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path: root/src/BlockEntities/CommandBlockEntity.h (follow)
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* Remove BLOCKENTITY_PROTODEFTiger Wang2020-10-241-6/+0
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* Using Super.Mattes D2020-04-161-1/+1
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* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-4/+4
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* BlockEntities: Support cloning self.Mattes D2017-06-161-2/+4
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* Bulk clearing of whitespaceLogicParrot2016-02-051-6/+6
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* Reorganised the redstone simulatorTiger Wang2015-12-181-7/+1
| | | | | | -> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved
* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-1/+1
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* Unified the doxy-comment format.Mattes D2015-07-311-8/+8
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Merge branch 'master' into MobSpawnerHowaner2014-11-291-1/+1
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| * BlockEntities: Removed the extra semicolon.Mattes D2014-11-271-1/+1
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* | Finished mob spawner implementation.Howaner2014-11-181-8/+0
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* cLuaState: cBlockEntity descendants are pushed with proper class type.Mattes D2014-10-191-0/+2
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* Removed WSSCompactTiger Wang2014-09-301-3/+0
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* Possibly decoupled IncrementalRedstoneSimulator from the rest of the serverTycho2014-09-111-3/+4
| | | | THis wil hopefully allow for unit testing
* Style: Normalized to no spaces before closing parenthesis.madmaxoft2014-07-211-2/+2
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* Basic style fixes.madmaxoft2014-07-171-1/+1
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* Command block fixesandrew2014-01-181-5/+2
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* Command block (de)serializationandrew2014-01-181-2/+11
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* Basic command block implementationandrew2014-01-181-0/+85