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path: root/src/Generating/Prefab.cpp (follow)
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* Bulk clearing of whitespaceLogicParrot2016-02-051-22/+22
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* PrefabPiecePool: Added loading from cubeset file.Mattes D2015-06-181-0/+49
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* Made -Weverything an error.tycho2015-05-241-5/+5
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* En masse NULL -> nullptr replaceTiger Wang2014-10-231-3/+3
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* Basic style fixes.madmaxoft2014-07-171-1/+1
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* Prefabs don't draw into chunk if they don't intersect.madmaxoft2014-06-231-0/+11
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* Fixed prefab test initialization.madmaxoft2014-05-261-0/+3
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* Added support for Miners' Village.madmaxoft2014-05-251-2/+4
| | | | | The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027.
* Added Japanese village prefabs.madmaxoft2014-05-241-0/+9
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* Village houses are height-adjusted onto the terrain.madmaxoft2014-05-171-2/+10
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* cPrefab can be constructed in code.madmaxoft2014-05-151-0/+36
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* Prefabs can specify that they don't want flooring.madmaxoft2014-05-051-30/+33
| | | | Previously the flag was ignored.
* Removed unneeded assertTycho2014-04-271-1/+1
| | | | Fixed CID 43610
* Added prefab hitboxes.madmaxoft2014-04-211-1/+8
| | | | The nether forts should quite limit their bridge-to-floor overlaps. Cannot eliminate, but at least severely diminish.
* Added area flooring.madmaxoft2014-04-171-1/+42
| | | | Fixes #743.
* Added Prefab initializers to SELFTEST code.madmaxoft2014-04-171-1/+13
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* Prefabs can have per-piece per-placement weights.madmaxoft2014-04-171-1/+73
| | | | | Fixes #753. Also upgraded NetherFortPrefabs to lates Gallery contents.
* Added asserts for critical data in cPrefab.madmaxoft2014-03-301-0/+4
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* cPrefab now uses a struct for block type definition in CharMap.madmaxoft2014-03-291-9/+94
| | | | | As suggested by worktycho in 7b585290fccd3dc074b1f9feef0af754ab3dd632, instead of packing the two values into a single int, they're packed into a struct. Also added a test code for the prefab parsing in SELF_TEST.
* Fixed Prefab's rotations.madmaxoft2014-03-281-4/+28
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* cPrefab can draw itself into a cChunkDesc.madmaxoft2014-03-271-4/+7
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* Prefabs support connectors, rotations and merge strategy.madmaxoft2014-03-261-2/+63
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* Added a basic cPrefab class.madmaxoft2014-03-251-0/+139
Can be defined in the source by GalExport's cpp output.