -97,6 +97,12 @@ public:
return "";
}
+
+ virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override
+ {
+ return (a_Meta & 0x8);
+ }
+
/// Returns true if the specified blocktype is one of the slabs handled by this handler
static bool IsAnySlabType(BLOCKTYPE a_BlockType)
diff --git a/src/Blocks/BlockStairs.h b/src/Blocks/BlockStairs.h
index 09ff254a6..a49fda5ae 100644
--- a/src/Blocks/BlockStairs.h
+++ b/src/Blocks/BlockStairs.h
@@ -77,6 +77,11 @@ public:
// Reset meta to 0
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
+
+ virtual bool CanDirtGrowGrass(NIBBLETYPE a_Meta) override
+ {
+ return true;
+ }
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp
index b0af8f271..53a638ee5 100644
--- a/src/CraftingRecipes.cpp
+++ b/src/CraftingRecipes.cpp
@@ -802,7 +802,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe
break;
}
case E_ITEM_PAPER: break;
- default: LOG("Unexpected item in firework rocket a_Recipe, was the crafting file fireworks section changed?"); break;
+ default: LOG("Unexpected item in firework rocket recipe, was the crafting file's fireworks section changed?"); break;
}
}
}
@@ -837,7 +837,7 @@ void cCraftingRecipes::HandleFireworks(const cItem * a_CraftingGrid, cCraftingRe
case E_ITEM_GOLD_NUGGET: a_Recipe->m_Result.m_FireworkItem.m_Type = 2; break;
case E_ITEM_FEATHER: a_Recipe->m_Result.m_FireworkItem.m_Type = 4; break;
case E_ITEM_HEAD: a_Recipe->m_Result.m_FireworkItem.m_Type = 3; break;
- default: LOG("Unexpected item in firework star a_Recipe, was the crafting file fireworks section changed?"); break; // ermahgerd BARD ardmins
+ default: LOG("Unexpected item in firework star recipe, was the crafting file's fireworks section changed?"); break; // ermahgerd BARD ardmins
}
}
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index 5c675a387..4cf10a219 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1,3 +1,4 @@
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Entity.h"
@@ -10,7 +11,6 @@
#include "../Simulator/FluidSimulator.h"
#include "../Bindings/PluginManager.h"
#include "../Tracer.h"
-#include "Minecart.h"
#include "Player.h"
@@ -32,16 +32,10 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_Attachee(NULL)
, m_bDirtyHead(true)
, m_bDirtyOrientation(true)
- , m_bDirtyPosition(true)
- , m_bDirtySpeed(true)
- , m_bOnGround( false )
- , m_Gravity( -9.81f )
- , m_LastPosX( 0.0 )
- , m_LastPosY( 0.0 )
- , m_LastPosZ( 0.0 )
- , m_TimeLastTeleportPacket(0)
- , m_TimeLastMoveReltPacket(0)
- , m_TimeLastSpeedPacket(0)
+ , m_bHasSentNoSpeed(true)
+ , m_bOnGround(false)
+ , m_Gravity(-9.81f)
+ , m_LastPos(a_X, a_Y, a_Z)
, m_IsInitialized(false)
, m_EntityType(a_EntityType)
, m_World(NULL)
@@ -55,7 +49,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_IsSubmerged(false)
, m_AirLevel(0)
, m_AirTickTimer(0)
- , m_HeadYaw( 0.0 )
+ , m_HeadYaw(0.0)
, m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z)
, m_WaterSpeed(0, 0, 0)
@@ -794,30 +788,43 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
NextSpeed += m_WaterSpeed;
- if( NextSpeed.SqrLength() > 0.f )
+ if (NextSpeed.SqrLength() > 0.f)
{
- cTracer Tracer( GetWorld() );
- bool HasHit = Tracer.Trace( NextPos, NextSpeed, 2 );
- if (HasHit) // Oh noez! we hit something
+ cTracer Tracer(GetWorld());
+ // Distance traced is an integer, so we round up from the distance we should go (Speed * Delta), else we will encounter collision detection failurse
+ int DistanceToTrace = (int)(ceil((NextSpeed * a_Dt).SqrLength()) * 2);
+ bool HasHit = Tracer.Trace(NextPos, NextSpeed, DistanceToTrace);
+
+ if (HasHit)
{
- // Set to hit position
+ // Oh noez! We hit something: verify that the (hit position - current) was smaller or equal to the (position that we should travel without obstacles - current)
+ // This is because previously, we traced with a length that was rounded up (due to integer limitations), and in the case that something was hit, we don't want to overshoot our projected movement
if ((Tracer.RealHit - NextPos).SqrLength() <= (NextSpeed * a_Dt).SqrLength())
{
+ // Block hit was within our projected path
+ // Begin by stopping movement in the direction that we hit something. The Normal is the line perpendicular to a 2D face and in this case, stores what block face was hit through either -1 or 1.
