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2016-09-03Entities now bail out of ticks if destroyed (#3363)LogicParrot1-0/+5
2016-02-05Bulk clearing of whitespaceLogicParrot1-1/+1
2015-03-31Changed air drag units to 'interpolated ticks' per secondDevToaster1-1/+1
2015-03-31Modified physics for more vanilla-like behaviorDevToaster1-0/+4
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-07-19Fixed style: spaces after commas.madmaxoft1-1/+1
2014-04-23Some change to Entity.cppTiger Wang1-2/+0
2014-03-08Change TNT Fuse to ticksHowaner1-6/+6
2014-03-08Add TNT Save/Load and add Netbeans projects to .gitignoreHowaner1-10/+17
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-09-07Renamed cWorld::DoExplosiontAt() to cWorld::DoExplosionAt()madmaxoft1-1/+1
2013-08-25Moved entity spawning into cEntity::Initialize().madmaxoft1-14/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-2/+2
2013-08-17Fixed compile-time warning in TNTEntity.madmaxoft1-2/+2
2013-08-09Added OnExploding() and OnExploded() hooks.madmaxoft1-1/+1
2013-08-08Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks.madmaxoft1-3/+7
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-72/+72
2013-07-07Improved function names for protocol packet sending; alpha-sorted the function listsmadmaxoft@gmail.com1-1/+1
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-2/+2
2013-06-25Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code.madmaxoft@gmail.com1-1/+1
2013-06-18More TNT fixes.madmaxoft@gmail.com1-8/+8
2013-06-18TNT fixes.madmaxoft@gmail.com1-6/+6
2013-04-28TNT: Added physics to TNT entitykeyboard.osh@gmail.com1-0/+2
2013-04-18Initial implementation of explosions and TNT blockkeyboard.osh@gmail.com1-0/+70