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2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-0/+4
2012-02-20Using own ASSERT() that logs to filefaketruth1-1/+1
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-12/+12
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-18/+45
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-0/+1
2011-12-26Made some functions in cChunk and cNoise inline, this should significantly increase chunk generation speedfaketruth1-1/+1
2011-12-25- fixed the code from the last commit :)lapayo94@gmail.com1-1/+1
2011-11-02Fixed some "Entity was not found in any chunk!" warningsfaketruth1-1/+4
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-1/+5
2011-10-03MCServer c++ source filesfaketruth1-0/+108