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:
anonymous/cuberite
1.14
BlockFixes
BoundingBox
CArrays
Certificates
ChannelManagement
ComponentRewrite
FastNBTTest
FixItemCountFormat
InfoDumpParams
InteractRewrite
LuaNoCpp
LuaStateParamsRead
LuaWebControllers
Megumin
MultiLuaStack
Pickups
PieceGenClosurePieces
ProtocolRefactor
SeeBackup
Sponge
VillagerTrading
WarningsFixes
alwaysTicked
apidump-vscode
biomal-bedrock-shape
books
callbacks
daylightgrowth
dumpinfo-plugin-folder
endgen
fixes
fixesandfeatures
formattingcodes
ghastsounds
infodump-dependencies
issue4106
itemsinicleanup
master
mobs2
serverTick
spawning
threading
A lightweight, fast and extensible game server for Minecraft
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2012-02-13
Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.
madmaxoft@gmail.com
4
-3
/
+31
2012-02-07
Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
madmaxoft@gmail.com
103
-1278
/
+1805
2012-02-07
Slight cleanup
madmaxoft@gmail.com
1
-2
/
+2
2012-02-02
cClientHandle: gotten rid of the obnoxious m_pState, now using direct members instead
madmaxoft@gmail.com
1
-1
/
+4
2012-02-01
Rewritten cAuthenticator to make use of the new cIsThread architecture - now authentication runs in a single separate thread for all clients;
madmaxoft@gmail.com
1
-2
/
+2
2012-02-01
Removed a few duplicate includes
madmaxoft@gmail.com
1
-6
/
+7
2012-01-29
VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
madmaxoft@gmail.com
52
-9
/
+358
2012-01-27
MSVC 2008 Express compatibility: Added the projects, modified sources to compile. Tested on MSVC 2008 Express and MSVC 2010 Express
madmaxoft@gmail.com
61
-66
/
+67
2012-01-20
MCServer is now compatible with Minecraft client 1.1 (as long as the client is not using any mods/plugins I think)
faketruth
4
-4
/
+21
2012-01-01
- implemented separated inventory for creative mode (cSurvivalInventory and cCreativeInventory)
lapayo94@gmail.com
2
-17
/
+12
2011-12-28
Fixed PLI end white, made random mistake late night when I couldn't remember how I did it before
mtilden@gmail.com
1
-1
/
+1
2011-12-28
- Implemented Drops from Burning animals
lapayo94@gmail.com
2
-10
/
+18
2011-12-27
Fixed a little error in cPacket_PlayerListItem.cpp
faketruth
1
-1
/
+1
2011-12-27
Vanity, just to set back to white after a short enough name for the ping image to not change color
mtilden@gmail.com
1
-1
/
+7
2011-12-27
- Added basic ping handling.
mtilden@gmail.com
1
-0
/
+1
2011-12-26
- Cleaned up PLI Packet and its creation/sending and fixed bug of player not being removed on scoreboard (forgot to send color in the removal packet)
mtilden@gmail.com
2
-0
/
+9
2011-12-26
- Make Color was using 2 extra characters which took 2 characters off the 16 max (including color codes) for scoreboard display
mtilden@gmail.com
3
-1
/
+49
2011-12-22
Fixes:
lapayo94@gmail.com
3
-4
/
+4
2011-12-21
Missed a class in r94 ;) Sorry guys :D
lapayo94@gmail.com
2
-0
/
+96
2011-12-21
- Crafting fixed in 1.0.0
lapayo94@gmail.com
11
-89
/
+133
2011-11-07
Pistons now generate noise and animate when moving.
admin@omencraft.com
1
-1
/
+1
2011-11-07
Added three new packets and cleaned up cPacket_Thunderbolt.cpp... cPacket_BlockAction, cPacket_Explosion, and cPacket_SoundEffect.
admin@omencraft.com
7
-11
/
+190
2011-11-03
Fixed some redstone items and a bug that prevented floats from client to server packets reading correctly on 64 bit linux.
admin@omencraft.com
2
-2
/
+2
2011-11-03
Updated the thunderbolt packet. Lightning and rain can be tested with a workbench and a chest. >:)
admin@omencraft.com
2
-4
/
+25
2011-11-02
Added New/Invaid State and Thunderbolt packets. For testing purposes it now rains whenever a player opens a workbench and stops when they pen a chest. The rain start/stop in only sent to the sole clientopening the items.
admin@omencraft.com
4
-0
/
+100
2011-10-26
Made several recomended changes. Gamemode is now world based. Need to add it to player.
admin@omencraft.com
5
-11
/
+9
2011-10-26
Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice.
admin@omencraft.com
3
-2
/
+4
2011-10-26
Added CreateInventoryAction packet for creative mode. Used cPacketEntityEquipment as template. Forced server into Creative Mode. Can't break blocks yet. Player can stil be damaged in creative mode and dying takes you back to survival mode.
admin@omencraft.com
3
-1
/
+70
2011-10-21
Compiles for linux
faketruth
2
-4
/
+4
2011-10-03
MCServer c++ source files
faketruth
87
-0
/
+2630