+ // For example: HitNormal.y = -1 : BLOCK_FACE_YM; HitNormal.y = 1 : BLOCK_FACE_YP
if (Tracer.HitNormal.x != 0.f) NextSpeed.x = 0.f;
if (Tracer.HitNormal.y != 0.f) NextSpeed.y = 0.f;
if (Tracer.HitNormal.z != 0.f) NextSpeed.z = 0.f;
- if (Tracer.HitNormal.y > 0) // means on ground
+ if (Tracer.HitNormal.y == 1) // Hit BLOCK_FACE_YP, we are on the ground
{
m_bOnGround = true;
}
- NextPos.Set(Tracer.RealHit.x,Tracer.RealHit.y,Tracer.RealHit.z);
- NextPos.x += Tracer.HitNormal.x * 0.3f;
- NextPos.y += Tracer.HitNormal.y * 0.05f; // Any larger produces entity vibration-upon-the-spot
- NextPos.z += Tracer.HitNormal.z * 0.3f;
+
+ // Now, set our position to the hit block (i.e. move part way along our intended trajectory)
+ NextPos.Set(Tracer.RealHit.x, Tracer.RealHit.y, Tracer.RealHit.z);
+ NextPos.x += Tracer.HitNormal.x * 0.1;
+ NextPos.y += Tracer.HitNormal.y * 0.05;
+ NextPos.z += Tracer.HitNormal.z * 0.1;
}
else
{
+ // We have hit a block but overshot our intended trajectory, move normally, safe in the warm cocoon of knowledge that we won't appear to teleport forwards on clients,
+ // and that this piece of software will come to be hailed as the epitome of performance and functionality in C++, never before seen, and of such a like that will never
+ // be henceforth seen again in the time of programmers and man alike
+ // </&sensationalist>
NextPos += (NextSpeed * a_Dt);
}
}
@@ -1010,9 +1017,9 @@ void cEntity::SetSwimState(cChunk & a_Chunk)
{
// This sometimes happens on Linux machines
// Ref.: http://forum.mc-server.org/showthread.php?tid=1244
- LOGD("SetSwimState failure: RelX = %d, RelZ = %d, LastPos = {%.02f, %.02f}, Pos = %.02f, %.02f}",
- RelX, RelY, m_LastPosX, m_LastPosZ, GetPosX(), GetPosZ()
- );
+ LOGD("SetSwimState failure: RelX = %d, RelZ = %d, Pos = %.02f, %.02f}",
+ RelX, RelY, GetPosX(), GetPosZ()
+ );
m_IsSwimming = false;
m_IsSubmerged = false;
return;
@@ -1178,72 +1185,70 @@ void cEntity::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
{
- // Send velocity packet every two ticks if: speed is not negligible or speed was set (as indicated by the DirtySpeed flag)
- if (((m_Speed.SqrLength() > 0.0004f) || m_bDirtySpeed) && ((m_World->GetWorldAge() - m_TimeLastSpeedPacket) >= 2))
+ // Process packet sending every two ticks
+ if (GetWorld()->GetWorldAge() % 2 == 0)
{
- m_World->BroadcastEntityVelocity(*this,a_Exclude);
- m_bDirtySpeed = false;
- m_TimeLastSpeedPacket = m_World->GetWorldAge();
- }
-
- // Have to process position related packets this every two ticks
- if (m_World->GetWorldAge() % 2 == 0)
- {
- int DiffX = (int) (floor(GetPosX() * 32.0) - floor(m_LastPosX * 32.0));
- int DiffY = (int) (floor(GetPosY() * 32.0) - floor(m_LastPosY * 32.0));
- int DiffZ = (int) (floor(GetPosZ() * 32.0) - floor(m_LastPosZ * 32.0));
- Int64 DiffTeleportPacket = m_World->GetWorldAge() - m_TimeLastTeleportPacket;
- // 4 blocks is max Relative So if the Diff is greater than 127 or. Send an absolute position every 20 seconds
- if (DiffTeleportPacket >= 400 ||
- ((DiffX > 127) || (DiffX < -128) ||
- (DiffY > 127) || (DiffY < -128) ||
- (DiffZ > 127) || (DiffZ < -128)))
+ double SpeedSqr = GetSpeed().SqrLength();
+ if (SpeedSqr == 0.0)
{
- //
- m_World->BroadcastTeleportEntity(*this,a_Exclude);
- m_TimeLastTeleportPacket = m_World->GetWorldAge();
- m_TimeLastMoveReltPacket = m_TimeLastTeleportPacket; //Must synchronize.
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_bDirtyPosition = false;
- m_bDirtyOrientation = false;
+ // Speed is zero, send this to clients once only as well as an absolute position
+ if (!m_bHasSentNoSpeed)
+ {
+ m_World->BroadcastEntityVelocity(*this, a_Exclude);
+ m_World->BroadcastTeleportEntity(*this, a_Exclude);
+ m_bHasSentNoSpeed = true;
+ }
}
else
{
- Int64 DiffMoveRelPacket = m_World->GetWorldAge() - m_TimeLastMoveReltPacket;
- //if the change is big enough.
- if ((abs(DiffX) >= 4 || abs(DiffY) >= 4 || abs(DiffZ) >= 4 || DiffMoveRelPacket >= 60) && m_bDirtyPosition)
+ // Movin'
+ m_World->BroadcastEntityVelocity(*this, a_Exclude);
+ m_bHasSentNoSpeed = false;
+ }
+
+ // TODO: Pickups move disgracefully if relative move packets are sent as opposed to just velocity. Have a system to send relmove only when SetPosXXX() is called with a large difference in position
+ int DiffX = (int)(floor(GetPosX() * 32.0) - floor(m_LastPos.x * 32.0));
+ int DiffY = (int)(floor(GetPosY() * 32.0) - floor(m_LastPos.y * 32.0));
+ int DiffZ = (int)(floor(GetPosZ() * 32.0) - floor(m_LastPos.z * 32.0));
+
+ if ((DiffX != 0) || (DiffY != 0) || (DiffZ != 0)) // Have we moved?
