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path: root/src/Generating/Noise3DGenerator.cpp (unfollow)
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2017-08-03Remove double includes part 2 (#3890)peterbell101-1/+0
2017-06-14Remove redundant heighmap codepeterbell101-23/+1
2016-03-18Fixed misuse of comma.Lukas Pioch1-4/+4
2015-08-12Fix old style casts and implicit conversionsMatti Hänninen1-33/+33
2015-05-19More fixed warningstycho1-2/+5
2015-05-09More style checking.Mattes D1-1/+1
2015-01-23Fixed defect #43665 in Coverity list.Kirill Kirilenko1-0/+11
2014-12-21cNoise3DComposable: Fixed unitialized member variables.Mattes D1-1/+3
2014-12-07Reduced river heightSTRWarrior1-2/+2
2014-12-01Noise3D: Fixed missing initialization.Mattes D1-1/+3
2014-11-26Merge remote-tracking branch 'origin-master' into c++11Tiger Wang1-288/+119
2014-11-23Removed unnecessary #includesTiger Wang1-1/+0
2014-11-23Noise3D generator: Enlarged averaging to avoid steep beach slopes.Mattes D1-2/+2
2014-11-20BiomalNoise3D generator: finished all biomes.Mattes D1-66/+74
2014-11-20Generators: Unified SeaLevel into a single variable.Mattes D1-66/+2
2014-11-19cInterpolNoise: Implemented optimized 2D generating.Mattes D1-7/+54
2014-11-18Added a cInterpolNoise template for faster noise generator.Mattes D1-3/+50
2014-11-17Added cImprovedNoise implementation.Mattes D1-33/+4
2014-11-16BiomalNoise3D: Added more biomes.Mattes D1-13/+65
2014-11-14Noise3D: Added jungles.Mattes D1-0/+2
2014-11-13Noise3D: Added oceans.Mattes D1-0/+3
2014-11-12Generator: Shape initial refactoring.Mattes D1-155/+42
2014-11-10BiomalNoise3D: Added a few biomes.Mattes D1-5/+8
2014-11-10Added BiomalNoise3D shape generator.Mattes D1-29/+275
2014-11-09Noise3d Generator: Fixed unused function error.Mattes D1-1/+1
2014-11-09Noise3D generator: rewritten from scratch.Mattes D1-71/+106
2014-10-23Merged IniFile into main MCS sources.Mattes D1-1/+1
2014-09-22Made it compile with clangChris Darnell1-2/+2
2014-08-04CheckBasicStyle: multi-level indent change.madmaxoft1-2/+3
2014-07-17Normalized comments.madmaxoft1-2/+2
2014-03-21Implemented faster upscaling using templates.madmaxoft1-1/+1
2014-01-10Decoupled cChunkGenerator from cWorld and cRoot.madmaxoft1-3/+1
2013-12-20Fixed compiler warning when iterating over a fixed array of items (ARRAYCOUNT).madmaxoft1-4/+4
2013-11-27Fixed the remaining derpsAlexander Harkness1-1/+1
2013-11-25Further attempts to fix compileTiger Wang1-1/+1
2013-11-24Attempt to fix compilationTiger Wang1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-16Got rid of another unused variable.Alexander Harkness1-1/+0
2013-11-16Those variables weren't used.Alexander Harkness1-4/+0
2013-11-16Fixed another one...Alexander Harkness1-1/+1
2013-11-16Fixed yet another unsigned integer comparison.Alexander Harkness1-26/+26
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-581/+581
2013-05-15Moved noise debugging into the Noise.* filesmadmaxoft@gmail.com1-77/+0
2013-05-15Fixed 2D linear upscale to compile on Linux, added a test for it.madmaxoft@gmail.com1-4/+42
2013-05-14Noise3D generator is now using linear upscalingmadmaxoft@gmail.com1-36/+58
2013-05-12LinearUpscale: postfixed with InPlace to differentiate from a future src/dst versionmadmaxoft@gmail.com1-1/+1
2013-05-12Noise3D: cleanupmadmaxoft@gmail.com1-14/+18
2013-05-12Renamed linear interpolation from Noise.h to a more proper LinearUpscale and moved it to a separate file.madmaxoft@gmail.com1-1/+2
2013-05-11Converted the Noise3D generator to optimized noise and lerpmadmaxoft@gmail.com1-105/+175
2013-04-27Noise3D: Re-fixed composition, finally no fake-tree remnantsmadmaxoft@gmail.com1-2/+4
2013-04-27Noise3D: Fixed composition when reusing the buffer (caused chopped trees)madmaxoft@gmail.com1-0/+4
2013-04-27Noise3D made into Composable - both a HeightGen and a CompositionGenmadmaxoft@gmail.com1-0/+229
2013-04-27Noise3D: Made settable through INI, added slight height control, added basic compositingmadmaxoft@gmail.com1-49/+136
2013-04-27Noise3D: Shifted to normal groundlevel, added water on sealevelmadmaxoft@gmail.com1-2/+17
2013-04-27New terrain generator - Noise3D.madmaxoft@gmail.com1-0/+186