| Commit message (Expand) | Author | Files | Lines |
2013-09-30 | Fixed a fire simulator bug | Tiger Wang | 1 | -6/+18 |
2013-09-09 | Added a few changes [SEE DESC] | Tiger Wang | 1 | -1/+1 |
2013-08-25 | Redstone fixes [SEE DESC] | Tiger Wang | 1 | -0/+24 |
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 2 | -2/+2 |
2013-07-29 | Changed everyting to Unix line endings. | Alexander Harkness | 7 | -750/+750 |
2013-07-22 | Simulators don't simulate in invalid chunks (valgrind error) | madmaxoft@gmail.com | 3 | -3/+3 |
2013-06-22 | Made redstone lamps turn on when powered and turn off when not powered. | nielsbreu@gmail.com | 1 | -0/+10 |
2013-06-22 | TNT changes to primed TNT when powered by redstone. | nielsbreu@gmail.com | 1 | -0/+8 |
2013-06-10 | Added dragon egg to falling blocks. | nielsbreu@gmail.com | 1 | -0/+1 |
2013-06-04 | Removed cLadder, cSign, cStairs, cTorch and cVine classes, moved their functionality into the appropriate BlockHandlers / ItemHandlers | madmaxoft@gmail.com | 1 | -2/+2 |
2013-05-28 | Moved BlockEntities to a separate folder | madmaxoft@gmail.com | 2 | -2/+2 |
2013-05-28 | More dropspenser redstone interaction fixes. | madmaxoft@gmail.com | 1 | -0/+7 |
2013-05-28 | Added a forgotten change to make dropspensers activate only once on redstone activation | madmaxoft@gmail.com | 1 | -1/+1 |
2013-05-27 | DropSpensers: Fixed activation when receiving redstone signal. Now only one item is dropspensed. | madmaxoft@gmail.com | 1 | -12/+12 |
2013-05-26 | Implemented droppers | madmaxoft@gmail.com | 2 | -17/+13 |
2013-05-25 | Added sound to the vaporize simulator. FS #315 | nielsbreu@gmail.com | 1 | -1/+2 |
2013-05-19 | Fixed entity chunking. | madmaxoft@gmail.com | 1 | -0/+6 |
2013-05-07 | Please keep the lists alpha-sorted | madmaxoft@gmail.com | 1 | -3/+6 |
2013-05-07 | Sand can fall through snow. | faketruth | 1 | -0/+3 |
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -2/+2 |
2013-04-06 | Cobwebs are now washed away by water and can be broken by swords and shears, giving string. | madmaxoft@gmail.com | 1 | -0/+1 |
2013-03-22 | Fixed block update queueing and water meta change not propagated to clients. | madmaxoft@gmail.com | 1 | -7/+27 |
2013-03-22 | Simulator: fixed a problem when manipulating the bedrock layer | madmaxoft@gmail.com | 1 | -2/+8 |
2013-03-20 | DelayedFluidSimulator: optimized block storage for large amounts of blocks. | madmaxoft@gmail.com | 2 | -20/+62 |
2013-03-17 | Fluid simulator: fixed an out-of-bounds read when determining fluid direction | madmaxoft@gmail.com | 1 | -2/+5 |
2013-03-14 | Small performance improvements in fluid simulator. | madmaxoft@gmail.com | 2 | -4/+7 |
2013-03-14 | Removed the Classic fluid simulator, it was too unstable | madmaxoft@gmail.com | 2 | -622/+0 |
2013-03-14 | Added a Noop fluid simulator that doesn't do anything with the fluid (fluid doesn't spread at all, behaves like a normal block) | madmaxoft@gmail.com | 1 | -0/+36 |
2013-03-14 | Added a Vaporize fluid simulator that simply replaces fluid blocks with air. | madmaxoft@gmail.com | 2 | -0/+86 |
2013-03-14 | Changed DelayedFluidSimulatorData to be a vector rather than a list, performance doubled :) | madmaxoft@gmail.com | 2 | -6/+6 |
2013-03-09 | Pickups are now being saved into Anvil. | madmaxoft@gmail.com | 2 | -5/+5 |
2013-03-03 | Simulators are woken up upon chunk load | madmaxoft@gmail.com | 1 | -0/+2 |
2013-03-03 | Redstone simulator: adding a block now checks if the neighbors are redstone-related; if not, the block is ignored. | madmaxoft@gmail.com | 1 | -107/+144 |