+ {
+ if ((abs(DiffX) <= 127) && (abs(DiffY) <= 127) && (abs(DiffZ) <= 127)) // Limitations of a Byte
{
+ // Difference within Byte limitations, use a relative move packet
if (m_bDirtyOrientation)
{
- m_World->BroadcastEntityRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude);
+ m_World->BroadcastEntityRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude);
m_bDirtyOrientation = false;
}
else
{
- m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude);
+ m_World->BroadcastEntityRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ, a_Exclude);
}
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_bDirtyPosition = false;
- m_TimeLastMoveReltPacket = m_World->GetWorldAge();
+ // Clients seem to store two positions, one for the velocity packet and one for the teleport/relmove packet
+ // The latter is only changed with a relmove/teleport, and m_LastPos stores this position
+ m_LastPos = GetPosition();
}
else
{
- if (m_bDirtyOrientation)
- {
- m_World->BroadcastEntityLook(*this,a_Exclude);
- m_bDirtyOrientation = false;
- }
- }
+ // Too big a movement, do a teleport
+ m_World->BroadcastTeleportEntity(*this, a_Exclude);
+ m_LastPos = GetPosition(); // See above
+ m_bDirtyOrientation = false;
+ }
}
+
if (m_bDirtyHead)
{
- m_World->BroadcastEntityHeadLook(*this,a_Exclude);
+ m_World->BroadcastEntityHeadLook(*this, a_Exclude);
m_bDirtyHead = false;
}
+ if (m_bDirtyOrientation)
+ {
+ // Send individual update in case above (sending with rel-move packet) wasn't done
+ GetWorld()->BroadcastEntityLook(*this, a_Exclude);
+ m_bDirtyOrientation = false;
+ }
}
}
@@ -1383,7 +1388,7 @@ void cEntity::SetRoll(double a_Roll)
void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
{
m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ);
- m_bDirtySpeed = true;
+
WrapSpeed();
}
@@ -1393,7 +1398,7 @@ void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
void cEntity::SetSpeedX(double a_SpeedX)
{
m_Speed.x = a_SpeedX;
- m_bDirtySpeed = true;
+
WrapSpeed();
}
@@ -1403,7 +1408,7 @@ void cEntity::SetSpeedX(double a_SpeedX)
void cEntity::SetSpeedY(double a_SpeedY)
{
m_Speed.y = a_SpeedY;
- m_bDirtySpeed = true;
+
WrapSpeed();
}
@@ -1413,7 +1418,7 @@ void cEntity::SetSpeedY(double a_SpeedY)
void cEntity::SetSpeedZ(double a_SpeedZ)
{
m_Speed.z = a_SpeedZ;
- m_bDirtySpeed = true;
+
WrapSpeed();
}
@@ -1433,7 +1438,7 @@ void cEntity::SetWidth(double a_Width)
void cEntity::AddPosX(double a_AddPosX)
{
m_Pos.x += a_AddPosX;
- m_bDirtyPosition = true;
+
}
@@ -1442,7 +1447,7 @@ void cEntity::AddPosX(double a_AddPosX)
void cEntity::AddPosY(double a_AddPosY)
{
m_Pos.y += a_AddPosY;
- m_bDirtyPosition = true;
+
}
@@ -1451,7 +1456,7 @@ void cEntity::AddPosY(double a_AddPosY)
void cEntity::AddPosZ(double a_AddPosZ)
{
m_Pos.z += a_AddPosZ;
- m_bDirtyPosition = true;
+
}
@@ -1462,7 +1467,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
m_Pos.x += a_AddPosX;
m_Pos.y += a_AddPosY;
m_Pos.z += a_AddPosZ;
- m_bDirtyPosition = true;
+
}
@@ -1472,8 +1477,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
{
m_Speed.x += a_AddSpeedX;
m_Speed.y += a_AddSpeedY;
- m_Speed.z += a_AddSpeedZ;
- m_bDirtySpeed = true;
+ m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@@ -1483,8 +1487,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
void cEntity::AddSpeedX(double a_AddSpeedX)
{
- m_Speed.x += a_AddSpeedX;
- m_bDirtySpeed = true;
+ m_Speed.x += a_AddSpeedX;
WrapSpeed();
}
@@ -1494,8 +1497,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX)
void cEntity::AddSpeedY(double a_AddSpeedY)
{
- m_Speed.y += a_AddSpeedY;
- m_bDirtySpeed = true;
+ m_Speed.y += a_AddSpeedY;
WrapSpeed();
}
@@ -1505,8 +1507,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY)
void cEntity::AddSpeedZ(double a_AddSpeedZ)
{
- m_Speed.z += a_AddSpeedZ;
- m_bDirtySpeed = true;
+ m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@@ -1561,8 +1562,7 @@ Vector3d cEntity::GetLookVector(void) const
// Set position
void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
{
- m_Pos.Set(a_PosX, a_PosY, a_PosZ);
- m_bDirtyPosition = true;
+ m_Pos.Set(a_PosX, a_PosY, a_PosZ);
}
@@ -1571,8 +1571,7 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
void cEntity::SetPosX(double a_PosX)
{
- m_Pos.x = a_PosX;
- m_bDirtyPosition = true;
+ m_Pos.x = a_PosX;
}
@@ -1581,8 +1580,7 @@ void cEntity::SetPosX(double a_PosX)
void cEntity::SetPosY(double a_PosY)
{
- m_Pos.y = a_PosY;
- m_bDirtyPosition = true;
+ m_Pos.y = a_PosY;
}
@@ -1592,7 +1590,6 @@ void cEntity::SetPosY(double a_PosY)
void cEntity::SetPosZ(double a_PosZ)
{
m_Pos.z = a_PosZ;
- m_bDirtyPosition = true;
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index a682701de..df03d635b 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -430,22 +430,29 @@ protected:
/// The entity which is attached to this entity (rider), NULL if none
cEntity * m_Attachee;
- // Flags that signal that we haven't updated the clients with the latest.
