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2023-09-27Update Minecraft Wiki links to new domain (#5532)Spongecade1-1/+1
* Update Minecraft Wiki links to new domain * Added Spongecade to contributors * Sorted Spongecade
2022-06-28Fix trampling for older clients and mobs (#5414)DarkoGNU1-1/+2
* Fix trampling for older clients and mobs * Style * Improve a comment * Improvements in HandleFarmlandTrampling
2022-04-21Implement farmland trampling (#5401)DarkoGNU1-0/+10
* Add DarkoGNU to CONTRIBUTORS * HandleFarmlandTrampling function & its docs * Fix decimal separators (, -> .) * Fix style. Adjust thresholds. Make function non-virtual * Adjust thresholds again. Prepare for fixing #5402 * Trying to fix falling through farmlands * Another style fix * Add FarmlandTramplingEnabled to world.ini * Docs for IsFarmlandTramplingEnabled * Style * Farmland trampling - handling the random chance * Trampling kinda works, very buggy * Trying to fix clang-tidy * Fix trampling * Trying to fix the 'undocumented API symbol' * Implement bearbin's suggestions * Calculate volume properly * Don't use std::pow for squaring * Improved comments * Really, should comments' style be checked?
2021-07-10Chorus fruit teleport (#5259)KingCol131-0/+15
* Outline function for teleporting. * Created new handler for chorus fruit. * Fixed AttemptTeleport failing. * Better names, working sound effect. * Corrected naming. * Remove stray LOGD. * Offset teleport to middle of block. * Style Fixes Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com> * Style Fixes 2 Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com> * Move FindTeleportDestination to static cPawn method. * cBoundingBox interface. * Cleanup includes. * Maybe exported to API? * Change a_World to reference, add to APIDesc. Co-authored-by: x12xx12x <44411062+12xx12@users.noreply.github.com>
2021-04-12Update entity sizesTiger Wang1-1/+1
2021-01-22Implementation of totem of undying behaviour (#5111)Damián Imrich1-0/+5
* notchian totem of undying * ... * .... * Update src/Entities/Pawn.cpp Co-authored-by: Alexander Harkness <me@bearbin.net> * DeductTotem func * fixed build errors * Added myself to CONTRIBUTORS * Small changes Co-authored-by: Peter <peter@cassoviacode.com> Co-authored-by: Alexander Harkness <me@bearbin.net> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
2021-01-02Fix potential destruction crashes (#5095)Tiger Wang1-6/+1
* Fix potential destruction crashes * Fix destructors accessing destroyted objects * Fix cPlayer not destroying windows (Destroyed never called) * Tentatively fixes #4608, fixes #3236, fixes #3262 - Remove cEntity::Destroyed() and replace with cEntity::OnRemoveFromWorld() * Add missing call to OnRemoveFromWorld
2020-09-17Add some const qualifiers to functions (#4874)12xx121-2/+2
* add some const qualifiers to functions * added changes suggested by @tigerw Co-authored-by: 12xx12 <12xx12100@gmail.com>
2020-04-16Using Super.Mattes D1-2/+3
2018-07-23cPawn: Reset last ground height in ResetPosition (#4261)peterbell101-0/+2
Prevents fall damage after teleporting/portaling to a lower height. Fixes #3457
2017-08-03Implement invisibility effectpeterbell101-3/+4
2017-05-21Clang 5.0 fixesLukas Pioch1-1/+1
- Added override keyword - Removed inherited member variables
2016-11-06Anticheat fastbreak (#3411)mohe20151-0/+6
Added block hardness checks when breaking blocks.
