summaryrefslogtreecommitdiffstats
path: root/source/cServer.cpp (unfollow)
Commit message (Expand)AuthorFilesLines
2012-02-05Now showing proper error messages when sockets fail :)faketruth1-3/+3
2012-02-02cSocket API fix (possible invalid pointer)madmaxoft@gmail.com1-8/+14
2012-02-01Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;madmaxoft@gmail.com1-8/+101
2012-02-01Introducing StringUtils - the place to be if you are a generic string routine :) No more sprintf()!madmaxoft@gmail.com1-39/+17
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-11/+7
2012-01-22Improved Core's WebAmin interface a bit.faketruth1-3/+9
2012-01-21Bug FS#131 http://www.mc-server.org/support/index.php?do=details&task_id=131 should be fixedfaketruth1-0/+1
2012-01-19Terrain generation is synchronous again, async generation has bugs.faketruth1-2/+1
2012-01-01Fixed the numchunks console command.faketruth1-1/+1
2011-12-26Players can switch worlds on the fly with the command /gotoworld [worldName]. This uses the function cPlayer::MoveToWorld()faketruth1-10/+0
2011-12-25Code improvementslapayo94@gmail.com1-1/+18
2011-12-23Added thread names to cThread so when debugging in Visual Studio you actually know what thread you're looking atfaketruth1-2/+2
2011-11-01You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yetfaketruth1-19/+19
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-3/+5
2011-10-23Abstracted sockets some more to ensure the same behavior over the entire program and on multiple platforms.faketruth1-58/+24
2011-10-21Compiles for linuxfaketruth1-0/+1
2011-10-03MCServer c++ source filesfaketruth1-0/+553