- bool m_bDirtyHead;
- bool m_bDirtyOrientation;
- bool m_bDirtyPosition;
- bool m_bDirtySpeed;
-
- bool m_bOnGround;
- float m_Gravity;
+ /** Stores whether head yaw has been set manually */
+ bool m_bDirtyHead;
+
+ /** Stores whether our yaw/pitch/roll (body orientation) has been set manually */
+ bool m_bDirtyOrientation;
- // Last Position.
- double m_LastPosX, m_LastPosY, m_LastPosZ;
+ /** Stores whether we have sent a Velocity packet with a speed of zero (no speed) to the client
+ Ensures that said packet is sent only once */
+ bool m_bHasSentNoSpeed;
- // This variables keep track of the last time a packet was sent
- Int64 m_TimeLastTeleportPacket, m_TimeLastMoveReltPacket, m_TimeLastSpeedPacket; // In ticks
+ /** Stores if the entity is on the ground */
+ bool m_bOnGround;
+
+ /** Stores gravity that is applied to an entity every tick
+ For realistic effects, this should be negative. For spaaaaaaace, this can be zero or even positive */
+ float m_Gravity;
+
+ /** Last position sent to client via the Relative Move or Teleport packets (not Velocity)
+ Only updated if cEntity::BroadcastMovementUpdate() is called! */
+ Vector3d m_LastPos;
- bool m_IsInitialized; // Is set to true when it's initialized, until it's destroyed (Initialize() till Destroy() )
+ /** True when entity is initialised (Initialize()) and false when destroyed pending deletion (Destroy()) */
+ bool m_IsInitialized;
eEntityType m_EntityType;
@@ -469,12 +476,14 @@ protected:
/// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void.
int m_TicksSinceLastVoidDamage;
+
virtual void Destroyed(void) {} // Called after the entity has been destroyed
void SetWorld(cWorld * a_World) { m_World = a_World; }
/** Called in each tick to handle air-related processing i.e. drowning */
virtual void HandleAir();
+
/** Called once per tick to set IsSwimming and IsSubmerged */
virtual void SetSwimState(cChunk & a_Chunk);
diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp
index 3623c869a..10f79aedc 100644
--- a/src/Entities/ExpOrb.cpp
+++ b/src/Entities/ExpOrb.cpp
@@ -34,8 +34,6 @@ cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward)
void cExpOrb::SpawnOn(cClientHandle & a_Client)
{
a_Client.SendExperienceOrb(*this);
- m_bDirtyPosition = false;
- m_bDirtySpeed = false;
m_bDirtyOrientation = false;
m_bDirtyHead = false;
}
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 08b7d3984..6ac11c270 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -76,11 +76,8 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
cTimer t1;
m_LastPlayerListTime = t1.GetNowTime();
-
- m_TimeLastTeleportPacket = 0;
m_PlayerName = a_PlayerName;
- m_bDirtyPosition = true; // So chunks are streamed to player at spawn
if (!LoadFromDisk())
{
@@ -209,25 +206,22 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
m_BowCharge += 1;
}
- //handle updating experience
+ // Handle updating experience
if (m_bDirtyExperience)
{
SendExperience();
}
- if (m_bDirtyPosition)
+ if (GetPosition() != m_LastPos) // Change in position from last tick?
