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2013-11-24Moved source to srcAlexander Harkness1-0/+0
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-0/+0
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-34/+34
2012-05-25Merged the composable_generator branch into the trunkmadmaxoft@gmail.com1-1/+1
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-70/+8
2012-03-13Small optimizations in the SetNibble() and GetNibble() functions; removed unused lighting functions from cChunkmadmaxoft@gmail.com1-93/+22
2012-03-10Was using "#else if" which is not valid apparently, now using "#elif"faketruth1-2/+2
2012-03-10You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH!faketruth1-0/+8
2012-03-10Using more of the index functions in cChunk, so it should be easy enough to flip the axis ordering nowfaketruth1-2/+2
2012-03-05ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :)madmaxoft@gmail.com1-22/+24
2012-03-03Got rid of some hardcoded numbers, now using hardcoded variables! woofaketruth1-4/+4
2012-02-16Chunk is now marked as dirty; saving only dirty chunks; rewritten load / save not to use cChunkPtr; set VC2008 project to level4 warnings; block entities are now loaded and saved properlymadmaxoft@gmail.com1-0/+39
2011-12-31Made a couple of functions in cChunk inline, this should speed up several block operations on chunksfaketruth1-0/+118