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* Update entity sizesTiger Wang2021-04-121-1/+1
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* Unify entity spawn packet sendingTiger Wang2020-05-011-1/+1
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* Using Super.Mattes D2020-04-161-1/+1
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* Falling blocks can now be spawned at any position. (#4620)Mattes D2020-04-091-4/+3
| | | | | | | * Falling blocks can now be spawned at any position. * Added a /cake command to Debuggers that throws a cake in a nice slow arc. * Fixed regular falling blocks.
* Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)Mattes D2020-04-031-0/+1
| | | | | | | | | The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change) The BlockInfo.h file was removed from Globals.h (main change) The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics) The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor) Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header. That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified. eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
* Stabilise MoveToWorld (#4004)Mat2020-03-051-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Stabilise MoveToWorld * Fix comments and deprecate ScheduleMoveToWorld * Enhanced thread safety for m_WorldChangeInfo * Return unique_ptr from cAtomicUniquePtr::exchange * cWorld now calls entity cEntity::OnAddToWorld and cEntity::OnRemoveFromWorld. Allows broadcasting entities added to the world from the world's tick thread. This also factors out some common code from cEntity::DoMoveToWorld and cEntity::Initialize. As a consequence, cEntity::Destroy(false) (i.e. Destroying the entity without broadcasting) is impossible. This isn't used anywhere in Cuberite so it's now deprecated. * Update entity position after removing it from the world. Fixes broadcasts being sent to the wrong chunk. * Fix style * cEntity: Update LastSentPosition when sending spawn packet * Add Wno-deprecated-declarations to the lua bindings * Kill uses of ScheduleMoveToWorld
* Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D2019-09-291-2/+2
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* Add a formatting function for Vector3 (#4282)peterbell102018-09-241-5/+5
| | | | | | | | | | * Vector3: Add custom fmt compatible formatter. * cLuaState: Add fmt version of ApiParamError * Use vector formatting in manual bindings * Always log vectors with FLOG
* Concrete mixing (#4096)Zach DeCook2018-01-031-0/+7
| | | | | | | | | Adds a block handler for concrete powder and implements hardening to concrete. Concrete powder turns into concrete when: * It is next to water when it receives a block update * It falls onto a water block (even with Physics SandInstantFall=1)
* Fixed falling block spawningAltenius2016-07-051-1/+1
| | | | Fixes #3222
* Bulk clearing of whitespaceLogicParrot2016-02-051-5/+5
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* Made -Weverything an error.tycho2015-05-241-1/+1
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* Changed air drag units to 'interpolated ticks' per secondDevToaster2015-03-311-1/+1
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* Modified physics for more vanilla-like behaviorDevToaster2015-03-311-0/+2
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* Correct world height validations.Tommy Santerre2015-03-201-1/+4
| | | | | Unify the way we test block above the current one (Height - 1 instead of a_RelY + 1). Allow generation of world of flat height = 255
* Initial convertion of a_Dt to std::chronoTycho2015-01-111-2/+2
| | | | also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
* Merge branch 'master' into chunksparsing/structsTycho2014-05-101-3/+2
|\ | | | | | | | | Conflicts: src/Chunk.h
| * Merge branch 'master' into redstoneimprovementsTiger Wang2014-05-041-1/+1
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: src/ClientHandle.cpp src/Entities/FallingBlock.cpp src/Mobs/AggressiveMonster.cpp src/Simulator/IncrementalRedstoneSimulator.cpp
| * | Redstone simulator now directly accesses cChunkTiger Wang2014-04-271-2/+1
| | | | | | | | | | | | | | | | | | * Redstone simulator performance improvements * Added return values to some functions * Minor fixes
* | | Merge branch 'master' into chunksparsing/structsTycho2014-05-011-1/+3
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| * | Fixed a MSVC warning.madmaxoft2014-04-281-1/+1
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| * More small fixes.archshift2014-04-261-1/+1
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| * Further refactored, Reverted Minecart changearchshift2014-04-261-1/+1
| | | | | | | | Other small changes.
| * Fixed a couple more warnings.archshift2014-04-261-1/+3
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* | Implemented Chunk Sparsing with segmentsTycho2014-04-261-3/+2
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* Added extra awesomeness to TNTTiger Wang2014-03-051-7/+12
| | | | | | | + TNT now has a chance of flinging FallingBlock entities around * Improved TNT damage * Improved TNT spawning visuals * Possible fix for 'SetSwimState failure' messages in debug
* Moved source to srcAlexander Harkness2013-11-241-0/+93