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2012-10-21My OCD has alpha-sorted some stuff :)madmaxoft@gmail.com1-6/+6
2012-10-21Added jukeboxes (patch contributed by Luksor)madmaxoft@gmail.com1-43/+44
2012-10-07Split the name for signed and unsigned int writing in cProtocol.madmaxoft@gmail.com1-1/+1
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-0/+1
2012-09-29Beds can be slept in now (it doesn't change the time though)faketruth1-0/+1
2012-09-25Added the block dig animation packet (patch contributed by l0udPL)madmaxoft@gmail.com1-0/+1
2012-09-25Sockets are now owned by SocketThreads instead of ClientHandle (FS #246 and FS #247)madmaxoft@gmail.com1-0/+1
2012-09-23Source files cleanup: Protocol-related files in a separate subfoldermadmaxoft@gmail.com1-2/+2
2012-09-11Merged in a patch for sounds by l0udPLmadmaxoft@gmail.com1-1/+2
2012-09-06Added protocol-specific authentication, now works for both 1.2.5 and 1.3.2madmaxoft@gmail.com1-0/+3
2012-09-02Next iteration on the 1.3.2 protocol. Still no good, but sometimes it just gets through. For your testing pleasures ;)madmaxoft@gmail.com1-1/+2
2012-08-31Progress on the 1.3.2 protocol.madmaxoft@gmail.com1-1/+1
2012-08-30Added a basic protocol recognizer and the base for 1.3.2 protocol.madmaxoft@gmail.com1-1/+1
2012-08-30cProtocol handles the initial handshake up to player loginmadmaxoft@gmail.com1-1/+0
2012-08-29Gotten completely rid of all cPackets. The cProtocol125 class now does all the parsing and writing by itself.madmaxoft@gmail.com1-2/+2
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-29/+103
2012-08-27Cut out all packet handling to a separate cProtocol descendantmadmaxoft@gmail.com1-0/+95