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2016-02-03cMonster::m_Target safety across worldsLogicParrot1-1/+1
2016-01-17No second spawn broadcast necessaryWinfieldSteve1-1/+0
2016-01-12Fix mob attack intervalLogicParrot1-5/+2
2015-11-08fix cavespider poisoning even if attack is in cooldownGargaj1-3/+6
2015-05-19Make -Werror disabling file onlytycho1-1/+1
2015-03-13Monsters will now attack. Additional checks have been added when generating spawn.tumultenrx1-1/+1
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-2/+2
2014-12-05Fixed reported parentheses around comparisons.Mattes D1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-4/+4
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-4/+4
2014-06-19Nullify deleted pointers.archshift1-0/+1
2014-06-08Fixed deadlock when moving players to other worlds.Mattes D1-1/+1
2014-04-28Fixed projectile source filenames, indentationsarchshift1-1/+1
2014-04-27Moved cGhastFireballEntity out of ProjectileEntity.harchshift1-0/+1
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-2/+7
2014-02-23Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper1-1/+5
2014-02-23Finally corrected the Enchantment constants.TheJumper1-1/+1
2014-02-22Fixed Looting segment fault - a_Killer can be NULLTheJumper1-1/+5
2014-02-22Added static Enchantment Constants, Replaced cryptic Looting IDTheJumper1-1/+1
2014-02-21Fixed Mob Drops, Add Rare and Uncommon Drops, Looting inflicts DropsTheJumper1-2/+3
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-05Fixed indentation.STRWarrior1-0/+1
2013-11-04Skeleton, Ghast and Blaze's projectile code is now in their respective class.STRWarrior1-1/+27
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-2/+2
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-5/+2
2012-12-21Added sounds to levers and mobsluksor111@gmail.com1-0/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-9/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-18/+6
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-49/+49
2012-06-06Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool.madmaxoft@gmail.com1-3/+22
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-0/+3
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-60/+2
2011-12-21- Crafting fixed in 1.0.0lapayo94@gmail.com1-10/+4
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-2/+2
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-15/+14
2011-10-03MCServer c++ source filesfaketruth1-0/+92