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path: root/src/Entities/Boat.h (follow)
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* Using Super.Mattes D2020-04-161-2/+6
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* Don't send entity velocity for boats (#4488)Mat2020-03-071-0/+1
| | | * Don't send entity velocity for boats
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-2/+2
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* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-1/+1
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* Exported boatLukas Pioch2017-05-241-6/+37
| | | | | | | - NBT: Added saving / loading of material - Added the material in the item handler of the boat - Drop the correct boat if destroyed - APIDoc: Added desc and functions
* Fixes for boat entities (#3265)beeduck2016-07-181-1/+22
| | | protocol for vehicles now properly handled, protocol for boat paddles now properly handled, boats can no longer spawn underwater, boats now properly float, boat metadata now properly broadcasted.
* Bulk clearing of whitespaceLogicParrot2016-02-051-3/+3
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* Initial convertion of a_Dt to std::chronoTycho2015-01-111-1/+1
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Removed redundant semicolons and re-added warningarchshift2014-07-241-1/+1
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* Add entity invulnerableHowaner2014-04-261-1/+1
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* Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.STRWarrior2013-12-161-1/+2
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* Moved source to srcAlexander Harkness2013-11-241-0/+37