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* You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth2011-11-0118-167/+482
* forogt to update all of cPlayer.cpp for player based gamemode.admin@omencraft.com2011-11-011-1/+1
* Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.)admin@omencraft.com2011-11-013-14/+56
* Players can now place blocks in creative mode. The blocks players select from the creative mode inventory are not stored in the players' inventory. (I kind of like that)admin@omencraft.com2011-11-012-3/+4
* denotch map converter works! :Dadmin@omencraft.com2011-10-313-14/+56
* Player data is saved and loaded as human readable JSON now.faketruth2011-10-3113-81/+352
* denotch map converter can now successfully converter an mcr to a vaild pak file. Takes about 20 seconds per region file.admin@omencraft.com2011-10-312-7/+8
* denotch map convert successfully created a pak file from an mcr file. Still need to check if it's valid.admin@omencraft.com2011-10-312-30/+90
* Compounds are not closed double anymorefaketruth2011-10-312-16/+19
* denotch map converter can now parse without creating segfaults or unknown tag errors.admin@omencraft.com2011-10-313-3/+17
* More changes to the denotch map converter. Added some tags. Still debugging some parsing issues.admin@omencraft.com2011-10-314-26/+189
* Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth2011-10-3142-206/+418
* put the timer and quicksort functions into their own files. Made a few changes to the converter. Converter doesn't understand Entity tags and some chunks cause it to segfault for a currently unknown reason.admin@omencraft.com2011-10-308-228/+210
* Changed long to long long so it works fine on 32bit systemsfaketruth2011-10-307-30/+169
* Last changes to the converter before bed.admin@omencraft.com2011-10-302-1/+4
* More changes to the denotch map converteradmin@omencraft.com2011-10-304-34/+42
* Added Long Tag. It'll now go through the entire NBT data without erroring out. I'm not sure that it's actually saving all tag 7 data though.admin@omencraft.com2011-10-304-5/+35
* I think I got Tag 7 working, now I need to add tag 4 for the deNotch map converter.admin@omencraft.com2011-10-304-27/+52
* More updates to denotch map converter for testing.admin@omencraft.com2011-10-304-32/+32
* Changed cChunkMat.cpp back to normal. Made more changes to the denotch map converter. Testing cNBTData parser.admin@omencraft.com2011-10-305-31/+55
* Added denotch map converter. Program currently reads the only mcr file in the region dir and writes the uncompressed chunk data in world/X0-Z0.pak. I compile in linux with "g++ cConvert.cpp -lz -o denotch"admin@omencraft.com2011-10-298-7/+1184
* Fixed a memory leakfaketruth2011-10-271-0/+1
* Made several recomended changes. Gamemode is now world based. Need to add it to player.admin@omencraft.com2011-10-2611-19/+26
* Moved GAMEMODE declaration to a single place... cPacket.h. Player can't take damage any more but can still sometimes die on spawn. Not sure why. Falling through the void does not kill you yet.admin@omencraft.com2011-10-263-8/+9
* Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.admin@omencraft.com2011-10-267-7/+18
* Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.admin@omencraft.com2011-10-2612-9/+101
* Updated VS2010 project filesfaketruth2011-10-263-110/+203
* Fixed bug in cMakeDir where it would only create directories named "world"faketruth2011-10-263-34/+16
* added simple code for server side item durabilty on tool items that have durabilty. need to add block destroyed durability modifier.admin@omencraft.com2011-10-261-3/+70
* changing port back to defaultadmin@omencraft.com2011-10-261-24/+24
* git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com2011-10-2631-11/+1792
* Using SSE instructions for noise (terrain generation)faketruth2011-10-254-10/+85
* Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth2011-10-236-88/+165
* Found something that calls a function when a segfault happens, might be useful.faketruth2011-10-221-4/+16
* Compiles for linuxfaketruth2011-10-2120-78/+269
* Setting filesfaketruth2011-10-0316-0/+2803
* Source for additional projectsfaketruth2011-10-03178-0/+65034
* MCServer c++ source filesfaketruth2011-10-03233-0/+35759
* Visual Studio 2010 solution and project filesfaketruth2011-10-0323-0/+2735
* git-svn-id: http://mc-server.googlecode.com/svn/trunk@1 0a769ca7-a7f5-676a-18bf-c427514a06d6faketruth2011-10-030-0/+0