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path: root/src/BlockEntities/EnderChestEntity.cpp (follow)
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* Add player statistics to API (#5193)nshah252021-05-031-1/+1
| | | | | | * Fixed issue #5166 Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
* Properly deprecate more XYZ parameter'd functions (#5147)Tiger Wang2021-03-151-1/+1
| | | * Fixes #5144
* Fix potential destruction crashes (#5095)Tiger Wang2021-01-021-9/+9
| | | | | | | | | | * Fix potential destruction crashes * Fix destructors accessing destroyted objects * Fix cPlayer not destroying windows (Destroyed never called) * Tentatively fixes #4608, fixes #3236, fixes #3262 - Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld() * Add missing call to OnRemoveFromWorld
* Add more statistic tracking (#4837)12xx122020-09-051-0/+3
| | | | | | | | + Added possible 1.8 stats + Added stat tracking for 1.8.2 + Added stat tracking for 1.9 + Added the breed cow achievement Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Using Super.Mattes D2020-04-161-1/+1
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* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
| | | | | | | | | The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-3/+3
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* Sitting cats block enderchests from opening (#3906)Bond-0092017-08-171-2/+8
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* BlockEntities: Support cloning self.Mattes D2017-06-161-2/+3
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* Fixes problems with windows:Lukas Pioch2017-06-051-1/+1
| | | | | - Changed cPlayer:OpenWindow to accept a ref, tolua adds a nil check - Close open lua window in destructor, to avoid dangling pointers
* Fixed invisible chests (#3722)Pablo Beltrán2017-05-211-0/+11
| | | Fixes #3479, #3403, #3696
* Removed ClientHandle.h dependencies from common headers.Mattes D2016-11-181-0/+1
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* allow use failures to propagate from the entity/block to the playerGargaj2015-12-131-2/+3
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* Update Loops required for JsonCPPLukas Pioch2015-10-261-2/+2
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* (Ender) Chests are obstructed by opaque blocks.Nounours Heureux2015-07-071-5/+7
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* Own classes for all windows.Howaner2014-12-131-1/+1
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* En masse NULL -> nullptr replaceTiger Wang2014-10-231-3/+3
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* SuggestionsTiger Wang2014-09-271-1/+2
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* Removed more unessicary includesTycho2014-09-261-1/+0
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* Properly implemented enderchestsTiger Wang2014-06-291-63/+30
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* Added basic ender chestsTiger Wang2013-12-071-0/+130
Note that they just mirror chests now, so no per player inventory.