2013-03-03 | Simulators now check if they are given a valid chunk | madmaxoft@gmail.com | 2 | -0/+10 |
2013-03-03 | SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fall | madmaxoft@gmail.com | 2 | -32/+48 |
2013-03-02 | cSandSimulator: implemented InstantFall | madmaxoft@gmail.com | 1 | -1/+27 |
2013-03-02 | Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup. | madmaxoft@gmail.com | 2 | -61/+232 |
2013-03-02 | DelayedFluidSimulator: removed an obnoxious debugging output | madmaxoft@gmail.com | 1 | -4/+0 |
2013-03-02 | Floody fluid simulator has been converted to use direct chunk access | madmaxoft@gmail.com | 5 | -135/+218 |
2013-03-01 | New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data. | madmaxoft@gmail.com | 4 | -91/+313 |
2013-02-28 | Converted simulators to take cWorld reference instead of a pointer | madmaxoft@gmail.com | 18 | -129/+160 |
2013-02-28 | Simulators now have direct access to the cChunk object in the WakeUp() call | madmaxoft@gmail.com | 14 | -49/+69 |
2013-02-16 | Removed all E_ITEM_ symbols equivalent to E_BLOCK_, and all obsolete item and block symbols. | madmaxoft@gmail.com | 1 | -1/+1 |
2013-01-27 | Added the HOOK_BLOCK_TO_PICKUPS hook that fires when a block is dug up and should be converted to pickups. | madmaxoft@gmail.com | 2 | -3/+3 |
2013-01-04 | Floody fluid simulator can create sourceblocks (configurable in World.ini) | madmaxoft@gmail.com | 2 | -4/+74 |
2012-12-26 | Dispensers can dispense items and liquids now | luksor111@gmail.com | 2 | -0/+38 |
2012-12-20 | Fixed a crash in redstone simulator when destroying blocks in Y < 2 | madmaxoft@gmail.com | 1 | -0/+4 |
2012-12-16 | RedstoneSimulator refactoring to use cWorld::GetBlockTypeMeta() as much as possible | madmaxoft@gmail.com | 2 | -299/+389 |
2012-12-16 | Levers (patch contributed by Keyboard) | madmaxoft@gmail.com | 2 | -12/+95 |
2012-11-16 | Fixed boolean comparison. | madmaxoft@gmail.com | 1 | -4/+4 |
2012-10-27 | Fixed more valgrind issues | madmaxoft@gmail.com | 2 | -19/+14 |
2012-10-20 | Removed excessive debug loggin in Floody fluid simulator. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-10-19 | Fluids will wash away crops and sugarcane. | madmaxoft@gmail.com | 1 | -0/+2 |
2012-10-18 | Fixed a few bugs in fluid placement - fluid into other fluid, fluid into washable blocks. | madmaxoft@gmail.com | 1 | -5/+9 |
2012-10-18 | Reverted previous commit, chose a different solution, much cleaner. | madmaxoft@gmail.com | 1 | -2/+1 |
2012-10-18 | Made constants in cChunkDef enums, compilation fixes for gcc. | madmaxoft@gmail.com | 1 | -1/+2 |
2012-10-16 | More blocks can be washed away by fluids. | madmaxoft@gmail.com | 1 | -0/+4 |
2012-10-16 | Fixed floody fluid sim making downward fluid behave like source blocks. | madmaxoft@gmail.com | 1 | -8/+16 |
2012-10-16 | Decreased logging in floody fluid simulator. | madmaxoft@gmail.com | 1 | -1/+1 |
2012-10-15 | Fixed DelayedFluidSimulator. | madmaxoft@gmail.com | 2 | -8/+15 |
2012-10-14 | Floody fluid sim: reads params from world.ini; water and lava react together into cobblestone / stone / obsidian | madmaxoft@gmail.com | 1 | -9/+67 |
2012-10-14 | Floody fluid simulator now dries up correctly, too. | madmaxoft@gmail.com | 1 | -2/+8 |
2012-10-14 | Initial Floody fluid simulator. | madmaxoft@gmail.com | 11 | -41/+417 |
2012-10-13 | Better split of the fluid simulator functionality; removed the old LavaSimulator and WaterSimulator files. | madmaxoft@gmail.com | 8 | -211/+145 |
2012-10-13 | Forgotten file | madmaxoft@gmail.com | 1 | -0/+721 |
2012-10-13 | Preparation for multiple fluid simulators. | madmaxoft@gmail.com | 17 | -0/+1696 |