{
// Apply food exhaustion from movement:
ApplyFoodExhaustionFromMovement();
cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this);
- BroadcastMovementUpdate(m_ClientHandle);
m_ClientHandle->StreamChunks();
}
- else
- {
- BroadcastMovementUpdate(m_ClientHandle);
- }
+
+ BroadcastMovementUpdate(m_ClientHandle);
if (m_Health > 0) // make sure player is alive
{
@@ -1596,10 +1590,7 @@ bool cPlayer::LoadFromDisk()
SetPosX(JSON_PlayerPosition[(unsigned int)0].asDouble());
SetPosY(JSON_PlayerPosition[(unsigned int)1].asDouble());
SetPosZ(JSON_PlayerPosition[(unsigned int)2].asDouble());
- m_LastPosX = GetPosX();
- m_LastPosY = GetPosY();
- m_LastPosZ = GetPosZ();
- m_LastFoodPos = GetPosition();
+ m_LastPos = GetPosition();
}
Json::Value & JSON_PlayerRotation = root["rotation"];
@@ -1860,17 +1851,16 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
{
return;
}
-
- // Calculate the distance travelled, update the last pos:
- Vector3d Movement(GetPosition() - m_LastFoodPos);
- Movement.y = 0; // Only take XZ movement into account
- m_LastFoodPos = GetPosition();
-
+
// If riding anything, apply no food exhaustion
if (m_AttachedTo != NULL)
{
return;
}
+
+ // Calculate the distance travelled, update the last pos:
+ Vector3d Movement(GetPosition() - m_LastPos);
+ Movement.y = 0; // Only take XZ movement into account
// Apply the exhaustion based on distance travelled:
double BaseExhaustion = Movement.Length();
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 3029abfe0..6fc7e2875 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -423,9 +423,6 @@ protected:
/** Number of ticks remaining for the foodpoisoning effect; zero if not foodpoisoned */
int m_FoodPoisonedTicksRemaining;
- /** Last position that has been recorded for food-related processing: */
- Vector3d m_LastFoodPos;
-
float m_LastJumpHeight;
float m_LastGroundHeight;
bool m_bTouchGround;
diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp
index 02f31f5bb..fd9a4e7ac 100644
--- a/src/Entities/TNTEntity.cpp
+++ b/src/Entities/TNTEntity.cpp
@@ -30,8 +30,6 @@ cTNTEntity::cTNTEntity(const Vector3d & a_Pos, int a_FuseTicks) :
void cTNTEntity::SpawnOn(cClientHandle & a_ClientHandle)
{
a_ClientHandle.SendSpawnObject(*this, 50, 1, 0, 0); // 50 means TNT
- m_bDirtyPosition = false;
- m_bDirtySpeed = false;
m_bDirtyOrientation = false;
m_bDirtyHead = false;
}
diff --git a/src/Generating/PieceGenerator.cpp b/src/Generating/PieceGenerator.cpp
index 8e9a48be6..db45cd08b 100644
--- a/src/Generating/PieceGenerator.cpp
+++ b/src/Generating/PieceGenerator.cpp
@@ -388,7 +388,8 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
// Get a list of available connections:
const int * RotTable = DirectionRotationTable[a_Connector.m_Direction];
cConnections Connections;
- cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(a_Connector.m_Type);
+ int WantedConnectorType = -a_Connector.m_Type;
+ cPieces AvailablePieces = m_PiecePool.GetPiecesWithConnector(WantedConnectorType);
Connections.reserve(AvailablePieces.size());
Vector3i ConnPos = a_Connector.m_Pos; // The position at which the new connector should be placed - 1 block away from the connector
AddFaceDirection(ConnPos.x, ConnPos.y, ConnPos.z, a_Connector.m_Direction);
@@ -406,7 +407,7 @@ bool cPieceGenerator::TryPlacePieceAtConnector(
cPiece::cConnectors Connectors = (*itrP)->GetConnectors();
for (cPiece::cConnectors::iterator itrC = Connectors.begin(), endC = Connectors.end(); itrC != endC; ++itrC)
{
- if (itrC->m_Type != a_Connector.m_Type)
+ if (itrC->m_Type != WantedConnectorType)
{
continue;
}
diff --git a/src/Generating/PieceGenerator.h b/src/Generating/PieceGenerator.h
index f4433b947..16bec3bb4 100644
--- a/src/Generating/PieceGenerator.h
+++ b/src/Generating/PieceGenerator.h
@@ -38,7 +38,8 @@ public:
/** Position relative to the piece */
Vector3i m_Pos;
- /** Type of the connector. Any arbitrary number; the generator connects only connectors of the same type. */
+ /** Type of the connector. Any arbitrary number; the generator connects only connectors of opposite
+ (negative) types. */
int m_Type;
/** Direction in which the connector is facing.
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index 44d5097de..0f20603be 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -174,44 +174,47 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const
a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
// If requested, draw the floor (from the bottom of the prefab down to the nearest non-air)
- int MaxX = Image.GetSizeX();
- int MaxZ = Image.GetSizeZ();
- for (int z = 0; z < MaxZ; z++)
+ if (m_ShouldExtendFloor)
{
- int RelZ = Placement.z + z;
- if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
+ int MaxX = Image.GetSizeX();
+ int MaxZ = Image.GetSizeZ();
+ for (int z = 0; z < MaxZ; z++)
{
- // Z coord outside the chunk
- continue;
- }
- for (int x = 0; x < MaxX; x++)
- {
- int RelX = Placement.x + x;
- if ((RelX < 0) || (RelX >= cChunkDef::Width))
- {
- // X coord outside the chunk
- continue;
- }
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
- if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
+ int RelZ = Placement.z + z;
+ if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
{
- // Do not expand air nor sponge blocks
+ // Z coord outside the chunk
continue;
}
- for (int y = Placement.y - 1; y >= 0; y--)
+ for (int x = 0; x < MaxX; x++)
{
- BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
- if (ExistingBlock != E_BLOCK_AIR)
+ int RelX = Placement.x + x;
+ if ((RelX < 0) || (RelX >= cChunkDef::Width))
+ {
+ // X coord outside the chunk
