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path: root/src/BiomeDef.cpp (follow)
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* Made -Weverything an error.tycho2015-05-241-2/+2
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* Fixed the nether and end getting snow if they were generated in the overworld.STRWarrior2015-04-031-0/+7
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* GetSnowStartHeight returns an intSTRWarrior2015-02-281-1/+1
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* changed int to unsignedSTRWarrior2015-02-261-3/+3
| | | | And return 0 instead of -1
* Added GetSnowStartHeightSTRWarrior2015-02-251-0/+127
| | | | returns the height of a biome where it starts snowing
* Added IsBiomeVeryCold() and IsBiomeCold() functions.Mattes D2014-10-261-0/+62
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* Code style: Fixed braces on separate lines.madmaxoft2014-07-191-1/+2
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* Fixed spaces before commas.madmaxoft2014-07-181-1/+1
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* Added BiomeToString() API function.madmaxoft2014-04-291-79/+101
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* Fixed Compile errorsTycho2014-02-031-2/+2
| | | | c++11 introduces scoped enums, so the code didn't fail in clang
* Increased Type safety of BiomesTycho2014-02-031-3/+11
| | | | | Changed a number of funcictions from using integers to store biomes to using EMCSBiome Note that switching from an int to an Enum is a non-breaking chang to the lua bindings
* Globals.h needs to be first includeBill Derouin2014-01-101-1/+1
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* Added newlines at ends of filesBill Derouin2014-01-101-1/+1
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* Fixed missing externalsBill Derouin2014-01-101-1/+2
| | | | Turns out you actually have to include the .cpp in the project file
* Move biome definition to separate filesBill Derouin2014-01-091-0/+130