2016-07-18Updated API documentation.Mattes D1-12/+6
2016-06-02Fixed fall damageTiger Wang1-4/+0
* Fixes #3216
2016-05-03Fixed death on teleportation or leaving Minecart (#3181)LogicParrot1-0/+4
2016-02-03cMonster::m_Target safety across worldsLogicParrot1-7/+28
2015-12-13blockheight mechanismGargaj1-2/+6
2015-11-01Implemented the Water Breathing Potion functionality.bibo381-0/+1
Fixes #2556
2015-10-31Implemented the FireResistence potion effects.bibo381-0/+7
This not only provides fire resistence, but also prevents blaze fireballs. See #2556
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2014-07-17Updated cPawn::KilledBy signature for custom death messages.madmaxoft1-1/+1
2014-07-12For now, removed creator member from Entity Effect for pointer safetyarchshift1-2/+1
2014-06-19EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift1-8/+2
Changed effect map to take a pointer of the effect as a result.
2014-06-17Entity effects: changed User to Creator, removed pawn pass-by-valuearchshift1-9/+2
2014-06-17Added the OnEntityAddEffect hook.madmaxoft1-0/+2
2014-06-17Entity Effects: Clarified user, added it to AddEntityEffectarchshift1-1/+10
Added second AddEntityEffect with a pass-by-value of the class.
2014-06-17Changed the AddEntityEffect() params for easier calls.madmaxoft1-7/+9
2014-06-17Pawn: renamed HandleEntityEffects to HandleEntityEffectarchshift1-1/+3
Exported entity effect functions for ToLua and documented them in APIDesc.lua
2014-06-17Implemented drinkable potions, noeffect entity effect,archshift1-0/+1
Clears entity effects on death
2014-06-17Implemented milk, added documentation to Pawn.harchshift1-0/+15
2014-06-17Pawn: Enabled entity effect broadcast, added typedefarchshift1-1/+2
Typedef'd std::map<cEntityEffect::eType, cEntityEffect> to tEffectMap
2014-06-17Entity effects: Added handlers for entity effectsarchshift1-0/+2
Implemented hunger, instant health, damage, poison, regen Added "template" entity effect implementations
2014-06-17cPawn: Remove unused m_bBurnablearchshift1-1/+0
2014-06-17Moved Effects.h to EntityEffects.h, added initial implarchshift1-0/+7
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+0
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-147/+2
Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-28Added dtAdmin damage type for use in pluginsmadmaxoft@gmail.com1-0/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1429 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-2/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1385 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-2/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1294 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1139 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-2/+2
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-1/+1
Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-3/+4
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1090 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-17/+122
http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-01Refactored the world time.madmaxoft@gmail.com1-1/+1
Now it is stored in two values - WorldAge (only incremented, plugins cannot change) and TimeOfDay (plugins can change). Since sub-tick precision is needed in Tick(), we store it both as number of seconds (double) and number of ticks (Int64) is calculated off of that. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1022 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-4/+0
git-svn-id: http://mc-server.googlecode.com/svn/trunk@800 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@762 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-08-03Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.madmaxoft@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@711 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-07-17Simple health regeneration systemlapayo94@gmail.com1-13/+1
Prepared for food git-svn-id: http://mc-server.googlecode.com/svn/trunk@679 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-82/+82
git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-22Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth1-1/+1
/tp command should work again :) git-svn-id: http://mc-server.googlecode.com/svn/trunk@314 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-5/+19
git-svn-id: http://mc-server.googlecode.com/svn/trunk@251 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-02Removed nonsense "virtual inline" declaration from functionsmadmaxoft@gmail.com1-13/+13
git-svn-id: http://mc-server.googlecode.com/svn/trunk@223 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-29 - Initial food handling by cedeelmtilden@gmail.com1-0/+14
git-svn-id: http://mc-server.googlecode.com/svn/trunk@156 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28Linux fixmtilden@gmail.com1-1/+1
git-svn-id: http://mc-server.googlecode.com/svn/trunk@144 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-0/+23
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-10-03MCServer c++ source filesfaketruth1-0/+31
git-svn-id: http://mc-server.googlecode.com/svn/trunk@3 0a769ca7-a7f5-676a-18bf-c427514a06d6