+ continue;
+ }
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
+ if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
{
- // End the expansion for this column, reached the end
- break;
+ // Do not expand air nor sponge blocks
+ continue;
}
- a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
- } // for y
- } // for x
- } // for z
+ for (int y = Placement.y - 1; y >= 0; y--)
+ {
+ BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
+ if (ExistingBlock != E_BLOCK_AIR)
+ {
+ // End the expansion for this column, reached the end
+ break;
+ }
+ a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
+ } // for y
+ } // for x
+ } // for z
+ }
}
diff --git a/src/Generating/Prefabs/NetherFortPrefabs.cpp b/src/Generating/Prefabs/NetherFortPrefabs.cpp
index d2ef5663d..088340391 100644
--- a/src/Generating/Prefabs/NetherFortPrefabs.cpp
+++ b/src/Generating/Prefabs/NetherFortPrefabs.cpp
@@ -134,7 +134,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 12, 2, 2: 5\n" /* Type 1, direction X+ */
- "1: 0, 2, 2: 4\n" /* Type 1, direction X- */,
+ "1: 0, 2, 2: 4\n" /* Type 1, direction X- */
+ "-1: 12, 2, 2: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 2, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -143,7 +145,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
20,
@@ -291,7 +293,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 12, 2, 4: 5\n" /* Type 1, direction X+ */
"1: 6, 2, 0: 2\n" /* Type 1, direction Z- */
- "1: 0, 2, 4: 4\n" /* Type 1, direction X- */,
+ "1: 0, 2, 4: 4\n" /* Type 1, direction X- */
+ "-1: 12, 2, 4: 5\n" /* Type -1, direction X+ */
+ "-1: 6, 2, 0: 2\n" /* Type -1, direction Z- */
+ "-1: 0, 2, 4: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -300,7 +305,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
20,
@@ -420,7 +425,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -590,7 +595,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -790,7 +795,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
5,
@@ -991,7 +996,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
10,
@@ -1085,7 +1090,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -1185,7 +1190,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -1208,7 +1213,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
- 4, 6, 15, // MaxX, MaxY, MaxZ
+ 4, 16, 15, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
@@ -1364,7 +1369,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
10,
@@ -1604,7 +1609,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
5,
@@ -1933,7 +1938,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
20,
@@ -2052,7 +2057,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
500,
@@ -2212,7 +2217,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
10,
@@ -2302,7 +2307,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 10, 1, 2: 5\n" /* Type 1, direction X+ */
- "1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2311,7 +2318,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
300,
@@ -2401,7 +2408,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 12, 1, 2: 5\n" /* Type 1, direction X+ */
- "1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 12, 1, 2: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2410,7 +2419,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
300,
@@ -2494,7 +2503,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 4, 1, 2: 5\n" /* Type 1, direction X+ */
- "1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2503,7 +2514,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
500,
@@ -2631,7 +2642,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */
- "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */,
+ "1: 10, 1, 2: 5\n" /* Type 1, direction X+ */
+ "-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */
+ "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2640,7 +2653,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -2769,7 +2782,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 10, 1, 2: 5\n" /* Type 1, direction X+ */
- "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */,
+ "1: 2, 1, 10: 3\n" /* Type 1, direction Z+ */
+ "-1: 2, 1, 10: 3\n" /* Type -1, direction Z+ */
+ "-1: 10, 1, 2: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2778,7 +2793,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -2890,7 +2905,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
"1: 8, 1, 4: 5\n" /* Type 1, direction X+ */
"1: 4, 1, 0: 2\n" /* Type 1, direction Z- */
"1: 4, 1, 8: 3\n" /* Type 1, direction Z+ */
- "1: 0, 1, 4: 4\n" /* Type 1, direction X- */,
+ "1: 0, 1, 4: 4\n" /* Type 1, direction X- */
+ "-1: 8, 1, 4: 5\n" /* Type -1, direction X+ */
+ "-1: 4, 1, 8: 3\n" /* Type -1, direction Z+ */
+ "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */
+ "-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -2899,7 +2918,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -3040,7 +3059,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
- "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */,
+ "1: 8, 8, 2: 5\n" /* Type 1, direction X+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
+ "-1: 8, 8, 2: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -3049,7 +3070,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
1000,
@@ -3139,7 +3160,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
- "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */,
+ "1: 13, 1, 2: 5\n" /* Type 1, direction X+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
