| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
| |
* Transition to non-pointer item handler
* That is my destructor - I decide when I leave this world
* I declare your destruction private and you final
|
|
|
| |
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
|
|
|
|
|
|
|
| |
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC.
* Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults.
* Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
|
|
|
|
|
|
|
| |
Armour durability also no longer changes when it
is used to break blocks or attack mobs.
Fixes #4119
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
* Made BroadcastSoundEffect take vector parameters.
* Added docs for new vectored methods
* Removed old code
* Fixed lua warnings
* Made old BroadcastSoundEffect not an override.
* m_Block to m_BlockPos, used Vector3d constructor where prettier.
* a_Block to a_BlockPos
* Changed thunderbolt a_Block to a_BlockPos
|
| |
|
|
|
|
| |
There are BUD switches that are built on this (https://www.youtube.com/watch?v=Bk_ChvmtCNY) but more prominently, torches placed on dirt blocks should pop off when the dirt block is tilled.
|
|
|
|
| |
Ref.: #1857.
|
| |
|
|\
| |
| |
| |
| | |
Conflicts:
src/Items/ItemHoe.h
|
| | |
|
| | |
|
| | |
|
|/ |
|
| |
|
|
|
| |
Fixes #1181
|
|
|
|
| |
May Fix #640
|
|
|