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path: root/src/Entities/Boat.cpp (follow)
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* Changed air drag units to 'interpolated ticks' per secondDevToaster2015-03-311-1/+1
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* Modified physics for more vanilla-like behaviorDevToaster2015-03-311-1/+3
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* Correct world height validations.Tommy Santerre2015-03-201-1/+1
| | | | | Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* En masse NULL -> nullptr replaceTiger Wang2014-10-231-2/+2
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* Added name tagHowaner2014-09-011-0/+2
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* Basic style fixes.madmaxoft2014-07-171-1/+1
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* Normalized comments.madmaxoft2014-07-171-1/+1
| | | | | This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
* Add entity invulnerableHowaner2014-04-261-2/+6
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* More fixes to get it to compile for me on Mac 10.9. Mostly just newline additions, but some of the unused variables were causing errors, so I wrapped them in #ifndef __APPLE__ calls, since I didn't know if they were going to be used in the future.Samuel Barney2014-03-251-2/+0
| | | | Also had to undefine TOLUA_TEMPLATE_BIND a couple of times.
* Small improvements to boats.STRWarrior2014-02-241-3/+7
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* Fixed a boat ASSERTTiger Wang2014-02-091-2/+8
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* Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.STRWarrior2013-12-161-2/+31
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* Moved source to srcAlexander Harkness2013-11-241-0/+87