+ "-1: 13, 1, 2: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -3148,7 +3171,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -3393,7 +3416,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 0, 6, 7: 4\n" /* Type 1, direction X- */
"1: 9, 1, 14: 3\n" /* Type 1, direction Z+ */
- "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */,
+ "1: 9, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 0, 6, 7: 4\n" /* Type -1, direction X- */
+ "-1: 9, 1, 14: 3\n" /* Type -1, direction Z+ */
+ "-1: 9, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -3402,7 +3428,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
10,
@@ -3722,7 +3748,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 11, 1, 7: 5\n" /* Type 1, direction X+ */
- "1: 0, 9, 7: 4\n" /* Type 1, direction X- */,
+ "1: 0, 9, 7: 4\n" /* Type 1, direction X- */
+ "-1: 11, 1, 7: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 9, 7: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -3731,7 +3759,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
10,
@@ -4009,7 +4037,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
10,
@@ -4186,7 +4214,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 12, 1, 6: 5\n" /* Type 1, direction X+ */
- "1: 0, 1, 6: 4\n" /* Type 1, direction X- */,
+ "1: 0, 1, 6: 4\n" /* Type 1, direction X- */
+ "-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */
+ "-1: 0, 1, 6: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -4195,7 +4225,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -4338,7 +4368,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -4481,7 +4511,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -4586,7 +4616,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 0, 1, 4: 4\n" /* Type 1, direction X- */
"1: 6, 1, 0: 2\n" /* Type 1, direction Z- */
- "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */,
+ "1: 12, 1, 4: 5\n" /* Type 1, direction X+ */
+ "-1: 0, 1, 4: 4\n" /* Type -1, direction X- */
+ "-1: 12, 1, 4: 5\n" /* Type -1, direction X+ */
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -4595,7 +4628,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -4712,7 +4745,10 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 0, 1, 6: 4\n" /* Type 1, direction X- */
"1: 6, 1, 0: 2\n" /* Type 1, direction Z- */
- "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */,
+ "1: 12, 1, 6: 5\n" /* Type 1, direction X+ */
+ "-1: 0, 1, 6: 4\n" /* Type -1, direction X- */
+ "-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */
+ "-1: 12, 1, 6: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -4721,7 +4757,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -4806,7 +4842,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
- "1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -4815,7 +4853,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -4901,7 +4939,9 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
// Connectors:
"1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
- "1: 0, 1, 2: 4\n" /* Type 1, direction X- */,
+ "1: 0, 1, 2: 4\n" /* Type 1, direction X- */
+ "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -4910,7 +4950,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -4996,7 +5036,11 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
"1: 4, 1, 2: 5\n" /* Type 1, direction X+ */
"1: 2, 1, 4: 3\n" /* Type 1, direction Z+ */
"1: 0, 1, 2: 4\n" /* Type 1, direction X- */
- "1: 2, 1, 0: 2\n" /* Type 1, direction Z- */,
+ "1: 2, 1, 0: 2\n" /* Type 1, direction Z- */
+ "-1: 4, 1, 2: 5\n" /* Type -1, direction X+ */
+ "-1: 2, 1, 4: 3\n" /* Type -1, direction Z+ */
+ "-1: 0, 1, 2: 4\n" /* Type -1, direction X- */
+ "-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -5005,7 +5049,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -5120,7 +5164,7 @@ const cPrefab::sDef g_NetherFortPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
@@ -5314,7 +5358,8 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] =
// Connectors:
"0: 6, 1, 0: 2\n" /* Type 0, direction Z- */
- "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */,
+ "1: 6, 1, 12: 3\n" /* Type 1, direction Z+ */
+ "-1: 6, 1, 12: 3\n" /* Type -1, direction Z+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
@@ -5323,7 +5368,7 @@ const cPrefab::sDef g_NetherFortStartingPrefabs[] =
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
- false,
+ true,
// DefaultWeight:
100,
diff --git a/src/Items/ItemLilypad.h b/src/Items/ItemLilypad.h
index 8fc1d8543..bc650cdbd 100644
--- a/src/Items/ItemLilypad.h
+++ b/src/Items/ItemLilypad.h
@@ -47,9 +47,9 @@ public:
public cBlockTracer::cCallbacks
{
public:
- cCallbacks(cWorld * a_CBWorld) :
- m_HasHitFluid(false),
- m_World(a_CBWorld)
+
+ cCallbacks(void) :
+ m_HasHitFluid(false)
{
}
@@ -62,10 +62,9 @@ public:
return false;
}
AddFaceDirection(a_CBBlockX, a_CBBlockY, a_CBBlockZ, BLOCK_FACE_YP); // Always place pad at top of water block
- BLOCKTYPE Block = m_World->GetBlock(a_CBBlockX, a_CBBlockY, a_CBBlockZ);
if (
- !IsBlockWater(Block) &&
- cBlockInfo::FullyOccupiesVoxel(Block)
+ !IsBlockWater(a_CBBlockType) &&
+ cBlockInfo::FullyOccupiesVoxel(a_CBBlockType)
)
{
// Can't place lilypad on air/in another block!
@@ -80,11 +79,10 @@ public:
Vector3i m_Pos;
bool m_HasHitFluid;
- cWorld * m_World;
};
- cCallbacks Callbacks(a_World);
+ cCallbacks Callbacks;
cLineBlockTracer Tracer(*a_Player->GetWorld(), Callbacks);
Vector3d Start(a_Player->GetEyePosition() + a_Player->GetLookVector());
Vector3d End(a_Player->GetEyePosition() + a_Player->GetLookVector() * 5);
diff --git a/src/Items/ItemMinecart.h b/src/Items/ItemMinecart.h
index 25500aeb9..4e7d8fcff 100644
--- a/src/Items/ItemMinecart.h
