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* Users file was pretty messed up with mixed unix and windows line endings. The ini failed to parse correctly under cygwin.faketruth2011-12-271-0/+1
| | | | | | | | | 'Fixed' a 'bug' where MCServer would seemingly endlessly calculate lighting for an entire world (and then crash), when this entire world has 'wrong' lighting. This happens when running a converted map from Vanilla. Fixed this by only allowing a maximum of 50 chunks to recalculate their lighting per tick. Fixed a small coding error in cChunkMap where it would check PakVersion twice, instead of also ChunkVersion. DeNotch converter does not need the VS2010 runtime thingies anymore git-svn-id: http://mc-server.googlecode.com/svn/trunk@138 0a769ca7-a7f5-676a-18bf-c427514a06d6
* I think I fixed the memory leaks in the converterfaketruth2011-12-271-1/+6
| | | | | | | | Updated makefile for Unix I changed how the converter works, now you simply put the .exe in the folder you want to convert and run it, it'll output all the files in ./world git-svn-id: http://mc-server.googlecode.com/svn/trunk@132 0a769ca7-a7f5-676a-18bf-c427514a06d6
* Added VS2010 project and solution for the DeNotch map converterfaketruth2011-12-271-0/+89
git-svn-id: http://mc-server.googlecode.com/svn/trunk@129 0a769ca7-a7f5-676a-18bf-c427514a06d6