+++ b/src/Items/ItemMinecart.h
@@ -78,7 +78,7 @@ public:
}
return true;
}
-
+
} ;
diff --git a/src/Items/ItemPickaxe.h b/src/Items/ItemPickaxe.h
index ff2c2069b..82bec52d4 100644
--- a/src/Items/ItemPickaxe.h
+++ b/src/Items/ItemPickaxe.h
@@ -76,6 +76,7 @@ public:
case E_BLOCK_STONE_PRESSURE_PLATE:
case E_BLOCK_BRICK:
case E_BLOCK_COBBLESTONE_STAIRS:
+ case E_BLOCK_COBBLESTONE_WALL:
case E_BLOCK_STONE_BRICK_STAIRS:
case E_BLOCK_NETHER_BRICK_STAIRS:
case E_BLOCK_CAULDRON:
diff --git a/src/Items/ItemThrowable.h b/src/Items/ItemThrowable.h
index c6a4e714e..35c2b8731 100644
--- a/src/Items/ItemThrowable.h
+++ b/src/Items/ItemThrowable.h
@@ -28,15 +28,19 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
+ Vector3d Pos = a_Player->GetThrowStartPos();
+ Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
+
+ if (a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed) < 0)
+ {
+ return false;
+ }
+
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
- Vector3d Pos = a_Player->GetThrowStartPos();
- Vector3d Speed = a_Player->GetLookVector() * m_SpeedCoeff;
- a_World->CreateProjectile(Pos.x, Pos.y, Pos.z, m_ProjectileKind, a_Player, a_Player->GetEquippedItem(), &Speed);
-
return true;
}
@@ -127,7 +131,10 @@ public:
return false;
}
- a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem());
+ if (a_World->CreateProjectile(a_BlockX + 0.5, a_BlockY + 1, a_BlockZ + 0.5, m_ProjectileKind, a_Player, a_Player->GetEquippedItem()) < 0)
+ {
+ return false;
+ }
if (!a_Player->IsGameModeCreative())
{
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index f12bd6d49..074063add 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -615,11 +615,7 @@ void cIncrementalRedstoneSimulator::HandleRedstoneWire(int a_RelBlockX, int a_Re
else if ((i >= 8) && (i <= 11)) // See above, but this is for wire below us
{
BLOCKTYPE Type = 0;
- if (a_RelBlockY - 1 < 0)
- {
- continue;
- }
- if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX, a_RelBlockY - 1, a_RelBlockZ, Type))
+ if (!m_Chunk->UnboundedRelGetBlockType(a_RelBlockX + gCrossCoords[i].x, a_RelBlockY, a_RelBlockZ + gCrossCoords[i].z, Type))
{
continue;
}
diff --git a/src/Tracer.cpp b/src/Tracer.cpp
index 6da6b2ad7..be42430a5 100644
--- a/src/Tracer.cpp
+++ b/src/Tracer.cpp
@@ -219,6 +219,10 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
return false;
}
+ if ((pos.y < 0) || (pos.y >= cChunkDef::Height))
+ {
+ return false;
+ }
BLOCKTYPE BlockID = m_World->GetBlock(pos.x, pos.y, pos.z);
// Block is counted as a collision if we are not doing a line of sight and it is solid,
// or if the block is not air and not water. That way mobs can still see underwater.
@@ -226,7 +230,7 @@ bool cTracer::Trace( const Vector3f & a_Start, const Vector3f & a_Direction, int
{
BlockHitPosition = pos;
int Normal = GetHitNormal(a_Start, End, pos );
- if(Normal > 0)
+ if (Normal > 0)
{
HitNormal = m_NormalTable[Normal-1];
}
diff --git a/src/Vector3.h b/src/Vector3.h
index 276bf67c9..fed776018 100644
--- a/src/Vector3.h
+++ b/src/Vector3.h
@@ -118,11 +118,6 @@ public:
return (Abs(x - a_Rhs.x) < a_Eps) && (Abs(y - a_Rhs.y) < a_Eps) && (Abs(z - a_Rhs.z) < a_Eps);
}
- inline bool operator == (const Vector3<T> & a_Rhs) const
- {
- return Equals(a_Rhs);
- }
-
inline void Move(T a_X, T a_Y, T a_Z)
{
x += a_X;
@@ -139,6 +134,16 @@ public:
// tolua_end
+ inline bool operator != (const Vector3<T> & a_Rhs) const
+ {
+ return !Equals(a_Rhs);
+ }
+
+ inline bool operator == (const Vector3<T> & a_Rhs) const
+ {
+ return Equals(a_Rhs);
+ }
+
inline void operator += (const Vector3<T> & a_Rhs)
{
x += a_Rhs.x;
diff --git a/src/World.h b/src/World.h
index de0a257f9..86cbb3e7e 100644
--- a/src/World.h
+++ b/src/World.h
@@ -710,7 +710,9 @@ public:
virtual int SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eType a_MonsterType) override; // tolua_export
int SpawnMobFinalize(cMonster* a_Monster);
- /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise */
+ /** Creates a projectile of the specified type. Returns the projectile's EntityID if successful, <0 otherwise
+ Item parameter used currently for Fireworks to correctly set entity metadata based on item metadata
+ */
int CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const cItem & a_Item, const Vector3d * a_Speed = NULL); // tolua_export
/** Returns a random number from the m_TickRand in range [0 .. a_Range]. To be used only in the tick thread! */
diff --git a/src/WorldStorage/NBTChunkSerializer.cpp b/src/WorldStorage/NBTChunkSerializer.cpp
index 6b317663a..2ac1d7962 100644
--- a/src/WorldStorage/NBTChunkSerializer.cpp
+++ b/src/WorldStorage/NBTChunkSerializer.cpp
@@ -515,7 +515,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
}
case cMonster::mtMagmaCube:
{
- m_Writer.AddByte("Size", ((const cMagmaCube *)a_Monster)->GetSize());
+ m_Writer.AddInt("Size", ((const cMagmaCube *)a_Monster)->GetSize());
break;
}
case cMonster::mtSheep:
diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp
index 875093910..a98ed81f7 100644
--- a/src/WorldStorage/WSSAnvil.cpp
+++ b/src/WorldStorage/WSSAnvil.cpp
@@ -1996,7 +1996,10 @@ void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT
{
int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size");
- if (SizeIdx < 0) { return; }
+ if (SizeIdx < 0)
+ {
+ return;
+ }
int Size = a_NBT.GetInt(SizeIdx);
@@ -2154,7 +2157,10 @@ void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_
{
int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size");
- if (SizeIdx < 0) { return; }
+ if (SizeIdx < 0)
+ {
+ return;
+ }
int Size = a_NBT.GetInt(SizeIdx);